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  1. Alevort

    SP Native Diplomacy 4.litdum (v1.7 has been released - 28.02.2023)

    First thanks so much for replying!

    The renown gold xp honor changes were to speed up the early game thereby giving players a choice to say to themselves. "I like early game I will continue or time to get into politics be a vassal king etc.,". I like being able to give players the choice.

    I'm glad you like the new faces. They are from here. https://forums.taleworlds.com/index.php/topic,348561.0.html. The original creator is gone but thankfully backups were made.

    The female voice you included were good, just a little too high pitched and it hurt my ears. I did play with the female voices you included for several hours to test by having lots of female in my party and my ears were hurting me a little bit. If I knew how I would lower the pitch and slow down the voice by 6 or 7 percent. It was just easier for me to revert to native female voice.

    Brainy bots is really interesting. When in a scene hit f5 for the configuration menu. It basically makes the bots very lethal and makes them fight like a real human. Giving them the ability to shield bash and kick. Here is the link with very detailed info on how everything works with video http://www.nexusmods.com/mbwarband/mods/6033/?

    I understand completely about not releasing the modules. Just really excited about the direction of this mod!

    About the mayors in the castles I always found it odd that there were mayors in villages and towns and by speaking with them you can affect them but not for castles. Its really great to add one to castles and have some influence over the castle.

    Another idea I had was castle sabotage. Bribing the mayor to release a prisoner. Bribing the mayor to poison food and the garrison gets lower by a certain percentage.

    I did not release this submod anywhere else besides this topic. I definitely understand to ask for permission to do so. It would be a different story if this were a dead mod and the mod author completely disappeared no where to be found but this mod is very much alive!
    Hey Litdum, what was the name of the original creator of those faces? I'm trying to search for him but it's being impossible, the original post is deleted...
  2. Alevort

    OSP Fantasy 3D Art ArchieDuke's Sci-Fi/Fantasy OSP

    Also take into account, that some of the referenced textures could be Native textures, so they are not inside the OSP but already in the game.

    @Veledentella @Eärendil Ardamírë thank you for your answers, really! You are a great help :grin:

  3. Alevort

    OSP Fantasy 3D Art ArchieDuke's Sci-Fi/Fantasy OSP

    -===================================-

    Hello!

    I've compiled a megapack of resources from a Kenshi/Dune inspired mod which I've decided to liquidate. Included are resources for alien races, Arabic themed factions, Etruscan themed factions, some cybernetic type stuff, and lots of other things you might find useful.

    - Credits -
    • Dariel for his OSP Meshes
    • The TLD Team for their Cloaks
    - Screenshots -

    Just to give you a taste of what's included in the OSP:

    BJjjKSo.png

    rg0KpJx.png

    NBZLerj.png

    fILYSZP.png

    52595.png

    - Download -

    https://www.mediafire.com/file/a5hsa1a5ofs1atw/OSP_STUFF.rar/file
    Hey! Thank you for those amazing ones! I am doing my own mod with it, maybe I'm doing a bad installation, but it seems there are some missing textures from yours, like some boots_1, male_body_1, etc?
  4. Alevort

    Native OSP 3D Art The Door - Warband Modding Contest

    Ohh. I will be following the next one, for now I'm a newbie into warband modding but I like it.
  5. Alevort

    Getting mesh errors when combining two face/ hair mods

    Hello! When i launch a mod i get "incorrect mesh prefix for meta mesh copy: 5 (ref:1)" , and then "Unable to find beard mesh:5" I've just tried to add faces, hairs and beards from another mod and merge with the existent ones of the mod I'm modding (phantasy calradia).... I'm a week with this...
  6. Alevort

    Perisno: The New Beginning (v. II, Patch 3: 03.apr.2019)

    Leonion I was wondering what didn't you like from the recent updates perisno got after 0.99.Irc you said that in some post and what were the reason to stick to 0.99 beta prerelease. If its not too much to ask. I'm just asking because I would like to know why 0.99 it's better to stick with it and what future versions made it worse.

    Best regards,
    Alessarion
  7. Alevort

    SP Oriental "Suvarnabhumi Mahayuth"1.1-1.2

    Heey! Have you got a discord group about this mod and bannerlord ones?

    Is 1.2 availabe somewhere btw?

