It's amusing how the OP couldn't identify any of the actual problems MP has. Before anyone asks, all of them have been thoroughly discussed over the years, in threads that have long been buried in this forum section or in the archives somewhere.
The problems -- which you can find an innumerable amount of threads and comments on, many of which are mine -- are evidence of systemic failure. Explaining to TW the specifics of why their game mechanics aren't appealing or fun has clearly not worked.
Something fundamental needs to change in TW's approach to MP.
There will never be a competitive scene with Bannerlord. It’s too far gone. A game that came out 3 years ago can’t have a competitive scene when it never did in the first place. Maybe a revival of a cult following that once was (I have no doubt NW competitive could return if it was attempted), but for a game that nobody or plays, it will be an uphill battle to get any traction going.
You're probably right. However, games have made slow recoveries after awful launches. I stopped playing BL for around a year and was surprised to see there were still players in Captain/TDM. Outside of pickups, however, skirmish was very dead, at least in NA.
Competitive scenes either have to grow organically or have an obscene amount of dev money pumped into it. So the idea that a game needs to start out competitively to have a competitive scene isn't correct. Although I doubt Bannerlord comp will ever have much appeal.
M&B MP has always suffered from being attached to the SP experience. People who buy bannerlord are doing so for the SP; if they then happen to try MP they may become invested; but no new players are going to buy a £50 SP focussed game just for the MP.
Agreed, this sums up a core part of my argument. We're still waiting for 1.7.2, which the (at the time) lead MP dev said was completed almost a month ago. (speculation disclaimer)