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  1. Madijeis

    In Progress Captains are randomised when joining ongoing battles (with save file)

    Hey, sorry for the inconvenience. Can you please let me know if the issue is persistent on the latest live version v1.2.8? If the issue is persistent, please let me know.
    1.2.9
    Still ongoing. Consider smacking the QA people next time you see them, it's been almost half a year, it's unforgivable
  2. Madijeis

    Resolved Order of Battle bug

    I've been informed that when the player is the third party on the quest Caravan Ambush or when the player is not the faction leader on siege defences or the player is not the owner of the sieged settlement on defence the order of battle is disabled. It is intended, not a bug. Thank you for reporting.
    Clearly some sort of scripting error has taken place. The OOB screen is skipped every time the player is a third party, including field battles
  3. Madijeis

    The problems behind undead factions

    While as a poli sci student it's very interesting to see what is, basically, the transition from a succesful invasion to a never ending counter insurgency operation modeled so accurately in a game that isn't even about modern times, there's a reason people reaaaaaaaaaaally dislike that kind of...
  4. Madijeis

    In Progress [1.1.0 beta]Army takes over my siege and then does nothing

    Hey, forwarded the issue to the QA team for further inspection. Thank you for your time.
    Happened to me as well, here's some screenshots and additional info:
    mYZI0.jpg

    Still capable of building engines, but not able to launch assault
    mPv48.jpg

    Reducing the enemy defences to rubble also doesn't work
    xlU3P.jpg

    You literally have to leave to make them commence the assault
  5. Madijeis

    In Progress [1.8.0] Smithing Unlocks alreadly unlocked parts

    Hey, this issue should be fixed. Can you please let me know if the issue is persistent.
    It's somewhat fixed. Higher tier parts are less likely to be repeated, Tier 1 parts, especially for those weapon categories where it's hard to unlock parts (2 handed axes are particularly terrible on that front) do that quite often.

    Looking back, it seems to me that the basic, pre-unlocked parts of each class almost always "unlock" a second time, almost as if the game didn't count them in the blueprints initially. Pommels are particularly stubborn to go away, but it might just be that there are many similar ones at that tier.
  6. Madijeis

    In Progress [1.1.0 BETA] Game skips "deployment phase" in battle scene

    Same problem as this post's, but a few more details: -Joining a battle midway seems to be a surefire method to trigger it, but early on in the game it might still happen if you're bouncing around the apparent threshold (20 troops) often -The heroes selected for leading the formations appear to...
  7. Madijeis

    [v 1.1.0 BETA] Have you guys noticed how shields look now?

    We are aware of this bug. The work is still in progress for this issue.
    Thought it was a conscious choice, were you guys working on visible damage on shields during combat?
  8. Madijeis

    [v 1.1.0 BETA] Have you guys noticed how shields look now?

    Shields look waaaaaaaaaaaaaaaaaaaay more worn out than before. Occasional cracks and splinter were already visible before, but they were always "clean" with their colours, I could always make out the heraldry on them. Lower tier shields looked especially shabby, which was fine. But now? Some...
  9. Madijeis

    In Progress [BETA 1.1.0] Armies never rest in towns, and other oddities in their behavior

    Summary: It doesn't seem to matter how many prisoners, wounded or overburdened penalty we get, AI armies never, ever go back in a town to rest and restock food. The only time they do go inside a settlement is in the case of a succesful siege assault or to flee a larger force. They never seem to...
  10. Madijeis

    Custom Troops

    I don't see why they'd ever do this. Warband mods already tried this:
    - Perisno has a full custom mercenary troop tree, relying on an obscure rating system to balance the equipment, as well as overpricing the recruits - Result: troops are either incredibly OP or you preserve your immersion
    - Pendor has the Custom Knighthood Order, only two troops but overwhelmingly powerful, balanced by extreme scarcity and huge investments in both time and money - Result: basically extreme late game material
  11. Madijeis

    Too powerful to fight looters, not powerful enough to take a settlement.

