Yes, it looked considerably better in earlier versions imo. The matching colours gives it an almost arcade game vibe.
Sounds very reasonable to me.
Don't get me wrong, I don't think it's a disaster by any means. It's truly a marvelous thing to be able command 1000 troops on the battlefield, all with individual AI. That alone makes it a pioneering experience.
I believe the smithing "mini game" was added last minute but the crafting feature has always been there. Initially, items were crafted by the blacksmith for gold, as can be seen at 14:39 in the video below:
Nobody likes people profiting from the free labour of others. And that's exactly what it would look like.
The console version wants a word with you about your purse and your belongings.
To each their own, I guess. It always felt too large for its own good to me.
+1
It's just a metaphor. Relax.
+1
This +1
Fully agree.
So the smithing system was rushed into the game to make it into early access? Interesting.
– Hold on a mintue now, where's Göken?
I have exactly the same problem. Anyone know a fix to this?
Looks much more reasonable! Thank you for sharing with us.
Yes, it's super niche! I think i tend to forget this when talking with other people about Bannerlord or when I'm on this forum – but I also think TW themselves forget that sometimes. I remember before EA, I showed a friend of mine the early access footage of a siege. For me it was huge! The amount of AI units, the siege ladders, the battering ram etc. But my friend, he couldn't care less about it. "The graphics aren't as good as Assassin Creed Odyssey", is all I remember him saying. That really says a lot about what the general "gaming community" thinks when they see Bannerlord.