Movement speed(s) – character and weapons
In this game, a fighter with a shield up and moving forward can be out run by a two-handed wielding, jumping and swinging fighter who is moving backwards…
The pursuing fighter cannot catch the fighter who is moving backwards, and spinning, and swinging a weapon. This makes me laugh every time I play the game, it is hilarious to watch, and frustrating. Raising a shield does not slow a person’s movement when a person raises the shield. If it does, it is so small it is irrelevant. I can move very fast with a raised shield, if I slow down, it is a choice. We can 100% move faster than someone moving backwards, jumping, and swinging period!
- Please increase the speed of shield user’s forward speed (below in shield section), basically fast enough to close in on all fighters backing up and jumping.
- Please slow down all people who back up and jump, that is NOT a valid or sane way to fight with any weapon, in fact if you did that, you would just get stabbed as you jumped backwards. Here is a way to fix it with out completely nerfing it.
- Backing up is slower than ALL moving forward
- Jumping “backwards” slows movement even more (note applies only to jumping backwards)
- Swinging while jumping lowers the “hit box/sweet spot” for all weapons.
Hopefully with the above we will stop seeing just fields of two handed weapon users just jumping around like fools dominating the multi-player experience.