Search results for query: *

  1. OneRing2RuleThemALL

    Comments: 3.0 Released

    I don't know if it is just me but the crouching is broken. There is an animation where the person sticks his arms out and it's all weird.
  2. OneRing2RuleThemALL

    Comments: 3.0 Released

    Is this going to be updated for 1.158 any time soon?
  3. OneRing2RuleThemALL

    Blood&Steel Glitch.

    Sorry for late reply. I know how annoying it is to not have a response within the first few hours, let alone days.

    It's a bug which is hopefully going to be fixed.
  4. OneRing2RuleThemALL

    Feature Requests

    I think all weapons should have visible holsters or holding positions on the body.
  5. OneRing2RuleThemALL

    Comments: 3.0 Released

    Dharcness said:
    Is there a way to remedy or reduce the tax inefficiency in gekokujo? In reformist's youtube video he mention something about fixing it by meeting someone but he never quite elaborate more.
    TweakMB?
  6. OneRing2RuleThemALL

    Is there an open source download anywhere?

    F**k me. NO NO! Don't. I found it after I thought "Wait, MAYBE IT IS IN THE FRICKEN FOLDER?!"

    Lo and behold. I'm an idiot.

    Kitten:
    szcMbmO.gif
  7. OneRing2RuleThemALL

    Is there an open source download anywhere?

    As I very much blinded by the ring's power - I haven't been able to find a source code. I say this because I am very much interested in editing faces and textures. I think I could give it a bit more of a fantasy look with hairs and colours. I believe there is one if because lots of the main...
  8. OneRing2RuleThemALL

    OSP 2D Art 3D Art New Female face model and textures(v1.3 Updated)

    Captain_Fozzington said:
    Does anyone have any idea as to how one would go about installing the Improved Male Faces mod with this mod already installed?

    Thanks in advance.

    Yes. Get OpenBRF and put stuff from the things in one to the other.
    Basically - if they both have materials_face_gen - use the import anything from a BRF feature in OpenBRF to import EVERYTHING from there. Delete any copies.
  9. OneRing2RuleThemALL

    Can Soldiers 'Follow' Ahead Of You?

    For "hold this relative position"...

    Is that so you can look somewhere and tell them to move there? That's in the native if you hold F1. You'll see a flag and when you release they'll line up there.
  10. OneRing2RuleThemALL

    Face skin problem?

    When I add a new custom skin - it comes up all white :| I have the textures in textures_face_gen as well as the folder and I have created a brf containing the full face materials and .LODs. I have tried putting both into the materials_face_gen but that still doesn't work. It is loaded in the...
  11. OneRing2RuleThemALL

    POSSIBLE solution to make char not go bald when using a helmet NEED HELP

    CutContent said:
    there a way to change size without having to go through the painstaking progress of modelling?
    OpenBRF.
  12. OneRing2RuleThemALL

    Creating new AI fighting.

    This is looking good! Can't wait for this to be done - I might be able to use it.

    Also, the dueling thing, scene and items - where are these from?
  13. OneRing2RuleThemALL

    Comments: 3.0 Released

    jacobhinds said:
    @jonathanyu, i pulled my hair out over the same problem. turns out it's something wrong with the polished landscapes mod for warband, but some mods seem to have it solved while others don't. it's mainly a problem with the .brf resource files reading the wrong part of the texture, because even in openbrf they look wrong. I've modded gekokujo into oblivion so i cant remember the exact file that fixes it. for a start, make two .txt files called

