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  1. Evening Star

    When will you start actively dealing with cheaters in multiplayer?

    Arguments about whether feinting is cheating date back to warband. To be honest i actually do feel this is the games fault in a way. For all the carryover between SP and MP in both games they never encourage players to use feinting or even blocking really, so people go into MP and see all these mechanics they didn't know were possible and get annoyed.
    Didn't original Mount & Blade have a chambering tutorial at the start of the game?
  2. Evening Star

    This game sucks

    It's one of the biggest frustrations that a community has ever experienced. This game had a potential, but it sucks. Devs are incompetent, the job is unfinished, the boss doesn't give a damn, and seems like no one knows what to do. Here's the fundamentals of Turkish business mentality. As a Turkish man myself I shouldn't have been surprised at all.
    based
  3. Evening Star

    poop hehe

    poop hehe
  4. Evening Star

    Bannerlord is missing many good features from Warband and VC

    What about this list of features of these mod BannerPage?
    How much percent increase in base players would you get with these features that should already belong to the Bannerlord Native? :iamamoron:
    Main features.

    • Underground & Undercover Ops - build hideouts and hidden bases. Employ shady characters and play as Ali Baba and the forty thieves or go further and organize your private underground operation.
    • The King and The Beggar - allows player to choose from wide variety of campaign start options, all the way from the major Calradian faction leader, independent ruler, peasant rebellion leader, bandit leader ,.., all the way down to the barefooted and penniless beggar.
    • Ludus Calradius - main Arena in Calradia, compete against the best in following categories: jousting, roman gladiators, historical gladiators, or just watch the best fight each other and bet,
    • 20+ New Quests - Talk to the guild master, lords, ladies and village elders to receive these quests. Also, there is a quest given by each faction leader which is rewarded with a unique new weapon with skill bonuses. Talk to a king/queen when you reach level 10 to receive these quests. Be warned that these quests provide fairly stiff challenges
    • Diplomacy 4.3 - Kingdom Management
    • PBOD Pre-Battle Orders & Deployment v.0.92.5 ( + all later non WSE updates added) - tactical options, important battle mechanics fixes, new commands and formations
    • Freelancer 1.6 (all known bugs fixed) - serve under any Lord as common soldier
    • Custom Commander (v.1397, some parts rewritten for better fit), level up your Companions faster by controlling them during battles, let AI control your character
    • Custom Troops (Player's Kingdom, carefully added/balanced item pools)
    • Tournament Play Enhancements 1.5 (expanded and factionized)
    • Duel Kit (rewritten code - added many new features) - Duel any Lord (improved AI)
    • Jousting (in Ludus or ask Swadian lord to duel)
    • Hunting (all across Calradia) - collect your trophies and make lucrative sale
    • New Recruitment System - 8 different ways (as realistic as it gets)
    • Camp Entrenchment (has meaning now - armies need to rest to remain fresh and maintain map speed)
    • Sea Trade, Sea faring and Sea Battles
    • Bridge Battles
    • Customizable Sparring Matches (separate from dueling)
    • Investment/Bank system Landowners/Moneylenders
    • Dark knight invasion (fully implemented, optional - player's choice)
    • Enslaving villagers - put them to work in Salt mine, make gold
    • Enhanced Trade (Trade Ledger, trade goods item modifiers, new commodities, new trade goods from hunting, sea trade)
    • Executing lords - as one of the outcomes of sending them to trial
    User Interface

    • New reports (20+ neat reports, such as troop trees and all items list, dueling stats, Companions Overseer, Relation reports etc.)
    • In game manuals (explanation of main new features under "Game concepts" menu)
    • Extended Camp Action Menus - lot of new actions (Party Book-chest, Trade Ledger etc.)
    • Extensive settings - you can customize almost everything to suit your liking
    • HD campaign map and new icons (animals, lords, bandits, pine tree, castles, towns)
    • Custom Lord Notes (add your note on any lord)
    • Added controls, crouch, whistle for horse, spear bracing, deploy tower shield, shield bash etc. (check and redefine controls in-game)
    • Mouse death cam - Numpad death cam was replaced with mouse+arrow keys death cam
    • New Character Creation Screen
    • Expanded location UI notes (villages, towns)
    • Optional automated functions Auto-sell /Auto-buy / Auto-loot menus
    • Extended item descriptions
    • Book Library - Books are shared, Companions can learn too

