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  1. Arnior

    Polished Landscapes - Mipmap Mod 2 [Test version released]

    yeo said:
    Does it affects performance?

    Of course it does. You don't think a world with far more polygons + HDR (and so, far more beauty), would run with the same engine without losing performance. That is simply impossible...
  2. Arnior

    PYTHON SCRIPT/SCHEME EXCHANGE

    It is actually stupid you can only give your troops max agi_30, str_30 and so on. These variables are defined in header_troops.py.

    I changed that file, so now everyone can give there troops a max of _255 (no higher value is possible with only changing header_troops.py, because we can only use 2 places: eg: str_243 = bignum | 0x000000f3) and a min of _1 :grin:.

    -----------------------------------------------------------------------
    So what to do:
    Just change this (in header_troop.py!):

    Code:
    str_3            = bignum | 0x0000000003
    str_4            = bignum | 0x0000000004
    str_5            = bignum | 0x0000000005
    str_6            = bignum | 0x0000000006
    str_7            = bignum | 0x0000000007
    str_8            = bignum | 0x0000000008
    str_9            = bignum | 0x0000000009
    str_10           = bignum | 0x000000000a
    str_11           = bignum | 0x000000000b
    str_12           = bignum | 0x000000000c
    str_13           = bignum | 0x000000000d
    str_14           = bignum | 0x000000000e
    str_15           = bignum | 0x000000000f
    str_16           = bignum | 0x0000000010
    str_17           = bignum | 0x0000000011
    str_18           = bignum | 0x0000000012
    str_19           = bignum | 0x0000000013
    str_20           = bignum | 0x0000000014
    str_21           = bignum | 0x0000000015
    str_22           = bignum | 0x0000000016
    str_23           = bignum | 0x0000000017
    str_24           = bignum | 0x0000000018
    str_25           = bignum | 0x0000000019
    str_26           = bignum | 0x000000001a
    str_27           = bignum | 0x000000001b
    str_28           = bignum | 0x000000001c
    str_29           = bignum | 0x000000001d
    str_30           = bignum | 0x000000001e
    str_31           = bignum | 0x00000000ff
    
    agi_3            = bignum | 0x0000030000
    agi_4            = bignum | 0x0000040000
    agi_5            = bignum | 0x0000050000
    agi_6            = bignum | 0x0000060000
    agi_7            = bignum | 0x0000070000
    agi_8            = bignum | 0x0000080000
    agi_9            = bignum | 0x0000090000
    agi_10           = bignum | 0x00000a0000
    agi_11           = bignum | 0x00000b0000
    agi_12           = bignum | 0x00000c0000
    agi_13           = bignum | 0x00000d0000
    agi_14           = bignum | 0x00000e0000
    agi_15           = bignum | 0x00000f0000
    agi_16           = bignum | 0x0000100000
    agi_17           = bignum | 0x0000110000
    agi_18           = bignum | 0x0000120000
    agi_19           = bignum | 0x0000130000
    agi_20           = bignum | 0x0000140000
    agi_21           = bignum | 0x0000150000
    agi_22           = bignum | 0x0000160000
    agi_23           = bignum | 0x0000170000
    agi_24           = bignum | 0x0000180000
    agi_25           = bignum | 0x0000190000
    agi_26           = bignum | 0x00001a0000
    agi_27           = bignum | 0x00001b0000
    agi_28           = bignum | 0x00001c0000
    agi_29           = bignum | 0x00001d0000
    agi_30           = bignum | 0x00001e0000
    
