He already confirmed that he points python to valid location.
Lastly, you can't put least ammount of effort yet expect other people to?
its not helpful. Uploading image isn't that difficult topic to begin with, if you got trouble with that, it might be insanely difficult to continue...
Play it from both, server and client.
yes.
No, I mean video settings in game which WSE has implemented.
prsnt_multiplayer_message_1
andmultiplayer_message_type_defenders_saved_n_targets
event in order to display string at the center of the player screen.### prsnt_multiplayer_message_1
(else_try),
(eq, "$g_multiplayer_message_type", multiplayer_message_type_defenders_saved_n_targets),
(try_begin), #for spectators initializing, we assume spectators are fan of team0 so coloring is applied as they are at team0.
(eq, "$g_defender_team", 0),
(assign, ":text_font_color", 0xFF33DD11),
(else_try),
(assign, ":text_font_color", 0xFFFF4422),
(try_end), #initializing ends
(multiplayer_get_my_player, ":my_player_no"),
(try_begin),
(ge, ":my_player_no", 0),
(player_get_agent_id, ":my_player_agent", ":my_player_no"),
(try_begin),
(ge, ":my_player_agent", 0),
(agent_get_team, ":my_player_team", ":my_player_agent"),
(try_begin),
(eq, ":my_player_team", "$g_defender_team"),
(assign, ":text_font_color", 0xFF33DD11),
(else_try),
(assign, ":text_font_color", 0xFFFF4422),
(try_end),
(try_end),
(try_end),
(assign, ":num_targets_saved", "$g_multiplayer_message_value_1"),
(team_get_faction, ":faction_of_winner_team", "$g_defender_team"),
(str_store_faction_name, s1, ":faction_of_winner_team"),
(try_begin),
(eq, ":num_targets_saved", 1),
(str_store_string, s0, "str_s1_saved_1_target"),
(else_try),
(eq, ":num_targets_saved", 2),
(str_store_string, s0, "str_s1_saved_2_targets"),
(try_end),
(create_text_overlay, "$g_multiplayer_message_1", s0, tf_center_justify|tf_with_outline),
(overlay_set_color, "$g_multiplayer_message_1", ":text_font_color"),
(position_set_x, pos1, 350),
(position_set_x, pos1, 500), #new
(position_set_y, pos1, 400),
(overlay_set_position, "$g_multiplayer_message_1", pos1),
(position_set_x, pos1, 2000),
(position_set_y, pos1, 2000),
(overlay_set_size, "$g_multiplayer_message_1", pos1),
(presentation_set_duration, 400),
(else_try),
(try_begin),
(eq, ":num_targets_saved", 1),
(str_store_string, s0, "str_s1_saved_1_target"),
(else_try),
(eq, ":num_targets_saved", 2),
(str_store_string, s0, "str_s1_saved_2_targets"),
(try_end),
(multiplayer_send_string_to_player,":player_no",multiplayer_event_show_server_message, "@display my string at the center of the screen"),
(multiplayer_send_2_int_to_player, ":player_no", multiplayer_event_show_multiplayer_message, multiplayer_message_type_defenders_saved_n_targets, 20),
Thank you for quick update.
(store_agent_hit_points, reg10, ":agent_id"),
(ti_on_agent_spawn, 0, 0, [],
[
(store_trigger_param_1, ":agent_no"),
(call_script, "script_multiplayer_server_on_agent_spawn_common", ":agent_no"),
(try_begin),
(agent_is_human, ":agent_no"),
(store_agent_hit_points, reg50, ":agent_no", 0),
(assign, reg51, ":agent_no"),
(display_message, "@Agent ID: {reg51 }HP: {reg50}", green),
(try_end),
You got Unexpected token somewhere in your module_items.py