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  1. Pajikoman

    EU Native Skirmish Completed [BNL] Bannerlord Native League #4 - Skirmish tournament (signups open untill 20th of January)

    Team: Mammoth Hunters
    If you played last BNL tournament - In which Division did you play?: didnt play
    In which Division would you like to play?: C/D
    Teambanner (if available):
    Team contact:
    Pajikoman (pajikoman) (https://forums.taleworlds.com/index.php?members/pajikoman.455890/)


    Roster:
    [*]PajiKoMan (https://steamcommunity.com/profiles/76561198335511888/) (PajiKoMan#8795)
    [*]Wermon (https://steamcommunity.com/profiles/76561198071961202/) (Wermon#373)
    [*]LastShadow (https://steamcommunity.com/id/Moravia_LastShadow/) (MoravianLS#7744)
    [*]Ernie (https://steamcommunity.com/id/Duinhil) (...)
    [*]Nudaxxd(https://steamcommunity.com/profiles/76561198943740429) (...)
    [*]Dreed (https://steamcommunity.com/id/Dreedyyyy) (Dreedy#8669)
    [*]Foley (https://steamcommunity.com/id/fofofoley) (foley#1920)
    [*]Buster (https://steamcommunity.com/profiles/76561198069447959) (...)
  2. Pajikoman

    [NC2021] Division D #Week 1

    We had no luck in contacting Leaders of team BeNe, so i will try to write it here. And ask them here on forum when do they want to have our match. Wish sweet dreams from Czechoslovakia.
  3. Pajikoman

    [NC2021] Team Rosters and Submissions

    I have updated roster aswell for team Czechoslovakia
  4. Pajikoman

    [NC2021] Single Elim or Group Stage Vote

    Team name: Czechoslovakia
    Single Eliminations or Group stage?: Group stage
  5. Pajikoman

    INT Completed [Nation's Cup 2021] Announcement & Signups

    BANNER:
    VhsLLm8.png
    NATION: Czechoslovakia
    CAPTAIN: LastShadow - TW - Steam
    CO-CAPTAIN: Pajikoman - TW - Steam

  6. Pajikoman

    [BEAST#4] Division D - Week 4

    that seems fair. I didnt know what BHZ means. But now i get it. Thanks for explain :smile:
  7. Pajikoman

    [BEAST#4] Division D - Week 4

    85170EBBA21F00140824F0B13F4898727BE686AA



    BD71031205867F6B861A1661DE30BC35DE79D1EB



    I got these from Wermon.Since they only played the first set and Rm had to leave the 2nd set due to technical difficulties I must give the 2nd set to BG. We can't delay matches to Monday.
    If you still plan to play the match, I'll try to take it in consideration. But we can only make use the result of that match as ,ong as it doesn't effect the matchmaking which there is only a small chance for.
    U can make matchmaking even if we havent played yet. I mean u can make every match and then u will have 2 teams without opponent. After our result u will only put us against these free teams and u will have it with easy solution.
  8. Pajikoman

    Patch Notes e1.5.7

    what a mess. I played few games and for me its messed up so hard. This game is in the worst spot from beta right now and if i wouldnt be sign in beast 4 i would maybe delete this trash out of my pc. Like 5 lightning running aserai skirmishers with infinite number of javs is what you want to play i guess. I thought you have to test the game, not just release patch that have big potential to kill this game. And if someone test it give me pls your version of game, bcs it seems its much better then my version.
    Warriors of calradia good luck for next weeks of this mess, we will need it.
  9. Pajikoman

    BEAST Predictions - Entries Closed

    Div A Winners: SGM
    Div A Relegation: MoB
    Div A Most Kills: Relexan

    Div B Winners: TCV
    Div B Relegation: HV
    Div B Most Kills: Bertalicious

    Div C Winners: ReHa
    Div C Relegation: BT
    Div C Most Kills: Dark

    Div D Winners: BG
    Div D Relegation: GoW
    Div D Most Kills: Pajikoman
  10. Pajikoman

    Discussion about cavalry balance and knock downs

    There are said things like bigger cd od double w on cav, but imo they should remove this mechanic, bcs it would nerf cav alot. Now is like going in full speed on spear, click double s, spear miss, double w and hes back in fight with good speed and no danger at all. Without this mechanic, cav would play more safely. It would be harder for them in all way and they will start think, what should they do to get in fight, but dont get stop by spearman. Now its only about run into tf, then u see spearman aming on you, so double s will save him in that situation, then double w and cav keep going.