    Congratulations
  8. Alevort

    SP Fantasy Warsword Conquest - New Opening Post

    Hoboistice said:
    Alevort said:
    A question: have you altered the reload speed for muskets? If its so, it breaks balance of the game can you point out how to revert to the original reload speed while keeping your changes?
    I didn't touch the firearms, the reload will be slower because the animation is longer. Though you can speed up the animation itself by changing the leading number:
    reload_musket_full 0 35651644  1
      2.500000 man_reload 0 340 67108868 0 0.0 0.0 0.0 0.0
    Lower is faster, so going from 2.5 to 2.0 should make it quite a bit faster. You can experiment with different speeds to see which you prefer.

    Thank you!
  9. Alevort

    SP Fantasy Warsword Conquest - New Opening Post

    Hoboistice said:
    I heard overhead stab was broken/not working for Warsword so I decided to fix it:
    http://www.mediafire.com/file/xl943jlx0i9ii52/Warsword+Upstab+fix.7z
    -Added overhead stabbing/one handed overhead stabbing for appropriate weapons
    -Added pike bracing for appropriate weapons
    -Unlocked y axis aiming for unarmed
    -Added animation speed tweaks for thrusts to make them more viable
    -Added crouching, you can turn it off by setting can_crouch to 0 in module_ini
    -Added proper reload animation for muskets

    A question: have you altered the reload speed for muskets? If its so, it breaks balance of the game can you point out how to revert to the original reload speed while keeping your changes?
  10. Alevort

    SP Fantasy Warsword Conquest - New Opening Post

    Thank you! I hope they add this in the upcoming patches
  11. Alevort

    SP Fantasy Warsword Conquest - New Opening Post

    Thumbs up for you team!  :party:
  12. Alevort

    B Tutorial Other How to modify/add music in Viking Conquest (by dissecting music.txt)

    Vetrogor said:
    Easy way to add a soundtrack to any module.

    1. Convert to format - wav, ogg, mp3
    2. Rename soundtrack to simple name (btl_battlemusic.mp3)
    3. Place all music to main folder "Mount&Blade Warband/music/". You can easy manage your tracks after step 2. You can use music in the main folder in any module.
    4. Add strings to "module/Vicking Conquest/music.txt" or any other module. Open music.txt with AkelPad or Notepad++
    Add tracks with this numbers:
    battle.mp3 7168 7168
    travel.mp3  65536 598528
    arena.mp3  131072 131072
    tavern&feast.mp3 16777728 16777728
    feastonly.mp3 16777216 16777216
    tavernonly.mp3 512 512

    Add as many tracks as you can. Look at the number of the last string. At the top of this file is number of the strings minus one. Change it and save file.

    My playlist for Vicking Conquest:
    Battle music:

    Wardruna - Ehwar https://youtu.be/ppwmwNBx9dM
    Sephiroth - Germanic War Drums https://youtu.be/perM4JVZsxo
    epic viking battle music - to valhalla https://youtu.be/kLTbBnBS3gE
    Danheim - Tyrfing https://youtu.be/oYImXYb1WRo
    Wardruna - Völuspá https://youtu.be/6loWrABr8gA
    War of the Vikings OST - Terror From the Sea - https://youtu.be/sApiSZDBGTI
    Wardruna Algir-tognatale - https://youtu.be/V-Rj1GS9anA
    War of the Vikings OST - Green and Pleasant Land - https://youtu.be/n_mK4gjqb5Y
    An Danzza - Rúnatal Óðins Rune Song https://youtu.be/ZQ3aNjz1ObU
    Brunuhville - Spirit of the Wild https://youtu.be/g-jGHbkM8e4
    Epic pagan battle music - The God of Thunder https://youtu.be/NwawjAMTfx4
    War of the Vikings OST - The Throne of Wessex https://youtu.be/4oKOPILDDqk
    Cerritus Ballare - Villeman Og Magnhild

    Travel music:
    West One Music - Across the Oceans
    Wardruna - Helvegen https://youtu.be/UIHOV07XoDQ
    Fever Ray - If I Had A Heart https://youtu.be/EBAzlNJonO8
    Garmarna - Herr Mannelig https://youtu.be/Cy44ocuoWhE
    Faun - Unda https://youtu.be/xKF3ps4nH2o

