Hi I've no defined a dozen factions for my mod - exactly 12. I'm wondering if I should either implement
a culture for each faction,
have cultures but some will have the same, or
drop the cultures all together.
So I am asking, what is the point of having culture factions?
Why can't just the...
I've edited around with the module files today and I've run into a hard one. Maybe somebody knows.
For some reason when I enter the first menu after "start new game" I hear a seriously loud clash as in levelling up, and I level up about 25-38 levels.
This resuls in me clicking the mouse...
If going into M&B2, I think the world map could be immensely improved and taken advantage of to give a more in-depth game.
The goal is to ease game content creation and game dynamics, together with giving more realistic and in-depth role playing. But possibly a difficult engine to create.
The...
I'm really wondering if people has worked this thing out. I experimented yesterday and noticed that:
There's a new bone named "3": no vertices in the .800 native horses attached to it.
Bone "20" has disappeared, that is, the first in the tail.
Vertices can now be assigned to several bones :D...
Siden det skandinaviske forumet er sä dödt tenkte jeg at jeg kunne starte en diskusjon: Hvilket land har den mest sexy kjendisen. Okei jeg starter med et utgangspunkt
Norge
Sverige
Danmark
Tested this for 0.808 and it seems to work perfectly. But I haven`t modified it so it might not fully support new item flags etc.
Worksheet and export script for Items
This is an Open Office "Excel" Worksheet where you will have to export all individual sheets (Sword, Axe etc) to a csv file...
Okay, this is an idea I got when testing the new version BRF Edit 0.7. I would like to have it for my own mod, but when starting to try it out I quickly realized it was way too much to handle on my own. So what I'm suggesting is an animation extention for mods that is free to use for anyone...
I've got s problem I can't get my head around. Trying to get one custom material into the game, but when starting my mod i get
get_material failed for: a_swall1
I have tried for hours to get it right, but it won't stop! Can anybody help me...?
/resources/materials.bdf
00000000 0800 0000 6D61...
Looking for people providing "accurate" suggestions for:
period
what the map will include
troop types
faction relationships
descriptions of cities, forts, towns when possible (probably not often)
to be able to finish such a mod I need help with the concept, relationships and troop types...
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