    For me its like cavs are like neanderthals using only one thing to avoid every possible danger. Without that infs can better deff themself and the fights would be more interesting and i hope more enjoyable, bcs spearman would be actual thing in fight, not only dumb peasant without any chance to stop cav
  11. Pajikoman

    EU Skirmish Completed Bannerlord Draft Cup 2 [BDC] (56/56)

    Name : Pajikoman
    Nationality : Czech
    Main Class : Cav
    Steam Link : https://steamcommunity.com/profiles/76561198335511888
    TW ID : LivingPotato#8795
    With regrets i have to withdraw from this tournament. So gl and hf
  12. Pajikoman

    EU Skirmish Completed Bannerlord Draft Cup 2 [BDC] (56/56)

    Name : Pajikoman
    Nationality : Czech
    Main Class : Cav
    Steam Link : https://steamcommunity.com/profiles/76561198335511888
    TW ID : LivingPotato#8795
  13. Pajikoman

    Discussion about cavalry balance and knock downs

    Ban cav, ban everyone who has ever played cav, simple.
    what a clever idea my friend. Wow.
  14. Pajikoman

    Melee needs a slightly harsher turncap.

    @OurGloriousLeader , unfortunately as you know, the Moot server we used to test these things with is not available ?. However in custom battle we can test even though the MP has specialized parameters within the client server. Take a look at these parameters in native_parameters.xml; these (test) are dramatically over-altered to show the difference dramatically.



    Certainly "delta rotation" is the magic parameter for this and is where you could punish those ballerina turns so fast by betting on a slower turn (warband style) more realistic in my eyes and favoring a more precise control over the footwork (skill).


    Niice, thats it, so easy change and it will make it better.
  15. Pajikoman

    Melee needs a slightly harsher turncap.

    Turncap wont make inf weaker against cav or archers imo. Because if i will compare it to warband turncap u can turn fast and easily with blocking or with holding attack i think its almost the same as in bannerlord. The main difference here is, when u release the attack. In warband if u release an attack u cant turn much, u can turn for like 90 degrees. But in bannerlord after realease an attack u can turn where u want. U have no limits. And i think thats the problem. If they will change turncap after attack release it will feel better.

    Thats only my opinion. I have test it how turncap work in warband and bannerlord and for me its just feel better in warband. I dont want to make warband 2, but we should inspire in some ways from warband. Because warband has better combat for me and for many other players.
  16. Pajikoman

    Melee needs a slightly harsher turncap.

    Agree with that, it is terrible when 2h is just running away from you and keep spin attack you while u cant reach them.

    And i would like to se some changes for kicks, because fights are too much about kicks used in attack. It feels so bad when someone just run into you and keep spamming kick, hit, kick, hit and u cant do nothing about that. I dont see any skill behind that.
  17. Pajikoman

    Discussion about cavalry balance and knock downs

    Team damage (and bumps) can annoy but are needed for a healthy combat. I believe that most players understood by now that team damage makes the game better, even though it sounds counter intuitive.
    Team bumbs in competetive? Ye sure, we can try it. It can be interesting feature in competetive mode. Team bumbs in random games? NO. Because that would be mess nothing more. I really dont see healthy combat in that. I actually cant see healthy combat in any changes for cavs or for archers, because main problem is in meele combat which is really bad and boring. These changes can slighly change it but not much.
  18. Pajikoman

    EU Skirmish Completed Bannerlord Draft Cup [BDC] (64/64 Players)

    Name: PajiKoMan
    Nationality: Czech
    Steam link: https://steamcommunity.com/profiles/76561198335511888
    TW ID: LivingPotato#8795
  19. Pajikoman

    EU Duel Completed European Duel Tournament II ? WINNER - PACEMAKER

    Pajikoman 7:3 OneClips
    GFs
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