k0vsky said:
Please take your time in making the game. I don't want it to be a disappointment.
I agree, game developers only get one chance to launch their new game.
That said, I am hoping that the Bannerlord Combat AI and Weaponry are more fine-tuned than what could be expected in Warband. First, I am hoping that the NPC will be able to use Pikes properly - as in stick them in front to ward off cavalry. But what I am really looking forward to are possible changes to the viability of horse archers. Don't get me wrong, I was initially drawn to the Vlandians because as the Proto-Swadians of the setting they seem to have everything I would want from a faction including good heavy cavalry. But I might try going Khuzite (Proto-Khergit) instead if their horsemen are cheaper while still viable as an endgame military force. Heck, if they make the companion system less obtuse I wouldn't mind making a ruthless marauder army. I can even tie this into a large-scale criminal enterprise.
I am looking forward to the relationship system. I always liked spending the beginning of my games building rapport with villages and lords that I could rely on later and this seems to make such matters more enjoyable and approachable. And with the ability to station troops in a friendly settlement I imagine much of the early-game pressure will be relieved and we won't be driven so strongly to capture a keep until we feel ready to do such. That said, I do imagine we need to be a part of the faction owning a town before we actually get to stash troops there - if not then all the better.