    Hello,
    I want to know why the numbers of battle victory change so much between sources? , so some say 8388864 8388864 or 276824064 276824064 or 276824080 276824080 what is then the correct options for new mods, the coding we have at vc or the one used in native? Because my mods keeps using the victory songs from native..
  13. Alevort

    SP Fantasy Warsword Conquest - New Opening Post

    Wolas3214 said:
    merikallio said:
    Got some ideas for lore-friendly and roleplaying style campaigns:

    1. Play beastmen warlord named Khazrak the One Eyed (I know one already exists in the mod). Never become a vassal nor posses any fiefs. Stay hostile to everyone - fight, loot and make your warband stronger and stronger. Campaign is won when You capture Middenheim and take Boris Todbringer prisoner at the same time.

    2. Play as mercenary captain (possibly only human). Never become a vassal or ruler, signing contract with Empire or Kislev instead. Only mercenaries are allowed to recruit, either from taverns or prisoners rescued!!!  As a top tier units You can hire ogres as many as You like. Always try to answer for a marshall call.

    Thats actually a really good idea, I never really thought to give myself win conditions. Might help with siege fatigue.

    I dunno if it already exists, but it could be great to have a place to put together all these ideas. Like a objectives\campaign base platform to narrow different lines of playthrough!
  14. Alevort

    SP Fantasy Warsword Conquest - New Opening Post

    gsanders said:
    Nameless Warrior said:
    I have turned off the icon changing trigger when the space button is pressed and early reports are that the map lag has been reduced when fast travelling. I will look into further adjustments later.

    Hope phantasy is going well gsanders :smile:

      You would be surprised to know I spent the day thinking of a presentation driven character generator from Floris extended modified for specific needs of Phantasy 2018 and how it would be adapted to WC 2016.  I casually calculate WC 2016 had around 600 distinct variations on final character after considering the 8 possible answers at cb1, cb2, cb3 for 18 factions and with male and female adjusts.  Now that you have 2? 3? more factions and 1 less faction this still makes for a complex character generator, with what 850 or so outcomes?  I think I only need to worry about 250 or fewer outcomes.  Even so, it became easier to make the generator than write documentation.  Your case will be more of the same, but with even more text to display.  How about I just make one and if you like it I can port just what were dumping as 6000 lines  in game_menus as a presentation players can run then when they are happy confirm to keep their character and the lists etc driving it can be cleaned and recycled for general re-purpose later.

    I haven't really looked at WC 2018 since November (if the drive is even still there) but I wanted the diplomacy etc to be very clean before offering it to you, and as you mentioned you didnt want to see lords recycling or hopping factions.  I did manage to clean up (recently!) the notice spam from diplomacy events, and I think I have map travel very clean at the moment, although between v150 P3 and P4 a simple change of animations greatly lowered map, and P4b cleaned that so that map is full speed again.  I did finally get dual stab spears working with the skins and casting animations I had (mainly by removing many casting animations).  I certainly found and solved a class of AoE issues when either the caster or target is mounted. I'll send you some of those so you can not waste as much time on reinventing the wheel, but  as I understand it you're pretty much past those anyway.  I every so often see certain problems still pop up, else I would have sent a care package earlier.

      I expect the new generation v160 Phantasy about a month from today, more or less for my 57th birthday, by which time I think most of the things that would have made my base untenable for WC 2018 will be solved.  As it was my flub up for sea battles, I'll also look at that, if only for a "how do I navigate port to port around this curved island" perspective.  VC solved it and there are new opcodes for that, but their fix involves adding invisible ports sticking out into water so ships never actually touch land.  At least that removes one layer of my list based checking.  I regret using lists so freely in 2016, but lists in 2018 are subtly different, and I think perhaps 1/3 to 8 times faster during worst case corner conditions.  I've changed the way lists insert and delete for the general case of not adding/deleting at the end of a list (stack mode).  I think you can see the map travel difference.  Your map travel has roughly 20% more parties but especially bandit creation and kingdom parties can be split across 3 waves like I did for Phantasy 2018 to end up with a spread spectrum use of bandwidth instead of one big peak that causes a pulse of lag.  You already had timings moved around in 2016 but I've got some more tricks since then.  I'm willing to share the best of those practices, I just didn't want to donate garbage so its been held back. 

