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  1. Gundabad

    Seriously, what happened?

    Why did they even switched to uniform colors for troops? It's eye bothering and immersion breaking.
    Yes, it looked considerably better in earlier versions imo. The matching colours gives it an almost arcade game vibe.
  2. Gundabad

    Seriously, what happened?

    From what I've read, the 2016 gameplay was basically playable, and most of the assets had already been made, but they kept tweaking and redoing different elements like the UI and level system and other high level stuff like that. Armagan wanted everything to be perfect and kept scrapping stuff, he even admitted to this in an interview. This combined with an unclear vision, multiple directors pulling the design in different directions, slow development and poor office structure, and only a handful of truly skilled people, is why it took so long to sidegrade from 2016 to now.
    Sounds very reasonable to me.

    It feels to me (no facts, just thoughts here) that they changed their mind on what they wanted the game to be in the middle of the development process, shifting focus towards the clan aspect of the game. I think they originally had in mind just to make a Warband 2.0 with improved graphics and nice extra features, but kept adding more stuff in that wasn't meant to be there in the first place and it just got out of hand eventually.
    It really does strike me as two games in one the more I think about it. The weird mix between Warband playstyle and Clan dynasty gameplay. As far as I'm concerned it should have been two separate games/game modes – one classic Warband and one Clan dynasty gameplay.

    Anyone thinking this game is some sort of disaster or scandal is deluded or has very little experience with the gaming industry.
    Don't get me wrong, I don't think it's a disaster by any means. It's truly a marvelous thing to be able command 1000 troops on the battlefield, all with individual AI. That alone makes it a pioneering experience.
  3. Gundabad

    Seriously, what happened?

    A bit annoyed to see this too, cause I read smithing was a last minute edition. Obviously more baloney since if nothing else it existed in some kind of prototype phase all the way back in 2015 there.
    I believe the smithing "mini game" was added last minute but the crafting feature has always been there. Initially, items were crafted by the blacksmith for gold, as can be seen at 14:39 in the video below:



    As far as I'm concerned, this feature really should have co-existed along with the smithing perk.
  4. Gundabad

    Seriously, what happened?

    I know this has been brought up before a lot of times, but I still cannot help going back to this question time and time again. It's like a mystery I can't wrap my head around. I started following the development of Bannerlord back in 2015, when I also first discovered and played Warband...
  5. Gundabad

    Hugely unpopular idea: Taleworlds should just scan workshop/nexusmods for the popular mods and implement them in vanilla

    I understand, but I just can't come up with reasons why modders would rile up people to defend their mods being incorporated into the main game. Especially if given credit (whic is easy to do, just list the mods incorporated and their authors at the bottom of the credits page in the game). I mean, what are they losing beside not having to update their mods every time TaleWorlds releases a small patch (which is every few god damn days or weeks).
    Nobody likes people profiting from the free labour of others. And that's exactly what it would look like.
  6. Gundabad

    This game sucks

    But this game goes hand in hand with mods. Separating the two is a big mistake.
    The console version wants a word with you about your purse and your belongings.
  7. Gundabad

    Rant

    I think your wrong the atmosphere in the game is based on the cultures more cultures more atmosphere. Balancing isn't that hard yeah it that's time and people but it's not that hard as long as the unit matches other of its level. Which if you look at the coding for the units is state and equipment based. I am looking at adding some of my own units and modding others to my liking. But factions and maps i don't know how.
    To each their own, I guess. It always felt too large for its own good to me.
  8. Gundabad

    1.9 Beta Playthrough thoughts and issues, 619 days to Take the map.

    100% agree with all of this, especially the last part about no one dying on the battlefield. I want to feel that something is at stake and suffer the consequences of my recklessness. But I guess that's only sensible if armor actually did what it's supposed to do, keeping you alive that is. I mean since you're constantly engaging in battles and putting lives at risk – even when engaging looters with sticks and stones – the odds of anyone surviving that many encounters is slim at best if you don't have functioning armor.
  9. Gundabad

    Release date announced on 25th October for PS5, PS4, PC, Xbox Series X/S,

    Found this statement from Taleworlds on Reddit. Pretty much confirms that there'll be at least one or two more updates until "full release".
  10. Gundabad

    Release date announced on 25th October for PS5, PS4, PC, Xbox Series X/S,

    It will be up to modders then to fully realise the potential of the game. Didn't expect much else, but it's a shame.
  11. Gundabad

    is there any news about 1.6.0 patch? (Presumably)

