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  1. SP Native [WB] Road Calradia 4.51v

    New version from 01/19/2020
    https://drive.google.com/file/d/1Aw4fP2jnoFYvOQrwsAJmMUMXHSuwt6HE/view?usp=sharing

    Everything that used to apply only to the player now applies to all parties and characters in the game. Now every party has its own convoy, in which there is its equipment with which she fights and lives. Moreover, not one unit in the game does not appear from the air, so that a warrior or a peasant must first give birth and raise him. Any item in the game, before it enters the convoy of any party, must first be produced, for this, resources and working hands are needed. Everyone in fashion goes about their business, peasants grow and harvest crops, artisans make items, clothes and weapons, merchants trade.
        Now, in addition to your inventory, you now have a detachment cart and squad equipment (plus mercenary equipment, but this also appears separately with the mercenaries). From the city menu, you trade through a detachment convoy, by type of goods directly from a merchant warehouse. To trade from inventory you need to go out into the city and go directly to the merchants, while they only sell goods of exclusive quality. You can mix goods between inventory and a convoy or equipment through the camp menu, through inspect the convoy. The equipment of the squad is those things that your fighters will take and put on the battle, depending on their level and skills.
        Prices for things depend on the prices of resources and the level of production, and the level of income of their units produced (there are still a lot of things, but this is the main thing), and the same sword in different cities can cost differently, keep this in mind. Plus, any manufactured product acquires a certain quality depending on the quality of resources and the average level of workers.
          The weight calculation and reaction to the overweight were redone, now the weight of the convoy is calculated for any lot on the map, the speed of any lot depends on the difference between the possible and current weight of the convoy (an empty caravan can move even faster than the GG unit, and your unit proportionally loses proportionally with increasing weight in speed). The mod takes a long time to start and save. Good luck to everyone.
  2. SP Native [WB] Road Calradia 4.51v

    But it is much inferior to the new version.
  3. SP Native [WB] Road Calradia 4.51v

    The first version is working fine. The economy is standard.
  4. SP Native [WB] Road Calradia 4.51v

    In the morning, at the divorce of the posts, go to the guard of the castle, he will crush you on the task, or ask him for a promotion, he will say what you need to do.
  5. SP Native [WB] Road Calradia 4.51v

    hyrrem said:
    Pavvvell said:
    Test version, second part.
    https://drive.google.com/file/d/14eBtAAXp2oV9M2d5aox441mQA1IT4r5d/view?usp=sharing
    fix castles:
    https://drive.google.com/open?id=1mJMn-wYLu535ZcsZdTe1Uvucpvii75On
    so buggyy :???: :???:  :???: :???:
    Fix it now.

    This is a test version. Sorry
  6. SP Native [WB] Road Calradia 4.51v

    About poachers, he’s joking.
    When in calradia they want to send someone for a long time, they send him to kill poachers.
  7. SP Native [WB] Road Calradia 4.51v

    Test version, second part.
    https://drive.google.com/file/d/14eBtAAXp2oV9M2d5aox441mQA1IT4r5d/view?usp=sharing
    fix castles:
    https://drive.google.com/open?id=1mJMn-wYLu535ZcsZdTe1Uvucpvii75On
  8. OSP Shaders Grandmasters Shaders - Basic Seasons & Wind effects (Version 1.0 RELEASED)

    game_get_date_text entry in module_scripts
    ####
    (else_try),
    (eq, ":cur_month", 4),
    (str_store_string, s1, "str_aptril_reg1_reg2"),
    (assign,"$alt_diffuse_on",1),
    ####
    module_triggers.py
    (0, 0, 0, [],
          [
          (set_fixed_point_multiplier, 1),
          (set_shader_param_float, "@vAltDiffuse","$alt_diffuse_on"),
              ]),
  9. OSP Shaders Grandmasters Shaders - Basic Seasons & Wind effects (Version 1.0 RELEASED)

    I used your OSP in mod Road Calradia https://forums.taleworlds.com/index.php?topic=342456.0 . Thanks you. I have two seasons.
    Can I add a third season? and how?
  10. SP Native [WB] Road Calradia 4.51v

    list of implemented in mod: - New map (big and beautiful) - Advanced management unit. - The system of ranks and titles. - Added the life force of the hero, for its reinforcement is necessary to eat. - For things and textures thanks to the community, and, separately, comrade. HunterWolf for OSB...
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