    Artificial Intelligence


    • Tweaked old and added new AI meshes (arenas and sieges)
    • Improved NPC Hero fighting AI - for a real Dueling challenge

    Troops, skins and RPG elements


    • Extended Nobility Titles (Faction specific)
    • Dynamic Nobility Titles (they change in time depending on the Lord's current allegiance and holdings)
    • All faction troops - completely visually re-imagined, overhauled and now more distinctive but vanilla stats completely kept
    • 2 new fully lore integrated NPC companions Tin & Sven (with all dialogues and relationships)
    • Katrin is useful companion now - All Companions with Native Inventory Management skill over 2 got those points deducted and redistributed, Katrin benefited the most (Trade skill 5) , Rolf will now always recruit Sarranid troops
    • Medieval History inspired Mercenary Trees
    • 36 Different Carefully designed Mercenary Troops
    • Awol Historical Mercenary Parties who behave as bandits (Brigands, Routiers and Catalan Company)
    • Medieval History inspired Bandit Trees (all Native Bandits now come in 3 tiers)
    • 24 different Bandit Units
    • Medieval History inspired Faction Guards / Elite Troops (2x per faction) - recruit-able in towns
    • 10 Dark Knights Units in a special troop tree
    • 20 Dark Knights Nobles led by their Queen (by default they don't invade)
    • All New Banners - recognizable faction characteristics design, history inspired
    • Unique Combat and Civil outfits for each Lord (Factionized)
    • Lords wear Cloaks in Faction Colors or Heraldic Cloaks
    • Unique weapon and armor sets for each Lord to complement new dueling mod (Factionized)
    • Dynamic Outfits for Ladies loosely based on their character (Factionized)
    • New Faces (Factionized - Racial) - carefully chosen combo of multiple facepacks
    • Unique Faces (Factionized) - many characters got hand made redesign like Ragnar (image attached)
    • No double Faces - all young ladies have different face, some are beauties some are not
    • Top-tier-troop can be promoted to a Hero (after they have many, many battles survived)
    • New Npcs in taverns with many unique roles (Pro Recruiters, Black Market Merchants, Trainers ...)
    • Wife can become Party member and ride with you (fixed, now she never goes nuts)
    • Wife can be dressed (equipped) as companion buy her luxury dresses (or arm her)
    • 4 NPC gang leaders - with Gang Management options - Hidden Base staff

    Scenes and scene props:


    • New Castles (all are completely different now and architecture has faction characteristics, roughly matched map icons)
    • Improved Siege scenes (AI movement tested and tweaked)
    • Optimized and Polished Landscapes Mod (carefully scene by scene added - bugfixed, all lods created for faster loading - better FPS)
    • Random Scene Generation - rewritten Flora_kinds.py - used Polished Landscapes Mod flora as base
    • Polished Buildings Mod (all Swadian and Vaegir towns completely overhauled)
    • 54 different Skyboxes, moving Sun, time clock
    • New Terrain Borders designed to work with New Expanded horizons
    • Expanded horizons, added in multiple layers and shaders applied to create right illusion
    • Arena Overhaul Mod ( + new objects added, + new and tweaked AI meshes)
    • 3 Completely new Arenas (Suno as Calradia's Tournaments Capital, Narra and Halmar designed to accommodate horseback fights better)
    • Training Fields Mod
    • All coastal villages now have beach
    • New Flora (added more variety Sarranid lands)
    • New AI meshes
    • Salt mine - (leave and rent out your slaves there or buy cheapest salt in the Realm)
    • Live Taverns - musicians, people drinking, bartender new dialogues, new important Npcs
    • Moving watermills and windmills
    • Ludus Calradius with lot of new interiors and exteriors

    Music - Completely overhauled and expanded:


    • SRing ambient sound tracks mod (Campaign map, town, village)
    • Battle music - multiple factions specific tracks
    • Duel music - multiple factions specific tracks
    • Castle music - multiple factions specific tracks
    • Bandit culture - different bandits have different sets of battle music (with variations), meaning totally different tracks will now play when you face sea-riders compared to what will be played when
    • 100+ new carefully chosen copyright free or rights received tracks
    • BannerPage main music theme: Celtic Music - Warrior - composed by Filip Lackovic
    • Lady meetings have music background
    • Added ambient sounds in Hunting scenes
    • Added ambient sounds in Walk around scenes

    Sounds:


    • More metal sound Mod
    • Sounds of Suffering Mod
    • Added new sounds, expanded repetitive palettes

    New animations:


    • All carefully chosen and tested to either improve functionality or immersion or both
    • Decapitation - when large cutting damage is applied on someones neck
    • Polearm Bracing
    • Shield Bash
    • Slingshot - perfected sling (not staff sling) set of animations
    • 1H Spear - considerably improved shield and spear animations
    • 1H and 2H overhead spear animation
    • 1H greatsword horseback thrust
    • thrown weapon ALT animation sets
    • Throw Grenade
    • Crouch animations
    • Throw Boleadora (Bola)
    • Throw gladiator net
    • Pike standing, walking and runing animations,
    • New Death and Stand animations,
    • Crossbow reload animation (crossbowman is more protected during reload)
    • Tavern animations


    Uncut - 1 vs many with only sling, shield and spear




    1969 Items:


    • New Books (Companions can now learn too, Party Book chest)
    • Merchant's Trade Ledger (keeps logs on trade changes, based on your past inquires and transactions)
    • Treasure chests revived (samurai sets back AND 25+ new hidden treasure chests added, over 70 unique items, FIND them!)
    • Factionized Shops (to aquire some things you will have to travel)
    • Carefully Balanced Item Modifiers, price and shop spawn probability
    • Improved Trade Goods (now have item modifiers too)
    • Armorer and Weaponsmith can repair items
    • Horse Merchant can make horse timid (-1 riding skill requirement)
    • Bugfixed Native items (wrong textures swapped and correct shaders applied)
    • Retxtured Native items and brought back to life
    • Hundreds if not thousands of new/tweaked textures to develop visual identities and to make everything blend together well
    • Ale, Wine, Date-fruit are food and give morale bonuses now
    • Lumber is a new commodity
    • Crowns - get Crown with leadership bonus when becoming a faction leader
    • Quest Items give skill bonuses

    New Mounts (carefully designed both visually and stat wise)


    • Historically and geographically inspired 13 x Horse Breeds
    • 18 different 3D mount models - factionized according to historical breeds
    • In more than 200 variants, different/realistic skins and coats/ barded & caparisoned
    • Added Meek (+3 speed) to horse item modifiers
    • Bactrian and Dromedary Camels (horses fear camels, some breeds don't)
    • War Elephants, Asian and African (horses fear elephants)

    New Weapons, Shields, Armor


    • Thoughtfully added to fit within preset max and min values, aim to add functional variety
    • No meaningless doubles or OPs
    • Slings - come with new weapon proficiency
    • Medieval grenades (Naft and Greek Fire)
    • Flaming/explosive arrows
    • NO firearms
    • Heraldic deployable pavise (Tower shield)
    • Many, many new heraldic items (most of them are dirty and sun bleached though :smile:
    • Chu Ko Nu - semi automatic crossbow
    • Boleadora thrown blunt weapon (gladiator net uses same mechanic)

    Minor features and Tweaks


    • New buildings:

    1. Blacksmith - refills defender's ammo supply (player included) every minute during a defensive siege and weapons are repairable
    2. University - build it to increase and spread knowledge in your name. Increases your renown and improves town's relation standing every week
    3. Guild Hall - build it to please the merchant community and engage in trade enterprises. increases the town prosperity every week
    4. Palisade - a simple wooden wall around the village that helps protect from enemies. The time that it takes enemies to loot the village is now increases by 25%.
    5. Granary - increases village prosperity