    I decided to give this theory a shot and found half a dozen mods I wanted to try out now that they were updated for 1.5.9. However, I found that some stuttering has returned to battles, which just kills it for me. So, I downloaded WB with PoP and played a few hours. It's a much deeper and and more enjoyable experience. A decade later.
    +1
    I revisited and did a full playthrough recently, and man does it sink its hooks into you. There is always something driving you forward; "just one more qualis gem" or "just one more point in strength, then I'll be able to wield that sweet sword" etc. Such a great mod.
  12. Gundabad

    The ladders worked, the towers worked, the AI worked, everything just worked

    And what about the possibility of convincing yourself to understand and tolerate others? And to make you a better person?

    You systemitacelly pop-up in any discussion thread where people dare to give positive thoughts and comments about this game...
    Just like a grumpy old dude who ended his life alone, because he was not able to forgive / tolerate a single thing his whole life.

    And I'm amazed at how you can bring sensitive and real topics like illness (remember ER) and divorce as arguments, into a video game forum...
    So for you the frustration you get from this game (not being developped the way you expected...) is at the same level than what you could get when you suffer from illness or after a divorce?

    To help you to relativize and hopefully relieve some of your frustrations:
    "People are disturbed not by things, but by the view which they take of them."
    It's just a metaphor. Relax.
  13. Gundabad

    Beta Patch Notes e1.5.8

    It would be great if some thinsg get further tweeked/fixed.

    The battle is as usual Warband style a huge clusterf**k of brainless AI where we can see heads,half of the npcs body,hands going throu npcs heads,body,shields,soldiers morfing/combining with one another DBZ style/siamesse twin style all due to the clustering stuff.

    Devs deffinetly should also create some line mechanics where AI/NPC form lines and then instead of all of the lines attacking instead we get the 1st contact line then 2nd and maybe if needed 3rd lines being engaged in the fight while the remaning lines stay put/alert/ready to engage BUT they not engage and just wait for a comrade from front to fall to fill its spot.

    That way in battle the computer/system wont need to constantly calculate NPCs/AIs animation/movements who arent even engaged at all in combat BUT instead would save system/relive system from calculating all of that mess and focus on first 2-3 lines of combat (depending on the space of contact closed in door fighting or filed fight).That way it will free alot of memory space bcs the non engaged NPCs/AI will stay in one combat motion and would wait without activating any animation or moving until its needed to fill the gap in lines that lost a soldier.

    I think i mentioned somewhere this type of aproach alongisde for devs to make AI/NPC pathing inside gates better by SIMPLY after the first gate is breached by ram then all it need is that soldiers mounted/operate on ram MOVE the ram atleast/minimum 10 steps back from the breached gate or after the breaching of the gate move the ram to the side and that way they would clear the path for the soldiers to easly without ram obstruction clearly go to breach the second gate without morfing/merging with each other and causing pathfinding problems just bcs ram is messing with the pathfinding due to being right in front of the gate.

    If i remmember correctly sugested somewhere both of the things from army AI aproacing battles/tight corner battles to the atleast temporary fix moving the ram away post breaching the first gate BUT my sugestions were comleatly ignored.

    I hope these things get looked over/glanced over and not ignored.
    +1
    This needs to be fixed. Without proper battles, the whole game falls apart for me.
  14. Gundabad

    Is the smith guy on vacation, it has been almost a year?

    Crafting isn't bad per see but the original iteration they showed us was a commission system where you payed a smith and he made the weapon you wanted, maybe they could keep both styles so players who don't want to craft can still get custom weapons (i know you can use a smith companion to craft for you but it's still crafting, he just provides the skill level)

    Also they could add armor crafting/commissioning rather easily if it's just the pre-made armors and not custom parts like with weapons, there are mods for this already and would be a good way to get that specific armor you want for you or to outfit your companions for example when you have lots of cash to spend.

    I like the crafting system, just think it needs fixes, improvements and an alternative if you are not in the mood to play a crafter.
    This +1
    And even if you're doing crafting playthrough, it's so frustrating unlocking parts you have no need for. You should be able to buy specific weapon part recipes from vendors.

    Maybe also some quests for smithing? Like a lord/lady ordering a specific weapon from you, or street gangs ordering a batch of hatches etc. It has a lot of potential if done properly, imo.
  15. Gundabad

    Is the smith guy on vacation, it has been almost a year?

