I hope this is not against the rules, but because there might be confusion with two similar forums I'll repost what I've posted in the other Linux Thread:
I've been trying to run Warband on Linux, but like a lot of people mentioned I've had problems with CTDs, specially with certain mods (Prophesy of Pendor, Bones of Ragnvald, Legacy of the Dragon; To name a few).
Playing with wine resolves these issues, but creates an even bigger one: there is a problem with how the mouse is rendered, and it makes the game lag severely whenever the mouse is moved.
I've dug around and the issue seems to be this one:
I believe that one possible fix for this issue is to make an option in the main (windows) version of the game to disable mouse replacement, like it already is by default on the linux version. I don't know how much work this would be, so I understand if it's not possible. I'd be glad to hear an official response though.
I've been trying to run Warband on Linux, but like a lot of people mentioned I've had problems with CTDs, specially with certain mods (Prophesy of Pendor, Bones of Ragnvald, Legacy of the Dragon; To name a few).
Playing with wine resolves these issues, but creates an even bigger one: there is a problem with how the mouse is rendered, and it makes the game lag severely whenever the mouse is moved.
I've dug around and the issue seems to be this one:
I believe that one possible fix for this issue is to make an option in the main (windows) version of the game to disable mouse replacement, like it already is by default on the linux version. I don't know how much work this would be, so I understand if it's not possible. I'd be glad to hear an official response though.
You could try running the game in gdb and get a backtrace, it'll tell you where the crash occurs. (More info: https://forums.taleworlds.com/index.php/topic,99405.msg9054018.html#msg905401
A crash is a critical failure of the software, so the logs produced by said software would be of little value.
I'm able to play the game normally though steam, but trying to run it with gdb in the manner specified by the link you gave me resulted in the following error:
error while loading shared libraries: libcurl-gnutls.so.4: cannot open shared object file: No such file or directory
[Inferior 1 (process 13822) exited with code 0177]
The mod loads up normally, but when I press "Start new game game" it says "loading the map" and then crashes.
Other users seem to also have had the same problem, and it seems like it affects Mac users in the same way: https://steamcommunity.com/workshop/filedetails/discussion/1800248038/1640917196996115981/
//Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_speed_multiplier
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_troop_upgrades_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_character_screen_requested
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
In the thread I linked above it was suggested it had to do with the mod trying to access files in a case insensitive manner, but it does not seem to be the case, I mounted the modules directory with a case insenstive file system using http://www.brain-dump.org/projects/ciopfs/ and I still got the same error.
Does anyone have any idea of what could be causing this issue?
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