Meio tarde pra responder mas talvez sirva para alguem que faça uma consulta no futuro:
Limite de soldados em campo:Se não me engano a versão sem MODS aceita apenas 150 Soldados max para cada lado.
Como aumentar:Como disse acima existem mods que alteram esse tamanho max.
Soldados que entram primeiro:Os soldados listados no seu grupo mais proximos do topo da lista (onde fica o seu personagem) tem mais chances de lutar primeiro do que os ultimos.
If you're interested in some ck2 MP i'm part of a big paradox discord group Tingyun. We could use some extra germanic players to help against those christian bastards.
Yes, and in Vanilla VC it works that way as well. Here's the basics:
Vanilla VC: Lords conversion rate is faster to a) their faction/king religion and b) the religion that the majority of lords in the faction follow
Balance Mod: Also the above, plus if neither is the case (ie, their king and the majority of lords both follow their religion), then the lord has 0 chance of conversion, except for quarrelsome lords
What about fief conversion, the king religion has anything to do with it?And let's say i'm a pagan king and i have more christian vassals, in time they convert to pagan?I never noticed that in vanilla.
What about some sort of scouting mission?Maybe killing some enemy scouts yourself, lead a scouting party on a mountain and defend yourself against enemy ambush.
The Jimon monks(dont remember the name correctly, those monks from the temple near Kyoto) have a problem, the last upgrade has 0 power strike instead of 1(like the fist upgrade) or more.
I suggest you wait for this Release:
https://forums.taleworlds.com/index.php/topic,373552.0.html
It seens we will finally have a traslation for this fantastic mod and with even more cool stuff!
About wounds, wanted to post this myself but Gaedheal got ahead. I also suggest you make a button to turn whole feature off and make and adjust an option to keep track of your wounds for people who want to play with it on like other mods with realistic wounds does have. Somewhere in the camp menu. As of right now my agility skill decresed from 15 to 6 somehow (overall, not instantly) and there's no chance I know if I'm still wounded and hope a portion of agility to be restored or I should just have to rise it up again myself. Also coloring wounds related messages would be a good idea since I always miss the moment I get wounded/recovered. Hopefully I'm not the only one.
Something weird is going pn with upgrade paths in troop trees for some clans:
Ryuzoji archers have incorrect upgrade path which results in Uma Yumi to be upgraded from Hatamoto.
Ashikaga shogunate have a similar problem.
Noticed there's no such unit as Ikko Ikko Nobori Bearer although Ikko Ikki Nobori is present among items. Was it intended to be or somebody forgot to make a bearer?
Half of ashigaru and archer units from Saito have a gunshi gusoku armor.
Those are easy to fix tho, just pointing them out.
Geralmente as faccçoes meio que usam demais um unico general com muito renome diversas vezes pro titulo de marshal, normalmente o vassalo que tem mais terras. Se conseguir fazer com que esse lorde te siga pra locais perigosos e seja aprisionado geralmente ja para o avanço da facção. Vale lembrar que é comun facções muito grandes começarem a implodir com vassalos debandando por não receberem terra etc.
Geralmente reinos pequenos dependem demais do jogador pra fazer o trabalho pesado, o cenario ideal seria se vc fosse otimo arqueiro e tivesse uma combinação de soldados nord+rodhoks pra lutar nos muros /escadas e besteiros rhodoks pra dar cobertura a distância. No meu caso gosto de ir na frente pra tentar dar comandos pra infantaria se deslocar muro a dentro ao invés de deixalos se afunilando. Por ultimo vale lembrar que existem varios tipos de cenarios de cerco sendo alguns muito fáceis de vencer e outros terríveis.
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