    Yes. For those that weren't here to see it and for those who simply forgot, weapon crafting was stated to not be ready for EA so it was not going to be accessible. Seeing it there and in a functional state (though definitely not an ideal one) was a surprise for us who were looking forward to it and were disappointed by the previous announcement.

    Like so many things in the game, I--personally--think there's still a ton of work that needs to be done (and some design decisions to reconsider) to get the feature to a state where it meets reasonable expectations. If the current state of the game is indicative of their standards for coming out of early access in the first half of this year, then I'll probably continue being disappointed for a long while yet. That's on me. What's on TW is to reach the milestones they've set for themselves, listen to their players, and turn that feedback into solutions for the biggest gripes the community has.
    Fully agree.
  16. Gundabad

    Is the smith guy on vacation, it has been almost a year?

    Coincidentally, that's also "the smithing guy" who no-lifed the last few days before EA launch to finish the first iteration of the system after announcing it wouldn't make it for initial EA. Did it feel rushed? Of course it did, it literally was. It's also not a critical feature of the game, so there are other priorities. The alternative was another empty hole where a promised/advertised feature should be, and of course there would have been complaints about that. It'll get another pass eventually.

    In the meantime, calling for violence against anyone--even in jest--is a no-go on this forum. I hope you won't require another pass.
    So the smithing system was rushed into the game to make it into early access? Interesting.
  17. Gundabad

    Is the smith guy on vacation, it has been almost a year?

    I honestly believe the smithing Dev could have left 6 months ago and the rest of the team not have noticed.
    – Hold on a mintue now, where's Göken?
    – I thought he quit...
    – What do you mean?
    – He literally hasn't been here for the last eight months. You haven't noticed?
    – *Shrugs*
  18. Gundabad

    SP Medieval [WB] 1257 AD - Enhanced Edition

    Having a weird issue with the mod currently where I get no notifications in the bottom left of the screen. Messages, xp, damage, deaths/ko's, etc none of it shows up.

    I have all the boxes checked in the options to show me the messages.
    I have exactly the same problem. Anyone know a fix to this?
  19. Gundabad

    Loot from battles need some kind of rework

    Now I got the document for new / old item prices. And what I see is changes seem good. Price of expensive items for high tier troops are generally reduced by 4-5x even some are 10x while low tier ones are usually similar :

    anWdJ.png

    Formula is still same by the way and which troop has which item data will not change. So you will get 440 value of expected loot from a killed tier-5 troop same as older versions. However it will make more sense with new reduced values and you will get see loot dropped from high tier troops after battles. I will try to make this formula 20x for nobles. So a level 26 lord will give 20x more expected loot which is about 9K. So you will get about 5-10% chance of getting his 50K item. (Even still leaving 50K item at battlefield not realistic it is better than 0.1%)
    Looks much more reasonable! Thank you for sharing with us.
  20. Gundabad

    Open Post: Armagan, We Could Use A Video Update Addressing Our Concerns

    If things aren't bright for singleplayer imagine for multiplayer, there has been what? 1 or 2 new maps since release and just tweaks + nerfs here and there lmao

    Warband's multiplayer was awesome and not a single soul in existence wanted it to change like TW did, people wanted more of it and improved (and custom servers, this game's multiplayer lives and breathes community events and mods).

    They did all those changes trying to attract more casual players and the e-sports crowd, the thing is, medieval melee combat games are a niche, their multiplayer even more so and no amount of dumbing down to cod-levels will change that.

    TW already had success in this scene (to the limits of a niche category), they didn't needed to change multiplayer but only improve it from the tested and beloved formula in warband, nor only will they not attract those casual people and e-sports crowd but they are driving their loyal fans away with all their guilds, clans, regiments etc, it's easier to find a good match in warband so many years after it's golden age than in the freshly released bannerlord and that's saying something.
    Yes, it's super niche! I think i tend to forget this when talking with other people about Bannerlord or when I'm on this forum – but I also think TW themselves forget that sometimes. I remember before EA, I showed a friend of mine the early access footage of a siege. For me it was huge! The amount of AI units, the siege ladders, the battering ram etc. But my friend, he couldn't care less about it. "The graphics aren't as good as Assassin Creed Odyssey", is all I remember him saying. That really says a lot about what the general "gaming community" thinks when they see Bannerlord.

    That's why it hurts to see them dumbing down features/AI decisions/immersion to fit consoles, just to be ignored by the more action-oriented crowd anyways. The game is not going to be played by anyone by then.

    Mods are the only way I see of it becoming a worthy successor to Warband at this point.
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