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  1. JuanNieve

    Siege Skala Landings

    Please add a arrow deposit in the tower and two stone deposit in the wall.

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  2. JuanNieve

    SP - General Export Game World

    Suppose we play a campaign for about 100 hours. Then when we want to resume the game we decide to start a new campaign, but instead of starting with a world from scratch we will start a new game in that 100 hour campaign that we play. Interesting things could happen like that now we will face...
  3. JuanNieve

    SP - General [POLL]Player succession: Regency and Abdication

    Yeah, I understand you. The game focuses on the player being the leader of the clan and at the same time, the clan being an extension of him. Perhaps the only way for what I proposed to happen is that when the schism occurs, each heir has a separate clan. In the case of the player who decides not to take the inheritance, he would have his own clan (Maybe Tier 1) and the heritor(by the succesion law) would become the player's clan leader.
    I should add that the idea of regency seems great to me, perhaps it could also be extended to the wife. For a roleplay theme such as Leonor de Aquitaine or the She-Wolf of France, etc.
  4. JuanNieve

    SP - General [POLL]Player succession: Regency and Abdication

    I would prefer that there were laws of succession in the kingdom and as in CK you have to invest to change them. So when you die you can choose with whom you want to continue the adventure, but by the laws of the kingdom it may be that this character is not the leader of the clan or does not inherit the fiefdoms. Also, there could be the option that in your will you divide your kingdom into two or three for each of your children, ensuring that in the future you continue to see conflicts with which to have fun XD
  5. JuanNieve

    SP - General Recruit mercenaries from encampments outside castles and have gladitorial games to be freed if you are captured

    How hard is that? Just have a good skill in 1H, while 2H/polearm players whould allways skip/hate this feature...

    It does not make sence to have a crossbow if you are a skilled archer. Or that you fight with a 2H hammer if you are skilled in 1H.

    Or let the player pick his category and get a matching lowtier weapon of random type.

    The level of the gear could improve with your clan level. I mean, letting a T6 clan-leader fight with rags and trash is probably beneath the Calradian nobility. If they allow you to fight for your freedom, you are likely allowed a fight due to your standard. Your opponents will also be improved, BTW.
    I feel like using your own equipment gives you too much advantage like in tournaments. What could be done, is that everyone fight using their civilian equipment, that way you would have a little more control over the weapons you use and there would not be the advantage of having a good armor. It would be like competing in the practice arena.
  6. JuanNieve

    SP - General Recruit mercenaries from encampments outside castles and have gladitorial games to be freed if you are captured

    2. As an option for being freed from imprisonment, you could be thrown into the arena with the rest of the prisoner pool and forced to survive an en-masse FFA. Could come with a renown bonus at the end.
    It seems like a good idea to me, I would only add that the prisoners and the player are equipped with a simple robe and with a random one-handed weapon, although I would draw the spear. So that the player does not have it so easy, the arena map should be small, perhaps the other prisoners could appear in waves as in the arena of cities.
  7. JuanNieve

    Pillaging sucks, don't do it.

    I thought pillage only looted, but will not keep control of the fiefdom
  8. JuanNieve

    SP - Battles & Sieges Let the defenders open the gate from both sides

    This will help for example to make sally out to attack the enemies that push the ram or the siege towers and then return to the castle. In addition you can add other levels of defense and allow the troops to fall back to the internal walls and the enemy have to break a second door.
  9. JuanNieve

    SP - Battles & Sieges More weapon slots.

    Just as there is a slot for civilian clothes, there could be a separate one for sieges.

    Yes, I would like you to be able to store weapons on the horse, for example while you are in the saddle you can hold down the "g" and instead of selecting the weapon to release you choose which one to store on the horse. And this would appear next to it, like the shield for example in the image. If you want to use it again, hold down the "g" and you can recover it. For example when I use the glaive and the bow and arrow it is somewhat annoying that the sword is in the rotation of weapons and although I usually drop it at the beginning of the game in the multi there are times that having it can save your life.