    flora_kinds
    99
    grass 6442469688324 5
    grass_a  0
    grass_b  0
    grass_c  0
    grass_d  0
    grass_e  0
    grass_bush 42950461452 2
    grass_bush_a  0
    grass_bush_b  0
    grass_saz 2147485222924 2
    grass_bush_c  0
    grass_bush_d  0
    grass_purple 2147484174348 2
    grass_bush_e  0
    grass_bush_f  0
    fern 4294968083456 2
    fern_a  0
    fern_b  0
    grass_steppe 6442469689352 5
    grass_yellow_a  0
    grass_yellow_b  0
    grass_yellow_c  0
    grass_yellow_d  0
    grass_yellow_e  0
    grass_bush_g 1717987707916 3
    grass_bush_g01  0
    grass_bush_g02  0
    grass_bush_g03  0
    grass_bush_h 1717987705860 3
    grass_bush_h01  0
    grass_bush_h02  0
    grass_bush_h03  0
    grass_bush_i 1717987705860 2
    grass_bush_i01  0
    grass_bush_i02  0
    grass_bush_j 1717987707916 2
    grass_bush_j01  0
    grass_bush_j02  0
    grass_bush_k 1717987705860 2
    grass_bush_k01  0
    grass_bush_k02  0
    grass_bush_l 214748627972 2
    grass_bush_l01  0
    grass_bush_l02  0
    thorn_a 214748627972 4
    thorn_a  0
    thorn_b  0
    thorn_c  0
    thorn_d  0
    basak 300647713804 1
    basak  0
    common_plant 300647713804 1
    common_plant  0
    small_plant 214748630028 3
    small_plant  0
    small_plant_b  0
    small_plant_c  0
    buddy_plant 214748367884 2
    buddy_plant  0
    buddy_plant_b  0
    yellow_flower 214748630028 2
    yellow_flower  0
    yellow_flower_b  0
    spiky_plant 214748630028 1
    spiky_plant  0
    seedy_plant 214748367884 1
    seedy_plant_a  0
    blue_flower 128849021964 1
    blue_flower  0
    big_bush 128849021964 1
    big_bush  0
    bushes02_a 128849021964 3
    bushes02_a  bo_bushes02_a
    bushes02_b  bo_bushes02_b
    bushes02_c  bo_bushes02_c
    bushes03_a 128849019908 3
    bushes03_a  0
    bushes03_b  0
    bushes03_c  0
    bushes04_a 300647713804 3
    bushes04_a  0
    bushes04_b  0
    bushes04_c  0
    bushes05_a 300647713804 3
    bushes05_a  0
    bushes05_b  0
    bushes05_c  0
    bushes06_a 300647713804 3
    bushes06_a  0
    bushes06_b  0
    bushes06_c  0
    bushes07_a 300647713804 3
    bushes07_a  bo_bushes07_a
    bushes07_b  bo_bushes07_b
    bushes07_c  0
    bushes08_a 300647713804 3
    bushes08_a  0
    bushes08_b  0
    bushes08_c  0
    bushes09_a 300647713804 3
    bushes09_a  bo_bushes09_a
    bushes09_b  bo_bushes09_b
    bushes09_c  bo_bushes09_c
    bushes10_a 300647713804 3
    bushes10_a  bo_bushes10_a
    bushes10_b  bo_bushes10_b
    bushes10_c  bo_bushes10_c
    bushes11_a 300647713804 3
    bushes11_a  0
    bushes11_b  0
    bushes11_c  0
    bushes12_a 214748630028 3
    bushes12_a  0
    bushes12_b  0
    bushes12_c  0
    aspen 300647713804 3
    tree_14_a  bo_tree_14_a
    tree_14_b  bo_tree_14_b
    tree_14_c  bo_tree_14_c
    pine_1 17184066572 2
    pine_1_a  bo_pine_1_a
    Elysian_Fields GateKeeper
    pine_1_b  bo_pine_1_b
    Elysian_Fields GateKeeper
    pine_2 17184066572 1
    pine_2_a  bo_pine_2_a
    Elysian_Fields GateKeeper
    pine_3 17184066572 1
    pine_3_a  bo_pine_3_a
    Elysian_Fields GateKeeper
    pine_4 17184066572 1
    pine_4_a  bo_pine_4_a
    Elysian_Fields GateKeeper
    pine_6 17184066572 1
    pine_6_a  bo_pine_6_a
    Elysian_Fields GateKeeper
    snowy_pine 21479034896 1
    tree_snowy_a  bo_tree_snowy_a
    Elysian_Fields GateKeeper
    snowy_pine_2 21479034896 1
