Search results for query: *

  1. homicuda

    SP Other The great conqueror. Chapter 1: African Empires (0.4 released)

    Wow, looks quite perspective. Good luck!
  2. homicuda

    Modding Q&A [For Quick Questions and Answers]

    2)I want to change interior details when faction changes without editor. I saw how flags change depending on castle/city owner.
    Also i want to have  possibility to drop the thing in scene and then take it anytime later visiting that scene.
    4) I am interested in changing gravity in battle scenes because they are not on the earth
  3. homicuda

    Modding Q&A [For Quick Questions and Answers]

    Hi, it's me again. some new questions:
    How to delete quick battle from main menu?
    How to add/delete scene props to the scene througth the MS?
    How to disable changind day/night and how to control weather?
    Is there any way to change the gravity in-game?
    How to add descriprions for items?
  4. homicuda

    Official 3D art thread - Warband

    Cool scene.
    What project for is it?
  5. homicuda

    Modding Q&A [For Quick Questions and Answers]

    Hello guys. How to disable gray hair and wrinkles on the face for the old character?
  6. homicuda

    Modding Q&A [For Quick Questions and Answers]

    Hello guys. How can i make teleports on the global map?
    For example i have Red portal 1 and Red portal 2 on the global map. When i enter Red portal 1 i jump to Red portal 2 (without any menus) and vice versa
  7. homicuda

    Modding Q&A [For Quick Questions and Answers]

    Quintillius said:
    Nah, the muskets are OSP + they have the same rotation as in other mods + the normal animation is correct.
    Sometimes a bug happens to OSP weapons. They have wrong rotation after adding them into your module. For example i had this with Magnus hammer + labyrinth OSP
    It fixes with exporting-importing back the model.
  8. homicuda

    Map textures (poll and discussion)

    I like Extreme balance idea . It should  make the game more interesting.
    0.6 map textures are more realistic as for me.
    0.7 textures look like waves and i really don't like it.
    @Leonion, maybe you will make the same topic on rusmnb.ru? :grin:
  9. homicuda

    Mount & Blade II: Bannerlord Old Discussion Thread

    I was checking an existing shedule but there is not M&B in it. I don't think that it is named "secret game" or "uknown title"  :cry:
  10. homicuda

    Mount & Blade II: Bannerlord Old Discussion Thread

    Can somebody tell me the time of Bannerlord on the Gamescom 2016?
  11. homicuda

    Modding Q&A [For Quick Questions and Answers]

    wrwlf said:
    Are there any "rules" governing use of OSP items in WFaS mods?
    just give a proper credit.
  12. homicuda

    Modding Q&A [For Quick Questions and Answers]

    Hello guys.
    Is there possibility to cancel alternation of day and night? I am making mod in space and i don't need it. Wanna make unendable night.

    Also i need to slow all the parties. How to make this?

    thx for answers:smile:
  13. homicuda

    Nordous' Sceners Guild

    Hello.
    I have an issue with in-game editor. It stoped saving any ground changes in scene i am working on. I can work with objects, AI. I can paint the ground with textures. But i can't up and smooth some ground and now the pieces of scene are flying in the air....... The only way is to place arabian_ground_a but arabian ground looks really terrify in wooden castle......
    Any ideas how to fix?
  14. homicuda

    Modding Q&A [For Quick Questions and Answers]

    Ramaraunt said:
    Gah, I need water travel in my mod, but its verrry hard to find a good one. Where can I get a good water travel coding kit? I don't have time to code one myself.
    I think that all existing water travel systems are bad not very good. But the best of them should be in VC
  15. homicuda

    Modding Q&A [For Quick Questions and Answers]

    (I stopped using packs a year ago and created my own language and modsys, so can't comment on how they are right now)
    Own language? The ony question: HOW? Can you tell something about it? I think it will be quite interesting.
  16. homicuda

    Modding Q&A [For Quick Questions and Answers]

    kraggrim said:
    @Dragon Caliph, are you using a computer with integrated graphics (no dedicated card) or a very old card? I was recently and this is what openBRF looked like.
    It can be old theme of Windows. (without aero )
  17. homicuda

    Modding Q&A [For Quick Questions and Answers]

    @Dragon Caliph, it hapens when your open brf file is not in module.ini .Just place resources and textures into some mod folder, then write a string
    Code:
    load_mod_resource = arab_equipment
    to your module.ini . I had this "problem" myself many times before i've understood the reason.
  18. homicuda

    SP Tutorial Module System Making more mercenaries leaders appear in the tavern

    Ramaraunt said:
    Slavos said:
    Ramaraunt said:
    BW is facing serious issues with this addition.

    What kind of issues?

    https://forums.taleworlds.com/index.php/topic,353844.0.html
    Check the BW script #script_update_mercenary_units_of_towns. It cany differs much with Native.
    Dialogs part can also cause lots of problems. If i remember correctrly, BW has commoners in tavern. Native and diplo have not. It can cause problems.

    @Slavos. If the same unit is spawned in both places then only one can be hired. When u try to hire another it has dialog of hired unit.
  19. homicuda

    Modding Q&A [For Quick Questions and Answers]

    DarkNord said:
    I'm getting error :Wrong name marshal something... while building module...How to fix it?
    post full error message. Higher chance to get an ansswer
Back
Top Bottom