same, shield breaks and get this error
$BASE/Shaders/Sources/particle_shading.rs
---------------------------
Error compiling shader file:
"$BASE/Shaders/Sources/particle_shading.rs" (VERTEX_SHADER) with input layout: 1
particle_shading.rsh(269,2-50): warning X3206: implicit truncation of vector type
particle_shading.rsh(269,2-50): error X3017: cannot implicitly convert from 'const float3' to 'float4'