    snowy_pine_2  bo_snowy_pine_2
    Elysian_Fields GateKeeper
    small_rock 17184066572 3
    tree_17_a  bo_tree_17_a
    Elysian_Fields GateKeeper
    tree_17_b  bo_tree_17_b
    Elysian_Fields GateKeeper
    tree_17_c  bo_tree_17_c
    Elysian_Fields GateKeeper
    rock_snowy 21477003280 3
    rock_snowy_a  bo_rock_snowy_a
    rock_snowy_b  bo_rock_snowy_b
    rock_snowy_c  bo_rock_snowy_c
    rock 300647713804  3
    pine_1_a  bo_pine_1_a
    pine_1_b  bo_pine_1_b
    bushes06_c  0
    rock_snowy2 21477003280 3
    tree_snowy_b  bo_tree_snowy_b
    tree_snowy_b  bo_tree_snowy_b
    tree_snowy_b  bo_tree_snowy_b
    tree_1 300647713804 2
    tree_2_a  bo_tree_2_a
    tree_2_b  bo_tree_2_b
    tree_3 21477003280 2
    tree_3_a  0
    tree_3_b  0
    bush_snowy 21477003280 2
    tree_3_a  0
    tree_3_b  0
    bush_snowy2 21477003280 2
    tree_3_a  0
    tree_3_b  0
    bush_snowy3 21479034896 2
    tree_3_a  0
    Elysian_Fields GateKeeper
    tree_3_b  0
    Elysian_Fields GateKeeper
    bush_snowy4 21479034896 2
    tree_3_a  0
    Elysian_Fields GateKeeper
    tree_3_b  0
    Elysian_Fields GateKeeper
    bush_snowy5 21477003280 2
    tree_3_a  0
    tree_3_b  0
    bush_snowy6 21479034896 2
    tree_3_a  0
    Elysian_Fields GateKeeper
    tree_3_b  0
    Elysian_Fields GateKeeper
    grass_snowy1 21477003280 1
      bushes06_a  0
    grass_snowy1b 21477003280 1
    wi_bush1  0
    grass_snowy2 21477003280 1
    wi_bush2a  0
    grass_snowy2b 21477003280 1
    wi_bush2b  0
    grass_snowy3a 21477003280 1
    wi_bush3a  0
    grass_snowy3b 21477003280 1
    wi_bush3b  0
    grass_snowy1 21477003280 1
    bushes06_b  0
    grass_snowy1b 21477003280 1
    wi_bush1  0
    grass_snowy2 21477003280 1
    wi_bush2a  0
    grass_snowy2b 21477003280 1
    wi_bush2b  0
    grass_snowy3a 21477003280 1
    wi_bush3a  0
    grass_snowy3b 21477003280 1
    wi_bush3b  0
    tree_4 17184066572 2
    tree_20_a  bo_tree_20_a
    Elysian_Fields GateKeeper
    tree_20_b  bo_tree_20_b
    Elysian_Fields GateKeeper
    tree_5 300647713804 4
    tree_5_a  bo_tree_5_a
    tree_5_b  bo_tree_5_b
    tree_5_c  bo_tree_5_c
    tree_5_d  bo_tree_5_d
    tree_6 17184066572 4
    tree_6_a  bo_tree_6_a
    Elysian_Fields GateKeeper
    tree_6_b  bo_tree_6_b
    Elysian_Fields GateKeeper
    tree_6_c  bo_tree_6_c
    Elysian_Fields GateKeeper
    tree_6_d  bo_tree_6_d
    Elysian_Fields GateKeeper
    tree_7 17184066572 3
    tree_7_a  0
    Elysian_Fields GateKeeper
    tree_7_b  0
    Elysian_Fields GateKeeper
    tree_7_c  0
    Elysian_Fields GateKeeper
    tree_8 17184066572 2
    tree_8_a  0
    Elysian_Fields GateKeeper
    tree_8_b  0
    Elysian_Fields GateKeeper
    tree_9 214748627972 3
    thorn_a  0
    thorn_b  0
    thorn_c  0
    tree_10 17184066572 3
    tree_10_a  bo_tree_10_a
    Elysian_Fields GateKeeper
    tree_10_b  bo_tree_10_b
    Elysian_Fields GateKeeper
    tree_10_c  bo_tree_10_c
    Elysian_Fields GateKeeper
    tree_11 17184066572 3
    tree_11_a  bo_tree_11_a
    Elysian_Fields GateKeeper
    tree_11_b  bo_tree_11_b
    Elysian_Fields GateKeeper
    tree_11_c  bo_tree_11_c
    Elysian_Fields GateKeeper
    tree_12 17184066572 3
    tree_12_a  bo_tree_12_a
    Elysian_Fields GateKeeper
    tree_12_b  bo_tree_12_b
    Elysian_Fields GateKeeper
    tree_12_c  bo_tree_12_c
    Elysian_Fields GateKeeper
    tree_14 300647713804 3
    tree_14_a  bo_tree_14_a
