Ischenous said:
I wasn't clear but I never said cRPG sucks. Nor did I say the entire cRPG population is wrong. I'm simply saying as already pointed out it took many players from native, which it did, you can not say otherwise. I myself have played it a little, particularly went it started and it's a good idea, just not to my style. In fact thinking about it, that's more a compliment than anything, saying that it attracts such numbers. Either way please read what I put in future and don't put words in my mouth and procede to attack them.
Are you, in all seriousness, trying to explain to me that cancer was actually intended to be a compliment? That's like telling your girlfriend she is totally **** (because she is so warm and soft inside).
Turanien said:
cRPG was a very nice mod in the beginnings. It was a lot of fun...
It still is. Or so I've heard.
Turanien said:
However; I will say that cRPG has pretty much bled Native dry of players. It is, for me, literally a cancerous lump on the game. On a good evening, the server list will report up to six cRPG servers full with players.
That's nonsense. Native didn't need a mod to lose players - native is perfectly capable of doing that by itself. That was actually the reason why I coded and released cRPG in the first place. It didn't take a genius to estimate that Native wouldn't survive for much longer. Even back then, when cRPG wasn't even public, you could see players dropping the servers like flies. Oh no, not cRPG killed Native. Native simply lacked depth. I'm not talking about levelling or character progression or anything. I'm talking about easy to learn, hard to master.
Before M&B, I was a passionate Team Fortress (the difficult one with bunnyhopping) and Tribes player. Both those games had a level of complexity and competition that native can only dream of.
The only thing that could has similarities is melee combat, aka dueling. It's complex and rewarding. The rest of the game in multiplayer is very dull. There are hardly any advanced tactics needed. The hostile ex-beta community did the rest. Before there were mods, people had hateful arguments about the different gamemodes. So it didn't take long until the self proclaimed elitists pushed all the gamemodes except battle to insignificance. Which is, of all gamemodes, the one that needs the most amount of skill and the least amount of tactic and teamplay.
And up to now, over a year after release, the Native community has not yet managed to bring up a proper clan competition system - which is the only thing that could have kept it alive at that point. I know I tried to do that, it was in vain - again, that was still before cRPG was released. I also tried releasing a system that would allow players to quickly organise mixed games, as a compromise. Again- nothing.
And you know what I did then? I looked around what people wanted. What people said they consider warband lacks. Because I've seen many of my favourite games dry out, and I didn't want warband to have the same fate. And you know what many people said? They wanted a persistant online campaign, and individual chars. So that was how I said I'll code it, even when everyone told me it's not possible and I should have a look at the module system first. So I took my ideas, and mixed it with level progression, an online campaign, and lots of other stuff that I thought could give warband some depth. And holy ****, people liked it. Not only that, but I could finally do those things I wanted to do but the Native community rejected out of god knows what reasons.
A system that allows individual players to have organised fights? Yup, I've done that. A total-war like scenario where clans can fight other clans for territory? Yup, done that too. Competition? It's in there. Depth? There's dozen guides about cRPG because, you know what, it's complex.
You call the cRPG community whiny brats? There are many cRPG players voicing their complaints, no surprise considering the amount of players, but I have yet to see a concentration of sobbing kids like in this thread. Instead of sitting around, whining how Native is dying and how that evil mod next door took all the players - how about you get off your asses and start doing something for it? Because I know I have - maybe not for Native, but for Warband. So what did you do exactly - other than try to get players back by crying the loudest?