At this stage, suggestions probably can't be about what is 'doable', but rather how quickly and easily they can be done. How easy is it to rationalise one of our 'wants' on top of the existing development timelines and responsibilities (= development costs).
We've been successful with suggestions in the past where the solution might only require 5 lines of code. But an entirely new party type, while certainly good and helpful, might not be achievable. I feel the same about suggestions of having palisades in villages for defence - they've been working on maps for years, it seems unlikely they'd be interested in going back and doing them all again, no matter how compelling the experience case might be.
That's what I meant by doable in that context. Sorry my English is poor sometimes.
And yeah I agree with you, totally.
Interesting suggestion but not sure is desperately needed in the current version of the game but more as a nice add on-
Well for sure there are some upper priorities, but I think this one has it's fair share to defend. And honestly that's just a tidbit of my suggestion I'm thinking about, but procrastinating hard to make a proper topic.
To give a little bit of context, my first character is around 62 or so, she has a bunch of children full grown, and I just can't see what would I do with those.
I have a feeling the devs didn't bother adding this use-case for now as they ( rightly so in my opinion ) focused on early game to mid-game features to add. Not saying my case is unique per se, but it feels like I'm in a dead-end, I just have nothing to do with it, and that's exactly how I started to think how they could expand on that.
So I started to specialize them, one being a merchant, one a soldier, one a Quatermaster and so on ... and then comes the Roguery. Boom, what if I could train a Spy ?
But enough talk I'm derailing already, suggesting to add a bunch of scouts is good enough for me, for now.