Customizable troops are available in towns/castles if you build a barracks. They are available in villages if you build a manor. The custom troops in towns/castles start at lvl 20, while the troops in villages start at lvl 5.
This is awesome and I'm having a lot of fun with these guys. I do wish there was a way to give them unique names like the knight orders in Prophesy of Pendor, rather than just "custom ____".
I am glad you are finding no problems with the game play. I have play-tested the current version for each faction and have found that there are different results with almost every game. In some games, the Khergiz do remain fairly passive until later on. In others they attack the Geroians right away and usually conquer them. I have found that the Eastern Province usually loses a city to either the Khergiz or the Sarranids. The Keltons seem the least likely to expand across all the different games.
I'm sorry if my earlier post came off as a bit critical of the campaign layout. The more I play this lovely mod, the more I appreciate how the factions have been arranged. For example, having the Geroians and the Keltons on the "fringes" at the beginning is a neat concept. I just hope to see them expand more effectively in the future. Or maybe I'll try a new campaign...
There is code in the game that defines at game start the disputed castles between factions. For example, in the version I am playing now, the Khergiz have a dispute with the Geroians over Asugan castle from the start of the game. This has made it more likely that both the Khergiz and Geroians are active early on. I have made a few changes so as to get each faction active early without making it so the 3 small factions get wiped out too soon or that one of the regular factions get ganged up on too much.
I applaud all of your hard work in trying to get things balanced. I was surprised at how easy it was for me to eliminate both the Geroians and the Khegiz as a vassal of the Eastern Province. I think this is down to the Khergiz (much like their future incarnation, the Khergit Khanate) being rubbish at sieges, while the Geroians are super deadly in the field (those Elite Ritters, ftw!) but less so when hemmed in by walls.
Still, it seems like the Swadians tend to lose land early, usually Dhirim, possibly because that is far from the rest of their kingdom.
The Swadians are doing suprisingly well in my late-game. Though, of course, they still lost Dhirim.
Anyway, thank you for the feedback.
Any time. Again, I hope it doesn't come off as too critical. I really love this mod.
A couple little things I've noticed and/or wished for:
The Initiates of Mithras are missing armour textures. Not game-breaking, but results in annoying error messages.
I wish wives could be dressed/undressed. Wait--that sounds perverted, lol. I just like being able to customize the appearance of my in-game spouse a bit.
I'd really like for companions to have the ability to read books and have inventories. Is this just a Floris mod thing, or would it be compatible with your mod?
Finally, some factions that have been eliminated in my campaign (Vaegirs, Geroians) are making defensive pacts with still-living factions. Is this to be expected? I tried to root out all of the straggling vassals, and even got the "faction eliminated" message.