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  • Users: Styo
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  1. Styo

    Beta Patch Notes v1.2.0-v1.2.6

    Release v1.2 already so I can start a new campaign.
  2. Styo

    Patch Notes e1.4.2

    Now that the code re-factor is complete, will we see a consistent patching release like before (patch every week or two)?

    I'd rather see smaller more frequent patches rather than large less frequent patches.
  3. Styo

    Manor Lords - deep but clunky

    Oh, interesting. Following.
  4. Styo

    When are there going to be more servers in more places?

    My guess is you don't live in the west coast and don't realize they literally have ZERO servers here.
    Do you have a list of servers and their IPs?
  5. Styo

    When are there going to be more servers in more places?

    More servers isn't the problem, we need the servers to be in a browser and not by match making.
  6. Styo

    Multiplayer is dying.

    IMHO they need to get rid of the match maker for Siege and just list them in the server browser. I want to find a server and join it for some quick play. I don't want to wait 20 minutes and hope to play.
  7. Styo

    Sieges are now 30v30

    I still can't get into a Siege match... Waited for 30 minutes today...
  8. Styo

    PRIVATE SERVERS

    Captain, Skirmish and Siege are only available through matchmaking right now, meaning that if you want to play Captain mode with your friends you need to make a party and queue for it. Those two servers that you can see are TDM servers.

    As for server files, we still have quite a bit of work to do before we are ready to share them.

    For Warband, I used to play MP majority of the time. With no private servers, I don't feel like sitting for 20 minutes attempting to play siege. I can't imagine that I'm not the only one who like to jump on a server in their spare 20 minutes and just play.

    Either get more servers or fix the matchmaking. Alternative option is to do both.
  9. Styo

    Impossible Lord Recruiting

    Level up your charm. Once you do, it's a lot easier and cheaper. Also if you get one ineffective outcome, stop the conversation as if you keep going, you will never be able to recruit them again in the future.
  10. Styo

    should there be a cultural variety of armor and weapons in the game?

    Where are your sources?
    The Dev diaries they posted a long time ago....
  11. Styo

    Patch Notes e1.1.2 & Beta Hotfix

    Small, but appreciated!
  12. Styo

    Patch Notes e1.1.1 & Beta Hotfix

    Yep, new patch!
  13. Styo

    Patch Notes e1.1.1 & Beta Hotfix

    Any reason this was unpinned?
  14. Styo

    A response to all the complaining about the recent economy changes

    Exactly.

    Like personally I don't even give a damn about Caravans because I don't even use them, I make money just warmongering, but I also think they shouldn't be wasting their time trying to balance the early game economy when so much content in the game isn't even implemented yet. Priorities should be...

    Gamebreaking bugs > Content > Minor Bugs > Is everything working? > Ok, now balance it

    With the latest patches someone or maybe a team of people seems to be focused on trying to balance the early game economy when most of the features that will effect the economy aren't even in the game yet. If you balance the economy without those things existing, you're just going to have to rebalance it once they are. So don't waste your time. Work on something more useful.

    This, they should focus on adding more content before balancing the game. Who knows, maybe if the new content they add such as adjusting your caravan size, etc it could just balance the game without having the developers intervene and nerf something.
  15. Styo

    How long do your caravans last on e1.2.0 and e1.1.0?

    I don't mind them getting destroyed, I'm just more annoyed at retrieving the companions and having to recreate the caravan. If they just automate that then I think it will be better.
  16. Styo

    Caravans should be safe income source or not?

    I'm all for having caravans be destroyed and attacked, however having to retrieve the NPC and start the caravan all over again is annoying as heck.

    If a caravan is destroyed and the NPC gets caught as a prisoner, just allow them to go back to the original point of where the caravan was created and charge 50% of the original cost and let them be on their merry way.

    Since 1.1 was pushed out today, I spent probably an hour just getting back my companions and starting the caravans again. I just ended up leaving as a mercenary and quit playing for the day.
  17. Styo

    Patch 1.1.0. WHAT. WERE. YOU. THINKING. ABOUT?!

    Oh no, you ruined my experience because I chose to play an early access game! Everyone stop what you're doing and support this sad player!

    I noticed a ton of things that are buggy or broken, who cares? Report it as a bug and life goes on. They will patch it in time.

    Welcome to early access, my dude.
  18. Styo

    Patch Notes e1.1.0

    Awh yes, can't wait to try this update!
  19. Styo

    SP - Player, NPCs & Troops Recruits should have shields

    If you hire a recruit, they should have a shield. However if you hire a peasant, then no they shouldn't have a shield. I've seen archers mow down armies because the majority of the troops are recruits.

    Agreed. And make spears more common for lower tier units than swords.
    +1
  20. Styo

    New campaign e1.0.11 no snowballing

    Same here - no snowballing. Like it, except the mercenary flood needs to be toned down a bit.
    For starters, not every minor faction should be a merc.
    And minor factions shouldn't join kingdoms they hate lorewise.
    I don't mind it as long as it prevents snowballing. If they flood a faction and help them paint the map, then it'll be something that I dislike.

    Because when lords are defeated they are captured for a day or two, then escape and respawn with a 50-man army and do it all over again. Once you get a fief or two they will endlessly bumrush your villages and will keep coming back again and again with their zombie/demon hordes of fresh troops spawned by black magic.
    I'm on e1.011 and I don;t recall AI spawning with 50 troops. Then again, I could of missed it.
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