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  • Users: dejawolf
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  1. dejawolf

    mastermyr: viking master crafters toolbox

    dunno if you already knew about this, but i found it pretty interesting: http://www.vikinganswerlady.com/wood.shtml http://www.netlabs.net/~osan/Mastermyr/ImageLib.html
  2. dejawolf

    horrible histories

    dunno if you've seen this before: http://www.youtube.com/watch?v=bjYrnpLijDs its sort of like monty python, only quasi-historical.
  3. dejawolf

    making a viking mod

    hiya Agantyr, this is the Viking mod i'm creating, that i was talking about. http://www.dejawolf.com/mountblade/vikingr.rar
  4. dejawolf

    Einherjar Taktikk

    setter denne tråden opp for diskusjoner om forskjellige taktikker. først har jeg laget noen taktiske ikoner, og generelle klasser: og så litt forklaring om klassene: infantry: hovedoppgave er å ta imot angrep, så kjøp et godt skjold. spearman: samme oppgave som infantry, ta imot angrep. 2h...
  5. dejawolf

    (bug) gloves are missing fingers (v0.650)

    as the thread title says, the leather gloves are missing the fingers in the equipment screen. they look normal in the game though.
  6. dejawolf

    (bug)sound bug is still here

    when starting mount and blade from the startup screen, you still get a RGL, sound failed to initialize error message.
  7. dejawolf

    [suggestion] increase weapon speed of the shortest weapons.

    played warband today :D anyways, i found short axes and maces with lengths of 60-70 to be very hard to use. i think they should be given a weapon speed of 125-135 (depending on what works best), so you could at least look more threathening while you swing your tiny axe wildly through the air...
  8. dejawolf

    weapons that made britain

    anyone watching this stuff? its damn cool: http://www.youtube.com/watch?v=VsZnTCQptWc
  9. dejawolf

    LSP Medieval 3D Art Medieval helmet pack(updated dec.28 2012)

    right, packed this one up into one file. Updated sep 5th 2011: Download Medieval helmet pack Earendil: Updated downloadlink: https://yadi.sk/public?hash=YbM+c5lDuxJ2XV+kU2VFotU/NtDmacft8p85nOJx974= crusader helmets: Download Crusader helmets Earendil: Updated downloadlink (containst both)...
  10. dejawolf

    texturing mini tutorial.

    a mini texturing tutorial: PART 1 weathered metal surface in 3ds max, i create a new raytrace material. i put the texture i'm working with in in the diffuse, specular, and specular level slots. in the specular slot i increase the RGB level to 2.0, and for the specular level slot i...
  11. dejawolf

    OSP Dark Ages 3D Art Viking model pack(update september 2010)

    hiya all, i packed up all the viking stuff i've made so far: december 2009 update: http://www.dejawolf.com/mountblade/vikingmodelpack_des2009.rar september 2010 viking byrnie, shields, and seax for warband download: http://www.dejawolf.com/mountblade/vikingpack2.rar xenoargh further optimized...
  12. dejawolf

    klappvisier

    hiya all. model and texture for the klappvisier: http://www.dejawolf.com/mountblade/klappvisier.zip
  13. dejawolf

    weird module_game_menus bug

    i'm not sure how to fix this one yet, but i've narrowed the problem down to this code here:   (     "start_character_3",mnf_disable_all_keys,     "{s11}^^ Then, as a young adult, life changed as it always does. You became...",     "none",     [(assign, reg3, "$character_gender"),],     [      ...
  14. dejawolf

    how to: get skinned meshes from 3ds max into mount and blade

    well, after nearly a month of struggle with this ****, i've finally figured out how to create, texture, and skin meshes in 3ds max, and then get them into mount and blade. you need to download fragmotion. then with 3ds max 9, export as .FBX, and import the FBX into fragMotion. all of the...
  15. dejawolf

    texturing tutorial

    found this thing. might come in handy for some: http://vimeo.com/4976913
  16. dejawolf

    3ds max 8 smd exporter

    well, this is how far i've gotten with this. http://www.dejawolf.com/mountblade/MBexporter.rar its an smd exporter for max 8. using it is simple now. just select the mesh, and run the script. you can adjust UVs, and vertices, but not create new ones. doing so will cause corruption of the...
  17. dejawolf

    thrown skill

    is there any way to reduce the difficulty of increasing the skill in thrown?
  18. dejawolf

    mesh corruption with 3ds max 8(FIXED)

    tried a few export and import plugins for 3ds max, and i get this: so the skin modifier isn't applied correctly or something. dunno. i'm going to try and add a space on the end of the file.
  19. dejawolf

    helmethair

    hello, is there any way to swap the hair used, for a certain type of helmet? something similar to "itp_doesnt_cover_hair" but where it swaps the hair instead of hiding it.
  20. dejawolf

    viking spatha tested on various things

    this is pretty cool: http://www.youtube.com/watch?v=sQrkKmOWXxM&feature=player_embedded cuts through tatami mats like a pro samurai sword.
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