    If you don't like being subservient to a kingdom, become a bandit king: intercept and destroy caravans, eventually build up numbers by forming armies with parties lead by your companions, becoming a roving horde destroying everything in its path
  12. Madijeis

    In Progress [SIEGES][1.1.0. BETA]Banner meshes not working as they should

    Summary: It is very obvious that, in order to reduce the strain on the GPU, banners are made to be static, flat texture when looking from afar, with cloth physics being added as you zoom in or move closer. While I can't say for field battles (which probably means it works alright in that...
  13. Madijeis

    Resolved [Sieges] [1.1.0. BETA] Siege Pathing still wonky on the battlements

    Summary: While units are now more capable than before to scale the walls, their behavior once the reach the top of said walls is still disappointing. As Sturgian merc, we were trying to retake Varcheg from N Empire. While we made it to the walls with success, I fell and had to go with Fast...
  14. Madijeis

    Beta Patch Notes v1.1.0

    @MRay forgot to add
    • Ability to assign companions to be formation members (not captains) in OOB
    OH MY GOOOOOOOOOD
  15. Madijeis

    Why is the Khan's Guard so much stronger than the Vanguard Faris?

    So like my idea basically.

    knerf.jpg
    I'd say the gauntlets need to be shinier, maybe the striped gauntlets instead?
  16. Madijeis

    Why is the Khan's Guard so much stronger than the Vanguard Faris?

    I remember glaive weapons in mods like Gekokujo, they were very powerful but also very slow and hard to use, since you needed to hit people at with the narrow end of the blade to max out damage.

    Glaives are the obvious offender here, but they are historically acceptable weapons. I think a good solution is confining them to 1 of 4 possible equipment sets, the others being armed with a mace, a saber and a lance. This would atleast nerf 75% of KGs on a field. Prolonging the glaive and making it ever so slower would also be a limited solution.
    KGs also have excellent armour, and that needs to be nerfed. I guess TW thought that them not having a shield was by itself a nerf, but they're horse archers goddamnit.
  17. Madijeis

    The lore of this game is just useless flavor text unless you do something about it.

    The lore that is described in the Enyclopedia is all very interesting and cool: Charas the original capital that was abandoned and fell, the betrayal in Lageta, the harsh climate of Danustica... As a passionate Souls player I've grown to like hunting bits of lore, however hidden they may be, in order to gain as much knowledge about the setting as possible.

    The thing about Bannerlord lore is that it cannot escape the veeeery small confines of text boxes in an encyclopedia, and the lines of dialogue in the main quest. The city scenes aren't used for environmental storytelling and you aren't rewarded anyway for seeking stories inside of them.
    Charas, despite being the cradle of the Calradian Empire, shows no sign of its original architecture, same goes for Paravenos and really any city that has changed hands in its history (I don't mind the former Palaic cities having their cultural heritage erased, that could become a well told story of cultural g*nocide) shows no sign of its supposed original occupants. Let alone the possibility for exploration, quest variety is also a problem: the triggers for "issues" to pop up pay no heed to culture or settlement, you are never going to get Vlandian only issues or Khuzait only issues to flesh out the cultures, let alone Charas exclusive issues or Marunath exclusive issues.

    I'm going to direct very faint praise for Battanian towns, since they really look like remnants of a once prosperous civilization, approaching its doom within 170 years. Though no context is given to these ruins beyond the "decline" narrative.

    As a huge history buff myself, I think we should thread with caution when discussing the lore of a game like Bannerlord. The year is 1080 AD and yet the Roman faction is still going (not well, mind you, but alive still), as well as a Celtic faction (though on its last legs as well). How would these armies look like if they lived long enough to witness the advent of heavy cavalry and the decline of heavy infantry? It's alright to use history to have some standards for what you can expect, but we shouldn't take it too far. The Calradian empire looks like a declining Rome but it's not yet fully "Byzantinized" to me.
  18. Madijeis

    Resolved [BETA 1.9.0.] Sieges don't work anymore

    Summary: The new pathfinding system broke siege AI. In basically every siege atleast one of the sides of the assault is completely ignored: either the troops transfer to another as soon as the siege equipment deploys or they just stand there. Haven't been able to see two siege towers working at...
  19. Madijeis

    If no nerfs for Fians or Khan's Guard then..

    Sturgian Heavy spearmen are usually enough to fight off khans, but then again I've never been in a situation where roughly equal amounts of both faced each other. I bet it's 1 and half heavy spear for each khan with the terrain advantage
  20. Madijeis

    !!! AWFUL CROWD MODELS NEED TO BE REPLACED !!!

    Yeah, I just don't care about anything. I'm just here to argue, to have pointless arguments. Every single argument ever had in this forum is useless and will be useless
    Consider doing the following instead
    RlKdG.jpg
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