    tree_14_b  bo_tree_14_b
    tree_14_c  bo_tree_14_c
    tree_15 300647713804 3
    tree_15_a  bo_tree_15_a
    tree_15_b  bo_tree_15_b
    tree_15_b  bo_tree_15_b
    tree_16 300647713804 2
    rock_d  bo_rock_d
    rock_i  bo_rock_i
    tree_17 17184066572 4
    tree_17_a  bo_tree_17_a
    Elysian_Fields GateKeeper
    tree_17_b  bo_tree_17_b
    Elysian_Fields GateKeeper
    tree_17_c  bo_tree_17_c
    Elysian_Fields GateKeeper
    tree_17_d  bo_tree_17_d
    Elysian_Fields GateKeeper
    palm 17184071680 1
    palm_a  bo_palm_a
    Elysian_Fields GateKeeper
    tree_new_1 128849021964 2
    tree_5_a  bo_tree_5_a
    tree_5_b  bo_tree_5_b
    bush_new_1 300647713804 2
    bushes10_a  bo_bushes10_a
    bushes10_b  bo_bushes10_b
    bush_new_2 300647712776 1
    bushes06_a  0
    bush_new_3 17184066572 4
    rock_h  bo_rock_h
    Elysian_Fields GateKeeper
    rock_i  bo_rock_i
    Elysian_Fields GateKeeper
    rock_d  bo_rock_d
    Elysian_Fields GateKeeper
    rock_f  bo_rock_f
    Elysian_Fields GateKeeper
    bush_new_4 300647713804 2
    rock_d  bo_rock_d
    rock_i  bo_rock_i
    tree_new_2 17184066572 2
    tree_11_a  bo_tree_11_a
    Elysian_Fields GateKeeper
    tree_11_b  bo_tree_11_b
    Elysian_Fields GateKeeper
    tree_new_3 17184066572 2
    tree_11_b  bo_tree_11_b
    Elysian_Fields GateKeeper
    tree_11_c  bo_tree_11_c
    Elysian_Fields GateKeeper
    tree_plane 17184066572 2
    tree_16_a  bo_tree_16_a
    Elysian_Fields GateKeeper
    tree_16_b  bo_tree_16_b
    Elysian_Fields GateKeeper
    tree_19 21477003280 1
    tree_19_a  bo_tree_19_a
    beech 12889099276 2
    tree_17_a  bo_tree_17_a
    Elysian_Fields GateKeeper
    tree_17_b  bo_tree_17_b
    Elysian_Fields GateKeeper
    tall_tree 17184066572 1
    tree_f_1  bo_tree_f_1
    Elysian_Fields GateKeeper
    tree_e 17184066572 3
    tree_e_1  bo_tree_e_1
    Elysian_Fields GateKeeper
    tree_e_2  bo_tree_e_2
    Elysian_Fields GateKeeper
    tree_e_3  bo_tree_e_3
    Elysian_Fields GateKeeper
    tree_f 17184066572 3
    tree_f_1  bo_tree_f_1
    Elysian_Fields GateKeeper
    tree_f_2  bo_tree_f_2
    Elysian_Fields GateKeeper
    tree_f_3  bo_tree_f_3
    Elysian_Fields GateKeeper
    grape_vineyard 0 1
    grape_vineyard  bo_grape_vineyard
    grape_vineyard_stake 0 1
    grape_vineyard_stake  bo_grape_vineyard_stake
    wheat 17179872268 4
    wheat_a  0
    wheat_b  0
    wheat_c  0
    wheat_d  0
    valleyRock_rounded 21476933632 4
    valleyRock_rounded_1  bo_valleyRock_rounded_1
    valleyRock_rounded_2  bo_valleyRock_rounded_2
    valleyRock_rounded_3  bo_valleyRock_rounded_3
    valleyRock_rounded_4  bo_valleyRock_rounded_4
    valleyRock_flat 21476933632 6
    valleyRock_flat_1  bo_valleyRock_flat_1
    valleyRock_flat_2  bo_valleyRock_flat_2
    valleyRock_flat_3  bo_valleyRock_flat_3
    valleyRock_flat_4  bo_valleyRock_flat_4
    valleyRock_flat_5  bo_valleyRock_flat_5
    valleyRock_flat_6  bo_valleyRock_flat_6
    valleyRock_flatRounded_small 21476933632 3
    valleyRock_flatRounded_small_1  bo_valleyRock_flatRounded_small_1
    valleyRock_flatRounded_small_2  bo_valleyRock_flatRounded_small_2
    valleyRock_flatRounded_small_3  bo_valleyRock_flatRounded_small_3
    valleyRock_flatRounded_big 21476933632 2
    valleyRock_flatRounded_big_1  bo_valleyRock_flatRounded_big_1
    valleyRock_flatRounded_big_2  bo_valleyRock_flatRounded_big_2