    • NPC lords build improvements
    • Begging as beggar in towns - start from the very bottom is possible
    • Working hard as a farmer in villages
    • Bribing and Extortion of village elders
    • Prostitution in Swadian and Rhodok towns
    • Recruiting Farmers and Peasant woman (if in role of Rebellion Leader)
    • Recruiting Bandits (through Hidden Base and underground staff menus)
    • Killing regular troops or throwing them in chains
    • Killing regular prisoners or recruiting them as per your choice
    • Multiple ways of selling / renting out prisoners
    • Always choose side when joining battles (fixed)
    • Shield Bash depends on shield skill and shield weight, to shield bash you need at least shield 1
    • Hero escape probability is now based on party Tracking skill, higher skill lower chance
    • Party Looting skill level has now direct impact on raid loot amount
    • Player and Companions Battle Kills Counter - Post Battle Screen
    • Reduced Lord's defecting probability
    • Random events
    • Companion Bodyguards/Escorts
    • New dialogue options with the shop owners, tavern keepers, village elders and arena masters.
    • More mercenaries in taverns
    • New Npcs in taverns (spec item traders, trainers, recruiters etc.)
    • Kings will give the player a gift when they pledge
    • Equip Player's Faction Lord via dialogue menu
    • Companion export/import function added
    • Player can now besiege fiefs with neutral relation standing
    • Village raids can be aborted
    • Towns & villages prosperity tuned | fief income/rents changes [to make defending it worth]
    • Bonus for player and AI troop size in relative to title and holdings
    • The player can end his mercenary contract by speaking to liege
    • Removed the impossibility to get a quest from an village elder
    • The player can now always ask the guild master for a new quest
    • Increased renown required to become a vassal
    • All Castle/Towns Garrisons now get small amount of elite unit reinforcements
    • The player can change the color of his faction via action menu
    • Change banner anytime
    • Added ability to walk around without the cheat menu enabled
    • Added option to change your party's name
    • Added option to change your kingdom's color and name (many colors in palette)
    • Blood Enhancement Tweaks
    • Get renown for killing a Hart (male deer with large horns- antlers)
    • Native Quest and Dialogue Bugfixes
    • AND MANY, MANY MORE

    who cares lol
  5. Evening Star

    playing as female - no war when rebelling

    stop playing as a female
  6. Evening Star

    Viruses in Bannerlord

    Telltale themselves will put bitcoin miner in Bannerlord so they can support Erdoğan's glorious war machine, inshallah.
  7. Evening Star

    SP Fantasy Warsword Conquest - New Opening Post

    Eska said:
    Hoboistice said:
    I heard overhead stab was broken/not working for Warsword so I decided to fix it:
    http://www.mediafire.com/file/xl943jlx0i9ii52/Warsword+Upstab+fix.7z
    -Added overhead stabbing/one handed overhead stabbing for appropriate weapons
    -Added pike bracing for appropriate weapons
    -Unlocked y axis aiming for unarmed
    -Added animation speed tweaks for thrusts to make them more viable
    -Added crouching, you can turn it off by setting can_crouch to 0 in module_ini
    -Added proper reload animation for muskets

    That's cool thing I have to say.
    But it seems like it makes game crush, when I'm trying to pick up something from ground like shield, game crashing.
    It does not happens without your submod

    works fine on my machine :wink:
  8. Evening Star

    L'Aigle Development Log Thing.

    Tovias said:
    finish your mod loser, lmao

    based
  9. Evening Star

    Unlisted DLCs?

    So someone found that Warband's SteamDB page has twelve (12) unlisted DLC's simply stated as ''Unknown App''. Does TaleWorlds have something to say about this?
  10. Evening Star

    Prophesy?

    God i hate elves
  11. Evening Star

    Şu an ne dinliyorsunuz? (M&B (sessiz) radyo :)

  12. Evening Star

    Resimler, çizimler, çeşitli komiklikler

    ? Paradox ? said:
    Vincent XI said:
    Plakanın 61 olduğunu adam göstermeden önce tahmin etmiştim, böyle bir yorumu anca bir laz yapabilir
    Trabzonluların laz olmadığını bilmeyecek kadar bilgisizmişsin demek

    ¯\_(ツ)_/¯
  13. Evening Star

    Resimler, çizimler, çeşitli komiklikler

    Plakanın 61 olduğunu adam göstermeden önce tahmin etmiştim, böyle bir yorumu anca bir laz yapabilir
  14. Evening Star

    Resimler, çizimler, çeşitli komiklikler

    ~Mikail said:
    Çok tatlı ya


    Yav olm şu hareketi bizim çocuklara yapmak istiyorum ama millet el hareketi yaparım zanneder diye bir türlü yapamıyorum
  15. Evening Star

    Would competitive be better with customizable clan loadouts?

    578 said:
    While I dont like to be put to play as factions that I dont like

    Everything but Sturgia?
  16. Evening Star

    Resimler, çizimler, çeşitli komiklikler

    biraz politik
    ZUDx4r5.jpg
  17. Evening Star

    Üstteki Üyenin Avatarını Değerlendir

    Eomer güzel karakterdir ama çok klişe, 7.4
  18. Evening Star

    Silah aksiyonlarını değiştirme

    Şuradan actions.txt dosyasını indir, Floris'in içine at ve dosyayı değiştir.
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