AleksanderTheGreat said:
gencov0 said:
AleksanderTheGreat said:
The game is not based on realism. Its genre is under fantasy/medieval FPS/TPS. The more realistic you make a game, the more unpopular it will become. Thereby you need to balance these things in order to have an enjoyable game.
well yes, it's for realism.
but what makes that would be un-enjoyable?
You can never make a game to realistic, because if you did, it would be a bit boring to almost die every time you get sliced or if you get cut, and get infected and die by the infection. Maybe it's a wrong word to use, certainly some people would find that enjoyable, so lets call it a little boring.
oh yes, let get it to the first.
first of all, i didn't mentioned about "Full varieties of Realism" (who brought this, anyway?)
I said the Commanding rank systems only, and you just reply 'bout "realism will make game un-popular, and make you boring". of what? exactly?
As everyone here knows, M & B is not a perfect realism game, but a genre game that focuses on realism as much as possible.
For example, the "influence" or "clan" mentioned above, or the family and death system. Looking at these things, Devs' focus is to get as close as possible to medieval feudal realism, which seems to be within the "realism limit" of the game I understand.
(I also played this game for over 10 years.
)
So let's stop the reaction of "You don't know this game."
Once again, I'm talking about what a commanding rank system might be like a more medieval feudal-ish.
I never mentioned making every part of the game to realistic. (Ignore the arrows in the legs thing.
It's just about personal taste.)