    and ground_specs
    gray_stone 4 stone_a 4.000000 none 0.700000 0.700000 0.700000
    brown_stone 4 patch_rock 2.000000 none 0.700000 0.700000 0.700000
    turf 5 grassy_ground 2.500000 ground_earth_under_grass 0.420000 0.590000 0.170000
    steppe 7 ground_steppe 3.500000 ground_earth_under_steppe 0.850000 0.730000 0.360000
    snow 5 snow 5.200000 none 1.400000 1.400000 1.400000
    earth 7 ground_earth 3.500000 none 0.700000 0.500000 0.230000
    desert 7 ground_desert 2.500000 none 1.400000 1.200000 0.400000
    forest 5 ground_forest 4.200000 ground_forest_under_grass 0.600000 0.420000 0.280000
    pebbles 5 pebbles 4.100000 none 0.700000 0.700000 0.700000
    village 5 ground_village 7.000000 none 1.000000 0.900000 0.590000
    path 7 ground_path 6.000000 none 0.930000 0.680000 0.340000

    and input that text, then save them to gekokujo/data. if that doesn't work then it might be one of the .brfs

    @phlpp thanks for the reply, and about the warcries and voices: they are from shogun 2, but from what i've seen in other mods, creative assembly is very cooperative when it comes to giving permission for using their resources. i'll send them an email and let you know.
    Try seeing if you can get some of their gun sounds from Fall of the Samurai!
  14. OneRing2RuleThemALL