      I'm mostly outside spell making and instead looking at core systems again, which I think is what I do/did best.  I did speed up Guspav's spells but I can't say that's been my best input.  I kind of have to rip up the Rigale layer a bit for next generation, which you (or Guspav) never asked for in the first place, to solve some persistent issues (have to click twice to enter town, sometimes get stuck in menus -- and only with Rigale active).  I think some of my dynamic resists, ability to define a global blessing or curse, and decoupling of agent stats/skills/resists/ encumbrances from troop stored values allows battlefield buffs and debuffs with no risk of perverting permanent values stored for the troop by plug pulling after a buff etc.  I'll say your art, scenery, and modeling teams are hyperactive and I think your magic effects will be therefore much prettier.  You're a good, clever, careful coder while I've been sort of an obsessive yet flaky coder.  I'd say I became much stronger in the last 9 months than I was at any time you had me in 2016.  I'm sorry you've seen nothing from me this year.

        I'll PM you, "Soon".

      - GS

    Gsanders from your words you can clearly understand how good is to make a pause sometimes when handling big ambitious projects. I'm happy to hear from you. I wish you the  best results but I'm pretty sure you are already on the path.
  15. Alevort

    SP Fantasy Warsword Conquest - New Opening Post

    Hi! Is there an option in this mod or mount and blade in general to get planting/bracing spears, the ability to couch on foot with them or boost their attack a bit the spear fight amongst infantry units. I liked a lot the idea of an archer/spear alone character. But i know in mount and blade spears on foot are pretty useless for lonesome fighters. That could be a nice adittion to the mod and the overall gameplay of warband.  :party:
  16. Alevort

    SP Fantasy Warsword Conquest - New Opening Post

    Hello and happy holidays for everyone and happy new incoming year.  :mrgreen:  :party:

    I wanted to ask in addition to all the item we've already got in warsword . From what I remember it was more than 1400 already. Is there any kind of limit for warband regarding the number of items? Or you can add all the objects you want without limits neither in the engine nor in the performance?

    P.S: I agree with Wyzilla, sounds a good idea. So much Warhammer essence.
  17. Alevort

    SP Fantasy Warsword Conquest - New Opening Post

    Nameless Warrior said:
    YourStepDad said:
    Is there any update we could get on the next patch?

    I asked the same thing months ago, got no response, and have continued to follow this thread, but gained rather little insight about it nonetheless. Is it on some form of hiatus?

    I don't mean to be that guy, I am just very curious is all. :smile:

    Yes sorry this year is really slow. I got a lot done from November to early February and then got diverted. I have picked things up though the last week or so and am working well on new features. The modelling team have some great plans but they will take a while to come to fruition and gsanders has not had a chance to look at the mod for about 6 months but hopefully he gets the luck he needs and may be able to come back for a bit.

    There is an update 100% in the running make no mistake but when is harder to say when. Hopefully at some point in the summer, when we have considerable stuff to show we will post an update on modddb.

    We will patiently wait for it. :smile: Btw have you listen this track? https://youtu.be/EKvyFF41dLo
    It fits very well on warsword conquest ambient
  18. Alevort

    SP Fantasy Warsword Conquest - New Opening Post

    LAST_ACTION_HERO said:
    I was wondering what Diplomacy Coding was used in the Game? I first though its something from Floris or another Diplomacy mod, does anyone know about this one? " DIPLOMACY 4 LITDUM "

    It looks interesting so far from the Screenshots:

    https://forums.taleworlds.com/index.php/topic,356426.0.html


    YourStepDad said:
    Is there any update we could get on the next patch?

    I asked the same thing months ago,  when will I get my Cheese Sandwich with Onions?

    I don't mean to be that guy, I am just very curious is all. :smile:

    I think its still the same, it be around Sommer this time the next Update or Version comes out, until they say otherwise I guess its that way. I hoped too for a patch till Christmas since the only time to play I had was in march this year but these people have lifes too but the Sommer is near.

    Never saw it, but seems amazing no? By the look of it, is a pretty new diplomacy variant.
  19. Alevort

    SP Fantasy Warsword Conquest - New Opening Post

    I've found that in the mod The Last Days ported to warband they got to make mounts attack after their rider died, and then your army try to kill them.  But I'm not sure if it's difficult to implement it. It happens with spiders and wargs :grin:
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