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  1. phallicassortment

    Mount&Blade Warband | OS X and Linux Support

    I hope this is not against the rules, but because there might be confusion with two similar forums I'll repost what I've posted in the other Linux Thread:


    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    I've been trying to run Warband on Linux, but like a lot of people mentioned I've had problems with CTDs, specially with certain mods (Prophesy of Pendor, Bones of Ragnvald, Legacy of the Dragon; To name a few).
    Playing with wine resolves these issues, but creates an even bigger one: there is a problem with how the mouse is rendered, and it makes the game lag severely whenever the mouse is moved.
    I've dug around and the issue seems to be this one:


    I believe that one possible fix for this issue is to make an option in the main (windows) version of the game to disable mouse replacement, like it already is by default on the linux version. I don't know how much work this would be, so I understand if it's not possible. I'd be glad to hear an official response though.

    Thanks in advance.
  2. phallicassortment

    Warband in Linux

    I've been trying to run Warband on Linux, but like a lot of people mentioned I've had problems with CTDs, specially with certain mods (Prophesy of Pendor, Bones of Ragnvald, Legacy of the Dragon; To name a few).
    Playing with wine resolves these issues, but creates an even bigger one: there is a problem with how the mouse is rendered, and it makes the game lag severely whenever the mouse is moved.
    I've dug around and the issue seems to be this one:


    I believe that one possible fix for this issue is to make an option in the main (windows) version of the game to disable mouse replacement, like it already is by default on the linux version. I don't know how much work this would be, so I understand if it's not possible. I'd be glad to hear an official response though.

    Thanks in advance.
  3. phallicassortment

    SP Fantasy Legacy of the Dragon (v1.13 released. Original Soundtrack, All Races Playable - High Fantasy)

    I get the exact same error when I start the tutorial.

    If that's possible, you could share the source code with me and I'd be wiling to help debug it.
  4. phallicassortment

    Mount&Blade Warband | OS X and Linux Support

    ALRIGHT
    After a lot of trouble I've managed to set up gdb to run with m&b.

    I'm running on the following system:

    OS: Arch Linux x86_64
    Kernel: 5.3.6-arch1-1-ARCH


    The steps I took to run the game were as follows:

    I edited mb_warband.sh in the default steam installation folder for warband: " ~/.local/share/Steam/steamapps/common/MountBlade Warband/" :

    Code:
    gdb "$PROGRAM_DIRECTORY/mb_warband_linux" "$@"

    Then I ran the game through steams run.sh script located in "~/.local/share/Steam/ubuntu12_32/steam-runtime":

    ./run.sh /home/daruma/.local/share/Steam/steamapps/common/MountBlade\ Warband/mb_warband.sh

    (/home/daruma is my $HOME folder)

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    In any case, when I debugged the game it crashed as expected and I got this stack trace:

    Thread 1 "mb_warband_linu" received signal SIGSEGV, Segmentation fault.

    0x0000000000edfc4f in Troop::equip_slot(int, int, unsigned long long, unsigned long long, int, int, int, bool) ()

    (gdb) backtrace

    #0  0x0000000000edfc4f in Troop::equip_slot(int, int, unsigned long long, unsigned long long, int, int, int, bool) ()
    #1  0x0000000000ee0587 in Troop::equip_slots(int, int, bool, bool) ()
    #2  0x0000000000f470c3 in Game::start_new() ()
    #3  0x0000000000fad394 in Loading_window::do_load(int&, int&, rglString&) ()
    #4  0x0000000000fcac24 in Loading_window::check(float) ()
    #5  0x0000000000f3666b in Application::FrameMove() ()
    #6  0x0000000000ec8ae6 in CMyD3DApplication::FrameMove() ()
    #7  0x00000000010e1e0f in CD3DApplication::Render3DEnvironment() ()
    #8  0x00000000010e1efa in CD3DApplication::Run() ()
    #9  0x00000000009dfacf in main ()

    Seems like it had trouble running Troop::equip_slot
  5. phallicassortment

    Mount&Blade Warband | OS X and Linux Support

    xrogaan said:
    That's because the library isn't installed on your system. Package name under debian is: libcurl3-gnutls

    I do have it installed, but it seems steam uses it's own libraries when it launches games, the so called "steam runtime environment": https://wiki.archlinux.org/index.php/Steam/Troubleshooting#Steam_runtime.

    The wiki gave me some pointers to solving this issue, but I'll have to look at it more carefully.
  6. phallicassortment

    Mount&Blade Warband | OS X and Linux Support

    xrogaan said:
    You could try running the game in gdb and get a backtrace, it'll tell you where the crash occurs. (More info: https://forums.taleworlds.com/index.php/topic,99405.msg9054018.html#msg905401:cool:

    A crash is a critical failure of the software, so the logs produced by said software would be of little value.

    I'm able to play the game normally though steam, but trying to run it with gdb in the manner specified by the link you gave me resulted in the following error:

    error while loading shared libraries: libcurl-gnutls.so.4: cannot open shared object file: No such file or directory
    [Inferior 1 (process 13822) exited with code 0177]
  7. phallicassortment

    Mount&Blade Warband | OS X and Linux Support

    I've been experiencing an issue on Linux with the module Legacy of the Dragon https://forums.taleworlds.com/index.php?topic=380794.15.

    The mod loads up normally, but when I press "Start new game game" it says "loading the map" and then crashes.

    Other users seem to also have had the same problem, and it seems like it affects Mac users in the same way: https://steamcommunity.com/workshop/filedetails/discussion/1800248038/1640917196996115981/

    rgl_log shows these errors:

    Loading Resource  wb_mp_objects_a
    Loading Resource  prisonCart
    Loading Resource  ccoop_extra_ui_meshes
    Loading Module Resource  lotd_textures
    Loading Module Resource  lotd_materials
    rgl_post_warning_line: get_object failed for texture: armor10
    rgl_post_warning_line: get_object failed for texture: armor10b_n
    rgl_post_warning_line: get_object failed for texture: armor10b_s
    rgl_post_warning_line: get_object failed for texture: armor10_b
    rgl_post_warning_line: get_object failed for texture: armor10b_n
    rgl_post_warning_line: get_object failed for texture: armor10b_s Loading Module Resource  lotd_undead
    Loading Module Resource  lotd_races
    Loading Module Resource  lotd_dwarf_beard_sibylla
    Loading Module Resource  lotd_items
    Loading Module Resource  lotd_map_icons

    //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
    WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
    WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
    WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_troop_upgrades_button_clicked
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_character_screen_requested
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...

    rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
    rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_greatsword_cstance
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: reload_pistol_new
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
    rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol loading time:  60050
    Finished All...

    In the thread I linked above it was suggested it had to do with the mod trying to access files in a case insensitive manner, but it does not seem to be the case, I mounted the modules directory with a case insenstive file system using http://www.brain-dump.org/projects/ciopfs/ and I still got the same error.

    Does anyone have any idea of what could be causing this issue?
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