Merged The Shaking bodies: Collision capsule problems and their jitter effect on the player camera by @Terco_Viejo (his OP starts here)
Right now unit collision is to low. When two formations collide they sort of melt together and die really fast. As a result, big 500 v 500 infantry engagements...
Right now unit collision is to low. When two formations collide they sort of melt together and die really fast. As a result, big 500 v 500 infantry engagements last less than three minutes.
They went from this: https://youtube/pv2qb66PbUg?t=233
To this incomprehensible mess...
Everytime you load a save of the game, the party soldiers that you have assigned to a different positon (archers to infantry per example) they wont save when you save the game. So everytime you load your game you have to assign them again to the desire unit.
Everytime you load a save of the game, the party soldiers that you have assigned to a different positon (archers to infantry per example) they wont save when you save the game. So everytime you load your game you have to assign them again to the desire unit.
Besides crashed and game breaking bugs, one of the biggest problems is the economy. I can see how TaleWorlds improved the life of the world with an economy that depends on what is going on around the world. Towns no longer get magically refilled with new items like in Warband, they need to get...
The bandtis hideouts are always full with 30+ bandits with bows. By only taking 9 men it is impossible to beat the hideout, at least in realistic difficulty. Also if you get defeated you lose all your men and get captive.
I have gotten some crashes when entering to some towns, when entering I mean going for a walk around. every time I try to enter to those towns the game crash. Other towns that I tested it doesn´t crash. I can provide the towns that happened to me if it is needed. Only two at the moment.
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