In my experience playing siege mode there is little to push players to plan or organise outside of finding a Discord server. I suggest adding features that encourage random players to work together in a implicit manner that doesn't require 60 people to crowd the tiny chat box or use an outside...
I'm suggesting an expanded clan system that avoids the weirdness of having a clan mostly made up of hobos and vagabonds who do as they please and gives players more opportunities to play at politics and managment by making the clan a microcosm of the kingdom. Players could even choose to be a...
I find when playing this game that shields and parries are some sort of "protect all" device. Anything that you throw at it, at whatever force, it will just bounce off without any repurcussions, leaving the fighter completely untouched. This might work with small weapons like knives and other...
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