    Comments: 3.0 Released

    Harada said:
    Hi phlpp ! that's a fantastic mod ! I was dreaming of this kind of game about shengoku jidai period ^^ I've loaded the fist link in the first page and then the two updates but I don't know if I  did it correctly, it is normal that the towns and villages still have the Native names ?
    Download
    http://www.offtopicbooks.com/gekokujo/gekokujo_2.1.exe
    and
    http://www.offtopicbooks.com/gekokujo/gekokujo_2.1a_patch.zip

    Install 2.1 exe first, go to the gekokujo module folder and put those files in from the patch.
  15. OneRing2RuleThemALL

    Comments: 3.0 Released

    slayer93443 said:
    the faces on the females are messed up is there a way to fix that
    Send a picture. If it is just the body colour being different, then that is normal. Until someone makes a complex skeleton, we're not going to be able to fix those.
  16. OneRing2RuleThemALL

    Fire and Sword battle deployment?

    Never mind - Just turning on 'Advanced Formations' into module does it I think.
  17. OneRing2RuleThemALL

    Comments: 3.0 Released

    phlpp said:
    oppai said:
    hmmm,  I'm debating whether I should start a campaign or just wait for 3.0 hmmm
    Play! I have no set time for 3.0 release, for all you know you could be waiting the same amount as the time between 1.1 to 2.0

    Nuchiha said:
    Well, I had this mod back in 2012, and I got it again. It has come so far in terms of development and refinement, it's amazing. I got the mod again after uninstalling my game due to a weird glitch, so I reinstalled it. Found this mod again and I can't say I've regretted getting the mod.

    I've even started an AAR because I enjoy playing it so much. From my knowledge, is the first AAR for Gekokujo. You can find it here.
    Thanks for doing an AAR -- I love reading those even if they're not gekokujo

    Eiann said:
    Greetings!
    Eiann, thanks for enjoying the mod! A lot of your suggestions are already integrated and implemented into 3.0, so you're in for a treat. I AM adding war fans, but as weapons, not shields (multiple types -- some are just decoration, although you can do SOME damage with them, others are supposed to increase your tactics skill). I don't know if I'm going to add anything to the left hand at all, but I could change my mind. Most of the armors you suggested have already been started, at least (nothing screenshot-worthy yet, unfortunately). The chain armor you posted isn't planned, however -- it feels too Edo period, when I want it to be just before Azuchi-Momoyama (I know those armors probably existed at that time, but this is an aesthetic choice). Changes to the kunai are also incoming now that shuriken exist. There's definitely variety in polearm lengths now (as well as blade type variety), but I don't think I've gotten front rows of pikemen to kneel yet. There is already one nagamaki in 2.1 as it exists, but there are nine in 3.0 and in my humble opinion the new nagamakis are much better. There's already onnabushi as well -- they've been there as far back as 1.0.

    I'm excited to work on this new version but please, everyone remember, I'm slow as hell

    OneRing2RuleThemALL said:
    Well most things - if not everything - comes from an OSP Pack, he does not possess the ability to do that unfortunately
    :sad: Actually, only 1.0 was mostly from OSP packs -- 2.0 was when a majority of the stuff in gekokujo was modeled by me. Is this the standard perception? Should I work harder to make it known I did most of the stuff on my own?
    Yeah I only tried version 2.0 like - yesterday :razz:
  18. OneRing2RuleThemALL

    [Solved] - Unrecognized Token

    So do the other strings work? Like reg6?
  19. OneRing2RuleThemALL

    Comments: 3.0 Released

    unkowned said:
    OneRing2RuleThemALL said:
    Eiann said:
    Greetings!

    I have a a few suggestions for Gekokujo after playing through it for about a couple of weeks now. I'm liking it very much. I'm currently playing as Oda and I have majority of my 80-man army as Elite Gunners or Elite Samurai Gunners. I can't recall very well what are they called. Regardless...

    Since people have complained about the lack of usage for the shield skill, how about adding parrying daggers or war fans in place of the shields?
    You should make its shield coverage low enough for it to become near useless against ranged attacks, but of course, a few lucky blocks on ranged attacks would also be helpful.