    int_3            = bignum | 0x0003000000
    int_4            = bignum | 0x0004000000
    int_5            = bignum | 0x0005000000
    int_6            = bignum | 0x0006000000
    int_7            = bignum | 0x0007000000
    int_8            = bignum | 0x0008000000
    int_9            = bignum | 0x0009000000
    int_10           = bignum | 0x000a000000
    int_11           = bignum | 0x000b000000
    int_12           = bignum | 0x000c000000
    int_13           = bignum | 0x000d000000
    int_14           = bignum | 0x000e000000
    int_15           = bignum | 0x000f000000
    int_16           = bignum | 0x0010000000
    int_17           = bignum | 0x0011000000
    int_18           = bignum | 0x0012000000
    int_19           = bignum | 0x0013000000
    int_20           = bignum | 0x0014000000
    int_21           = bignum | 0x0015000000
    int_22           = bignum | 0x0016000000
    int_23           = bignum | 0x0017000000
    int_24           = bignum | 0x0018000000
    int_25           = bignum | 0x0019000000
    int_26           = bignum | 0x001a000000
    int_27           = bignum | 0x001b000000
    int_28           = bignum | 0x001c000000
    int_29           = bignum | 0x001d000000
    int_30           = bignum | 0x001e000000
    
    
    cha_3            = bignum | 0x0300000000
    cha_4            = bignum | 0x0400000000
    cha_5            = bignum | 0x0500000000
    cha_6            = bignum | 0x0600000000
    cha_7            = bignum | 0x0700000000
    cha_8            = bignum | 0x0800000000
    cha_9            = bignum | 0x0900000000
    cha_10           = bignum | 0x0a00000000
    cha_11           = bignum | 0x0b00000000
    cha_12           = bignum | 0x0c00000000
    cha_13           = bignum | 0x0d00000000
    cha_14           = bignum | 0x0e00000000
    cha_15           = bignum | 0x0f00000000
    cha_16           = bignum | 0x1000000000
    cha_17           = bignum | 0x1100000000
    cha_18           = bignum | 0x1200000000
    cha_19           = bignum | 0x1300000000
    cha_20           = bignum | 0x1400000000
    cha_21           = bignum | 0x1500000000
    cha_22           = bignum | 0x1600000000
    cha_23           = bignum | 0x1700000000
    cha_24           = bignum | 0x1800000000
    cha_25           = bignum | 0x1900000000
    cha_26           = bignum | 0x1a00000000
    cha_27           = bignum | 0x1b00000000
    cha_28           = bignum | 0x1c00000000
    cha_29           = bignum | 0x1d00000000

    into this:
    Variable list is too long: Just download it here.

    -------------------------------------------
    I posted this before in the "guide of usefull scripts".

    Because tansvanio said
    tansvanio said:
    (...)u should post that on the thread of the script, this is a script list thread, not a script thread :wink:
    I do post it here too!
  3. Arnior

    The Guide Of Useful Scripts

    tansvanio said:
    im just saying this is a thing i wont post in main page coze it aint at script its just a piece, still it will be here if someone wants it

    Ok. Then I shall upload the whole header_troops.py. Download it here.
  4. Arnior

    The Guide Of Useful Scripts

    It is actually stupid you can only give your troops max agi_30, str_30 and so on. These variables are defined in header_troops.py.

    I changed that file, so now everyone can give there troops a max of _255 (no higher value is possible with only changing header_troops.py, because we can only use 2 places: eg: str_243 = bignum | 0x000000f3) and a min of _1 :grin:.

    -----------------------------------------------------------------------
    So what to do:
    Just change this (in header_troop.py!):

    Code:
    str_3            = bignum | 0x0000000003
    str_4            = bignum | 0x0000000004
    str_5            = bignum | 0x0000000005
    str_6            = bignum | 0x0000000006
    str_7            = bignum | 0x0000000007
    str_8            = bignum | 0x0000000008
    str_9            = bignum | 0x0000000009
    str_10           = bignum | 0x000000000a
    str_11           = bignum | 0x000000000b
    str_12           = bignum | 0x000000000c
    str_13           = bignum | 0x000000000d
    str_14           = bignum | 0x000000000e
    str_15           = bignum | 0x000000000f
    str_16           = bignum | 0x0000000010
    str_17           = bignum | 0x0000000011
    str_18           = bignum | 0x0000000012
    str_19           = bignum | 0x0000000013
    str_20           = bignum | 0x0000000014
    str_21           = bignum | 0x0000000015
    str_22           = bignum | 0x0000000016
    str_23           = bignum | 0x0000000017
    str_24           = bignum | 0x0000000018
    str_25           = bignum | 0x0000000019
    str_26           = bignum | 0x000000001a
    str_27           = bignum | 0x000000001b
    str_28           = bignum | 0x000000001c
    str_29           = bignum | 0x000000001d
    str_30           = bignum | 0x000000001e
    str_31           = bignum | 0x00000000ff
    
