DanAngleland said:
If you think about it, that's not realistic. The most that were ever playing multiplayer on any given day would have been a few thousand (and I noticed that the server populations dropped significantly after 3 months or so), and if that had ever been more than were playing single player then Taleworlds would not have had the millions of sales in the M&B franchise that they have had. You went on to talk about mods in your post, but have you never looked at the threads for all the singleplayer mods? They vastly outnumber the multiplayer mods and it is clear from the number and content of posts how popular many of them are/have been.
I can't provide statistics to compare, but I've made people mine iron for thousands of hours. After all back in 2010 when Taleworlds had not the mentioned massive marketing measures they do these days, mp was the new thing to do while singleplayer was already "old" for those having played M&B before, such as me.
Don't get me wrong, I played warband sp too. I also know one person that bought the game on xbox and plays singleplayer up to day.
What I am talking about is game potential, mostly, and I am highly concerned it seems that multiplayer is being neglected in favour of half-baked stuff like Captain Modes. Might just be me, but battling bots will never have the same thrill as fighting real people whose actions and movements I can maybe anticipate, but never calculate. And don't even get me started on the interactive part of mp settings- refering to the iron mining again. It's not like I had had measures to force people to do that, it just was apparently enjoyable. Same goes for warfare, commanding bots just feels dull once you had to deal with heros in a line that was supposed to hold, or deserters.
And while all that can get modded in, the more crap is packed on the vanilla game that's useless, the more work modders will have to put in.
And don't get me wrong, I personally still have perfect hopes this game will work out just nicely, ideally with modding tools so easy to access we'll have interesting mods even quicker then back in 2010-11 with the warband release.
But regardless this it cannot hurt to mention that what did the marketing for Warband's sales was the 97% rating on steam, and play modes like SP or Captain lack the ability to tie people to the game for long term- at least in nowaday's time where there's thousands of potential playmates available at any given time via the internet.
Captain is the classic mode to fancy people for five minutes- gives an army of bots right away as disposal, without any of the preparation time both a singleplayer-campaign as well as a multiplayer-mod-army need to be formed, equipped etc.
It's not worth bothering with unless a game already has wasted it's mp potential and is getting outdated and the mp servers lack appeal. That's why this mode was perfectly fitting in VC. It should not be the focus for the new game, however. If anything it should be kept back for those who still want to lead armies online when there's no one anymore to form this armies. Granted, maybe Bannerlord is already foru years late and Captain Mode will be what it needs, I personally though, as mentioned, still have big hopes.