socks said:
I searched and, much to my surprise, I didn't find a topic about this. If there is one, please link it and ignore this thread.
Otherwise;
2hs
- can kill horses with a single blow
- can kill people with a single blow
- can break shields with a single blow
- are very fast
- are extremely easy to use [i.e., noob friendly; me, a week-old noob who plays about an hour a day, got five kills in 2-3 minutes with a two hand just an hour or two ago, having used 2hs very little previously]
- are more effective against cavalry than spears are
- when used in conjunction with a shield can be used very effectively against archers; by holding the shield out until in range of the 2h, and then switching to the 2h, they can be very hard to hit with arrows.
Thoughts?
The way I've always wanted it designed (though I doubt this will happen) is for each person to have a stamina bar that fills a bit more with each swing of a weapon or block of a shield. The heavier the weapon the more stamina it uses. As time goes by without attacking the stamina bar would go back down (fairly quickly at that).
The more full the stamina bar gets the more time it takes to ready your next swing.
(-- ) normal attack speed
(---------- ) .25 second increase between swings
(---------------------------) .75 increase between swings
Or something like that, then again this is a lot more work for the programmers, and the spammers will hate it. On the other hand it would increase intelligent playing, be more realistic, and finally get rid of one of my pet peeves (the people who begins swinging their weapon at spawn and keep swinging it all the way to the actual fighting.