    agi_3            = bignum | 0x0000030000
    agi_4            = bignum | 0x0000040000
    agi_5            = bignum | 0x0000050000
    agi_6            = bignum | 0x0000060000
    agi_7            = bignum | 0x0000070000
    agi_8            = bignum | 0x0000080000
    agi_9            = bignum | 0x0000090000
    agi_10           = bignum | 0x00000a0000
    agi_11           = bignum | 0x00000b0000
    agi_12           = bignum | 0x00000c0000
    agi_13           = bignum | 0x00000d0000
    agi_14           = bignum | 0x00000e0000
    agi_15           = bignum | 0x00000f0000
    agi_16           = bignum | 0x0000100000
    agi_17           = bignum | 0x0000110000
    agi_18           = bignum | 0x0000120000
    agi_19           = bignum | 0x0000130000
    agi_20           = bignum | 0x0000140000
    agi_21           = bignum | 0x0000150000
    agi_22           = bignum | 0x0000160000
    agi_23           = bignum | 0x0000170000
    agi_24           = bignum | 0x0000180000
    agi_25           = bignum | 0x0000190000
    agi_26           = bignum | 0x00001a0000
    agi_27           = bignum | 0x00001b0000
    agi_28           = bignum | 0x00001c0000
    agi_29           = bignum | 0x00001d0000
    agi_30           = bignum | 0x00001e0000
    
    int_3            = bignum | 0x0003000000
    int_4            = bignum | 0x0004000000
    int_5            = bignum | 0x0005000000
    int_6            = bignum | 0x0006000000
    int_7            = bignum | 0x0007000000
    int_8            = bignum | 0x0008000000
    int_9            = bignum | 0x0009000000
    int_10           = bignum | 0x000a000000
    int_11           = bignum | 0x000b000000
    int_12           = bignum | 0x000c000000
    int_13           = bignum | 0x000d000000
    int_14           = bignum | 0x000e000000
    int_15           = bignum | 0x000f000000
    int_16           = bignum | 0x0010000000
    int_17           = bignum | 0x0011000000
    int_18           = bignum | 0x0012000000
    int_19           = bignum | 0x0013000000
    int_20           = bignum | 0x0014000000
    int_21           = bignum | 0x0015000000
    int_22           = bignum | 0x0016000000
    int_23           = bignum | 0x0017000000
    int_24           = bignum | 0x0018000000
    int_25           = bignum | 0x0019000000
    int_26           = bignum | 0x001a000000
    int_27           = bignum | 0x001b000000
    int_28           = bignum | 0x001c000000
    int_29           = bignum | 0x001d000000
    int_30           = bignum | 0x001e000000
    
    
    cha_3            = bignum | 0x0300000000
    cha_4            = bignum | 0x0400000000
    cha_5            = bignum | 0x0500000000
    cha_6            = bignum | 0x0600000000
    cha_7            = bignum | 0x0700000000
    cha_8            = bignum | 0x0800000000
    cha_9            = bignum | 0x0900000000
    cha_10           = bignum | 0x0a00000000
    cha_11           = bignum | 0x0b00000000
    cha_12           = bignum | 0x0c00000000
    cha_13           = bignum | 0x0d00000000
    cha_14           = bignum | 0x0e00000000
    cha_15           = bignum | 0x0f00000000
    cha_16           = bignum | 0x1000000000
    cha_17           = bignum | 0x1100000000
    cha_18           = bignum | 0x1200000000
    cha_19           = bignum | 0x1300000000
    cha_20           = bignum | 0x1400000000
    cha_21           = bignum | 0x1500000000
    cha_22           = bignum | 0x1600000000
    cha_23           = bignum | 0x1700000000
    cha_24           = bignum | 0x1800000000
    cha_25           = bignum | 0x1900000000
    cha_26           = bignum | 0x1a00000000
    cha_27           = bignum | 0x1b00000000
    cha_28           = bignum | 0x1c00000000
    cha_29           = bignum | 0x1d00000000