    In the case that the horse has a slot for objects in the inventory, you could still use what I put before to exchange your current weapon for the one on the horse.
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  10. JuanNieve

    SP - Battles & Sieges Join defenders in Siege, second sneak option

    +1 Is a good idea

    Something I've always wanted is to free a city like a rohirrim XD

  11. JuanNieve

    SP - Battles & Sieges City and Castle use of towers by AI for defense

    I would like that in the siege of cities, there are two levels of defending the first would be the outer walls, then the citadel would be a second siege and finally the battle in the keep. Also between the phase of the walls and the citadel you would have to spend a certain time while the soldiers clear the streets of enemies. Even within that wait, skirmishes could sometimes occur in the streets, something like in warband.
  12. JuanNieve

    MP Crushed through! The worst thing mechanic ever? Actually it is!

    Crush through should only be possible for hammers like in warband, simple. And there should be a serious speed penalty for crush through weps as well.
    +1
  13. JuanNieve

    SP - Economy Camels in 1.5.1 ?

    i don't think that's historically accurate, at least for the medieval period. camels weren't really used in battle. they were more used for mounted infantry and as pack animals.

    elephants on the other hand are a cool idea. i'd rather see an iranian inspired faction than three identical imperial ones.
    It is possible, but this game still carries many anachronism. So from a gameplay point of view, those who like to use camels as a mount lack a bit more protection.

    I would also like you to add elephants, I think it is a matter of time before it arrives with a mod. Although I would prefer the developers add it along with a new Indian-like faction
  14. JuanNieve

    SP - Economy Camels in 1.5.1 ?

    I would like them to add camel armor
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  15. JuanNieve

    SP - Economy A player adjustable throttle on prosperity gains.

    This is already kind of a thing if you do it manually. Some areas produce very cheap food for around ~8 gold, so I always load up on a couple hundred whenever I see it at this price because you can sell it to starving cities for a high profit and help stop the bleeding after village raids hurt the food supply. My favorite is Olives from around Jaculan because they seem to have the highest margins, but fish and grain are just as good for stopping starvation.

    Would be really nice if you could assign a caravan to it, though. IE, order the caravan to buy food below average market price and sell it to your own towns. AI caravans will trade food from nearby low-price regions to cities with good shortages that offer a big profit though.

    The real key to keeping a city at high prosperity seems to be the nearby villages, though. All villages produce some amount of grain as a secondary product specifically for selling in town, but food-producing villages are still obviously best. They'll also give the flat +5/10/15/etc bonuses based on hearth size, so it's best to pick a town to own that has as many bound villages as possible. Some only have 2 and they struggle. Marunath and Jaculan are two of the best in my opinion because they have four and some of those villages produce food as a primary product, so they rarely starve.

    The other key is to use the Irrigation daily task instead of Housing. Housing adds prosperity and can cause the town to outgrow the villages' capacity to feed it, while using Irrigation along with a production boost and a skilled engineering governor can grow villages by 2-3 hearths per day, which can make a huge impact, especially if the governor also has one of the +20% village growth perks from Athletics or Medicine (good luck training those up on an Engineer though, lol)
    Yes, I remember that I got to save my city by bringing food from other areas and using the daily task irrigation. But I would like how you say, to use the caravans to automate that or to be able to arrange business deals with other merchants to pass through your city and bring food or other things. Maybe create your own silk road.
  16. JuanNieve

    SP - Battles & Sieges Parties size

    The truth is i put it because i also have that doubt. Don't know whether to buy a new GPU or CPU. At the moment I can only do one of the two things XD
  17. JuanNieve

    SP - Player, NPCs & Troops [Suggestions - Missing and fitable vlandian gear + General armors] (updated June 26)

    Eh, the cataphracts of the Empire specifically don't wear platemail. They're the heaviest units in the game, but they only wear lamellar or scale armour.
    Yes, you are right. What I would like is for them to add a variant of this armor with more reinforcements on the arms and legs. Maybe some shoulder protecion to match too.
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  18. JuanNieve

    MP Stance Indicator

    Along with reducing the stances to simple aesthetic animations (without bonus or other parameters effects), this would work if there was a toggle button for that use. Anyway, there is a "majority" that does not see with good eyes the stances thing...(Stances with toggle key (interest poll))
    I like stances, although i must say that i never feel its usefulness in fighting. Especially because i play with 100 to 190 ping XD
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