Vornne said:
Player "Airith" will join the game successfully and link the name to their unique ID (serial), the clan tag would only prevent them joining as "ATS_Airth". Storing gold and inventory is intentionally not part of the name server design - it only stores information about the person, not the game character - and as explained before many times, I dislike the MMO style "save everything forever" design, and won't add it to PW (refer to the first post in the stickied suggestions thread).
Thanks for the quick reply. I don't think I have it working but I'll try editing a few things first. Is the tag only a prefix, or does it handle suffixes as well?
I guess you've been asked for that feature a lot so I won't bug you, but saving gold until the round ends/map change or whatnot would be similar to the admin banks people are running, unless I'm thinking of them differently. An option would be nice
I'd be willing to code it too
GRANT ALL ON pw_player_names.* TO 'pw_name_server'@'localhost' IDENTIFIED BY 'mcn345N2iH';
is localhost the website listing where checkplayers.php is, or should it not be changed?
INSERT INTO warband_servers (name, password) VALUES ("My server", SHA1("MyPassword"));
"My server" = name of server in the server listing
"MyPassword" = password that is edited into the strings.txt file?