    And also... I don't know if others share my sentiment about the very small differences in the appearance of armor. The minor differences in appearance must be praised for its attention to detail. It's just that there's no other armor other than those of the Samurai. I know it might not sound realistic, but why not add armors based on:

    -Ashigaru (aside from the current ones, how about the haci-gane protector or other chain mail armors in Japan?)
    -Ninja armor or clothing
    -Geisha or Kabuki? (for aesthetics only?)
    -Japanese sandals?

    Speaking of ninjas, you better make the kunai usable as a dagger as it was actually "designed" to be a melee weapon rather than a throwing weapon. Shurikens are the ones that are really throwing weapons. There's also a lot of types of shurikens so I guess that should add variety to the weapons.

    I'm short on time right now so I'll add other suggestions next time.

    Sorry also if I'm suggesting too much even though I don't know anything about modding. I know it's hard to make a game like this, so just treat these as suggestions rather than requests.

    Best of luck to you on this project!

    Well most things - if not everything - comes from an OSP Pack, he does not possess the ability to do that unfortunately
    Hate to correct you but a lot of things are not from an OSP pack and he made himself thus it is possible would just take time the things from the OSP packs were lower in quality then what we currently have.

    besides saying "if not everything" sounds rude the towns the castles the siege were all made from scratch keep that in mind thats A LOT of work more than armour more than weapons
    not only that next update the religion system as well as the court system will also be in place these are also from scratch (bare bones) so if i had to say only a small amount of things will be OSP packs once 3.0 is out there will also be new weapon variations as well which is also not from an OSP.

    What i mean is in v1.0 near enough everything was from OSP
    2.0 Marty replaced the OSP items with ones he made himself
    3.0 Many more new items as well as new systems in place

    Thus Marty DOES have the skill to do it but he will do it only if he wants to as for using kunai as a melee thats such a simple thing to do >_>
    Yeah I feel like a dickhead now anyway. But what I didn't specify was the armour and how he probably wouldn't have the time to make and model them if he is still only making this by himself.
    EDIT: And texture to a good quality.
    EDIT2: And code the flags for the Ashigaru armour.
  20. OneRing2RuleThemALL

    Comments: 3.0 Released

    Eiann said:
    Greetings!

    I have a a few suggestions for Gekokujo after playing through it for about a couple of weeks now. I'm liking it very much. I'm currently playing as Oda and I have majority of my 80-man army as Elite Gunners or Elite Samurai Gunners. I can't recall very well what are they called. Regardless...

    Since people have complained about the lack of usage for the shield skill, how about adding parrying daggers or war fans in place of the shields?
    You should make its shield coverage low enough for it to become near useless against ranged attacks, but of course, a few lucky blocks on ranged attacks would also be helpful.

    And also... I don't know if others share my sentiment about the very small differences in the appearance of armor. The minor differences in appearance must be praised for its attention to detail. It's just that there's no other armor other than those of the Samurai. I know it might not sound realistic, but why not add armors based on:

    -Ashigaru (aside from the current ones, how about the haci-gane protector or other chain mail armors in Japan?)
    -Ninja armor or clothing
    -Geisha or Kabuki? (for aesthetics only?)
    -Japanese sandals?

    Speaking of ninjas, you better make the kunai usable as a dagger as it was actually "designed" to be a melee weapon rather than a throwing weapon. Shurikens are the ones that are really throwing weapons. There's also a lot of types of shurikens so I guess that should add variety to the weapons.

    I'm short on time right now so I'll add other suggestions next time.

    Sorry also if I'm suggesting too much even though I don't know anything about modding. I know it's hard to make a game like this, so just treat these as suggestions rather than requests.

    Best of luck to you on this project!

    Well most things - if not everything - comes from an OSP Pack, he does not possess the ability to do that unfortunately
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