Search results for query: *

  1. Full Invasion 2 *Recruiting!*

    Well I'm from Seattle, so not the Russian one. Try friending the other one, I'll say if it's me.
    Alright just looked at steam a bit more, I'm definitely Ashamael. Also I appear to be steam level 3.
    Added a bit more info to make it clear who the right Ashamael is.
    Success!
  2. Full Invasion 2 *Recruiting!*

    I don't use steam too much, but that can change. My steam account is Lokrium, same as this name.
    Edit: Actually it might be Ashamael, steam is unclear. I think my login name is Lokrium but my community name is Ashamael maybe? Try both.
  3. Full Invasion 2 *Recruiting!*

    I'm interested in helping you guys with balance work and adding polish and intuitiveness to the numbers behind the classes. I've looked through troops.txt with the Barracks editor, and found many things that I think would be better changed. Why, for example, does the Elven_Assassin have 160 archery, and the rest of the Elves in the Elves faction only have 60? The same thing is wrong with the other weapon proficiencies in the Elvish faction. Why does the Elvish_Warrior of the Middle earth faction have 180 archery, more even than the Elvish_Assassin of the Elves faction? It's not intuitive that the strongest playable elf would not even be in the faction called Elves. I'd like to fix these kind of problems.

    I'd also like to clean up some of the factions some. Gondor, for example, has the Ithilien_Ranger class right next to the Elite_Ithilien_Ranger class. The classes get nearly identical items, but the Elite version gets (slightly) better items. Their stats are also very similar, but the Elite version is strictly better. Why would anyone pick the non-Elite version? Why does it even exist? I'd like to either purge classes like these, or give them distinct roles that give players a reason to choose them.

    I'd also like to tackle items. Right now there are quite a few items that sadly are almost never used, because their stats are inferior to other items that players could pick. This results in quite a few excellent models and textures being completely unused. I'd like help fix this problem by seperating armor into a few consistent cost/effectiveness tiers for each faction, so that for a given amount of money, a player has access to up to a certain tier of armor for the class he chose, and all armors within that tier are equally effective so that he can make his decision based purely on style. I'd also like to fix a few edge cases like that of the headless, naked Legolas. Right now Legolas is the best archer on The Middle Earth Faction, so he is often picked. However, players can rarely afford both his bow/arrows/sword/swordshield and his armor, and so they settle with his weapons, helmet and boots. This results in them wearing an invisible helmet and invisible boots without wearing the full-body Legolas armor, so they are naked and headless, which looks incredibly dumb. I would solve this problem by first reducing the cost of the Legolas Armor Set, so that players can always afford the full set. Then, depending on whether you want players to able to afford Legolas purely with the 10,000 starting gold or not, I would increase the cost of sword and shield to put the cost of the full set over 10,000, or not.

    While I'm not experienced with Mount and Blade's module system, I do have some programming experience, and I should be able to learn how to do the relatively simple task of balancing numbers with it quickly. I'd love to help you guys polish your mod, and make it a universally fun and intuitive experience for the player.
  4. Gekokujo: Submods (Announce, Release, Comment, and Suggest)

    I felt that the unit variety was a bit lacking in Gekokoju, so I extended the troop tree by adding a proper troop tree from the Peasant Woman. Instead of just going

    Peasant Woman --> Onnabushi --> Trained Onnabushi --> Veteran Onnabushi --> Elite Onnabushi

    it now goes:
           
                                                                                                                                                                    Peasant Woman
                                                                                                                                                                                <>
                                                                                        Onnabushi                                                                                                                      Kyudo Josei Bushi
                                                                                              <>             
                                                    Trained Onnabushi                                        Onnabushi Cavalry                                                                      Trained Kyudo Josei Bushi
                                                                                                                                      <>                                                                                                        <>
                                                    Veteran Onnabushi              Onnabushi Katana Cavalry    Onnabushi Naginata Cavalry                        Josei Yabasume        Veteran Kyudo Josei Bushi

                                                    Elite Onnabushi                  Elite Onnabushi Katana Cav    Elite Onnabushi Naginata Cav                    Elite Josei Yabasume        Elite Kyudo Josei Bushi



    The Trained Onnabushi line has been modified to wield progressively longer naginatas and heavier armor, rather than their previous use of naginatas, bows, and horses These have been split up into the other lines. The Cavalry line is pretty self-explanatory - they are heavy cavalry with your choice of katanas or naginatas. Kyudo means archery in Japanese (I think, I don't actually know Japanese), so you would be right in guessing the Kyudo Josei Bushi line are archers with a Wakizashi sidearm. Yabasume is the sport of horse archery, and these gals are pretty just their foot archer friends put on horses, with more compact bows.

    I can put up my version of troops.txt if there's any interest. However, there are two problems with this currently.

    The first is a pretty simple bug: for some reason the Josei Yabasume unit spawns without a horse, even though he has the mounted flag set, is set to use a horse, has a horse in his items, and has sufficient riding skill to ride said horse. The Elite Josei Yabasume works fine, with the same flags set and the same horse. Any help would be appreciated!

    The other problem is the difficulty of acquiring Peasant Women in the base Gekokoju. The only source of them is the Peasant Women that spawn from villages with trade goods for the cities. This means the only way to recruit them is either to beat up bandits that have captured them, or to go straight to the source and knock unconscious a bunch of peasant women and recruit them from prisoners. The problem with this method is that it costs you relations with the village, the city, and the owning lord, as well as honor, so it only works for some playthroughs where you don't give a **** about those things. If it's easily possible to make peasant women recruitable somewhere, I'd love to know how. The other option is making the tree upgradable from a different unit, perhaps all the Ashigaru.
Back
Top Bottom