    into this:
    Variable list is too long: Just download it here.
  5. Arnior

    新的模型..+*

    Gniewomir said:
    explorer said:
    4个模型

    很卡很纳闷

    谁下谁倒霉

    google translator says  :

    4 Model

    Cards are cards wondered wondered very much

    Who is who, under the next Shuidao Mei Shui Daomei

    Still sounds a riddle to me!
  6. Arnior

    SP Native Graphical Enhancement 3 - updated 13/12

    Mysterius said:
    Zaro said:
    Lt. of the tower said:
    bluepie said:
    Hey Zaro, on the previous page you said the download is on the first page but its not, and you just removed the 2.5 version from the other thread, are we gonna see v3 soon?

    Zaro is just ****en with you  :razz:

    Why be serious when fun can be had  :razz:.

    I don't think the guy looking for your mod is having "fun" listening to your jokes while he's waiting an answer  :roll:.
    You took down the 2.5 link, saying Polished Landscape is better, and that you're working on version 3.

    What is funny for newbies visitors is that Polished Landscape is not released yet. So, there's just nothing. No GE and no PL.

    I think bluepie should read everything, and not just only the first page... If he had read page 34: http://forums.taleworlds.com/index.php?topic=52145.495 he could have find the links of the 2.5(.1) version...
  7. Arnior

    SP Fantasy Ak Elâ [White Tree] 0.1 Beta

    Revan Shan, are you going to release your changes? Everything looks better to me (however... the sword's hilt is to dark!), but your fix for Helms Deep is especially good.
  8. Arnior

    1866 - v0.7 Beta release (download link + information)

    Better post another link ... then mbrepository. How slow can it be? 35kbps....

    On topic: Think I am going to like this mod!
  9. Arnior

    SP Native Mod Speed&Stability for v.1.011 (NEW VERS 1.0.3 RELEASED )

    Good mod. It really gives you extra fps, special when you are far away.
  10. Arnior

    nederlandse versie en belgische

    Hee, leuk idd.
    Ik wil de module_game_menus wel doen.
  11. Arnior

    Polished Landscapes - Mipmap Mod 2 [Test version released]

    Yeah really looks good. Think that my rodocks don't die because of mine troops. They die because their hearts can't take such a beautiful environment  :razz:.
  12. Arnior

    Vlaming of Neerledaner!!!!

    Nederlander hier.

    Off-topic:
    "We make no change against the mods. We will be slaughtered before we know. So let us be quite and be strong, so we can die in strength, and the women will know we are MAN!".
  13. Arnior

    Polished Landscapes - Mipmap Mod 2 [Test version released]

    Long did I follow this, but said nothing. Now I say: "Great work, looking forward to play with such great environment. Soon the new nice grass, will be covered with the blood of the Rhodocks!".
  14. Arnior

    Legend Of The Seeker Mod

    Hmmm, one of the most impressing things in the legend of the seeker, is those slow motion effects. Don't know if anyone can make it (yeah i know that cheat, but i mean that you go from normal to slow motion and reversed).

    Next to that, it is very difficult to create a person who looks like the ones you did see in the series (you do need very much polygons to create a face resembling the face you did saw).
  15. Arnior

    SP Native Darker Corners minimod (fixed)

    aesoppd said:
    Thanks for trying to help, but when I try to restore a saved game it crashes and I get the "RGL Error: get_object failed: restore_game_panel".  :sad:

    Same thing for me...
  16. Arnior

    SP Native Other Animations Compilation Mod

    Mod is not downloadable at MB-repository, for there is nothing possible to download now...

    Can anyone post a other download link (e.g. 2shared, filefront, etc)?
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