It's been dying since the initial 5 to 7 days when people realised it failed to meet 9% of player expectations. And has of course only gotten worse with the lack of direct communication, or lack of any significant additions to the game.
Oh look did they finally remove attack / block delay, changed the class system, added more maps, game modes and custom servers? Oh nooo it's another "fixed rare crash nobody was even aware of" and "changed this number nobody cared about to make it look like we did something".
The community have been suggesting ways to make this game what they've expected it to be? Yeah here, a list of your suggestions we somehow could not think of ourselves. When will we add them? Yeah, ysee, we're looking into it, we're working pretty hard on something and will surely consider these suggestions in the future sometime, maybe.
TW's mindset for EA seems to be to prioritise bug fixes and other technical issues, which for an EA game that is mostly feature complete and needs only polishing, its fine. The problem is, Bannerlord is nowhere near being feature complete so when you make the game playable the players will clearly see what the game is clearly lacking, namely e-very-y ****ing thing they expected there to be. They know when they encounter bugs, that the game is in EA and it's not uncommon for such bugs to be patched soon sometime.
Bugs once again are not as a big problem as the lack of everything people wanted in the game, if you have a game that's fun, and more or less playable, people will come back to it despite having encountered bugs or issues, and you remove the bugs before the core game is fun and enjoyable and satisfying you expose your players to whatever this mess of a corporate bull**** this game is. What is the logic behind prioritising making the game playable when THERE'S SO LITTLE TO PLAY AND ACTUALLY ENJOY SO PEOPLE WILL QUIT ANYWAY.
Pretty much.