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  1. _Sebastian_

    v0.721

    Long overdue... (Sebastian) Fixed incorrect DLC requirements.
  2. _Sebastian_

    v0.720

    A small patch has been released. (Sebastian) Fixed great bascinet costs 0 gold. (Sebastian) Fixed forcing troop specific items didn’t sync to other players when using the server command. (Sebastian) Fixed several spawn point issues on “River Fort” siege map.
  3. _Sebastian_

    v0.717

    Yet another update. (Sebastian) Fixed stamina recover limit issues. (Sebastian) Start gold, tick- and score-gold bonuses are now changeable via server commands. (Sebastian) Forcing players to use troop specific items only can now also be done with a server command. (Sebastian) Stamina...
  4. _Sebastian_

    v0.700

    Hello again old friends. In preparation of an upcoming event we decided to work on another update which implements many features that never made it into a public release and to fix game breaking issues which came up after we turned off our services for the persistent online character...
  5. _Sebastian_

    Warfare Evolved | 16th Century Combat/Warfare | In Development

    Hello Community. We're happy to announce our first standalone game which is currently in pre-alpha. There's not much to show off visually yet, but nonetheless it's worth to tell you about the game concepts and it's development progression. Our development team mostly consists of M&B modders...
  6. _Sebastian_

    [WIP] MB Anti Cheat

    Introduction Hello Community. Since many game servers got infested by cheaters, I decided to write a simple yet effective server-side anti-cheat system. The anti cheat system successfully tracks hacking incidents, messages admins about those incidents and treats the cheating players...
  7. _Sebastian_

    [WIP] MB Anti Cheat

    Introduction Hello Community. Since many game servers got infested by cheaters, I decided to write a simple yet effective server-side anti-cheat system. The anti cheat system successfully tracks hacking incidents, messages admins about those incidents and treats the cheating players...
  8. _Sebastian_

    [WIP] MB Anti Cheat

    Introduction Hello Community. Since many game servers got infested by cheaters, I decided to write a simple yet effective server-side anti-cheat system. The anti cheat system successfully tracks hacking incidents, messages admins about those incidents and treats the cheating players...
  9. _Sebastian_

    OSP Code MP [WIP] MB Anti Cheat v0.8.5

    Introduction Hello Community. Since many game servers got infested by cheaters, I decided to write a simple yet effective server-side anti-cheat system. The anti cheat system successfully tracks hacking incidents, messages admins about those incidents and treats the cheating players...
  10. _Sebastian_

    OSP Kit Battle of Europe - Source Pack

    Source Pack Hello community. As promised, we're releasing all source codes and files of Battle of Europe. We're going to release the files step by step. Check out the BoE GitLab Repository with all it's source files ready to preview and download. Download additional files from ModDB...
  11. _Sebastian_

    #GAME OVER# BoE ended, but there's something else coming

    Hello community. Due to the constantly decreasing playerbase and the lack of time we can spend for any further development, we decided to shut down all mod related services. There's no real reason to keep our expenses(servers, website, web services, etc) running any longer. However the...
  12. _Sebastian_

    v0.664

    A new day needs a new update. (Sebastian) Fixed surgeon kit self-mode doesn’t work. (Sebastian) Fixed incorrect clan banner assignment. (Sebastian) The surgeon hud is now enabled when a surgeon kit is equiped, not only when wielding it. (Sebastian) Fixed firepot and grenade effects are still...
  13. _Sebastian_

    v0.659

    A new update is out. (Sebastian) Fixed wrong ladder positions on some maps. (Sebastian) Fixed clients dont replace dummy cannon props with the required cannon piece, which resulted in “two” cannons at the same position. (Sebastian) Fixed invalid mesh error caused by incorrect player banner...
  14. _Sebastian_

    v0.655

    New update incomming... (Sebastian) Faction troop bots now have a spawn limit depending on the troop type, so each faction has a unique ratio of infantry, cavalry, ranged etc. (Sebastian) Changed the way how ambient sounds are triggered, that also fixed the no ambient sound issue on custom...
  15. _Sebastian_

    v0.647

    The first part of the revival update has been released. (Sebastian) Fixed players that join local hosted servers cant use the faction troops and are forced to use the online character. (Sebastian) Added a new loading screen image. (Sebastian) Implemented a visual effect when loosing health...
  16. _Sebastian_

    Back in Business...

    Heyho Guys! Long time no see, eh? I just wanted to let you know that we lazy devs are back to work and we'll announce the upcoming revival update(the big one) very soon. As allways you guys can track the current development here...
  17. _Sebastian_

    HLSL to GLSL

    Heyho folks! Since Warband finaly supports Linux and Mac OS, it now contains GLSL shader files. So mods with unique or customized shaders also need to provide those GLSL shaders files in order to run on Linux or Mac OS. Unfortunately I haven't found any working tool to translate/convert HLSL...
  18. _Sebastian_

    v0.612

    Hotfix incoming, nothing special. (Sebastian) Fixed item spawn issues
  19. _Sebastian_

    v0.611

    Good Morning Folks, long time no see. :wink: Guess what... We've released a new update, but this time a bit bigger one. The mod no longer uses WSE and fully supports MacOS, Linux and of course the ingame Steam overlay. We ported the mod from WSE to the latest version of Warband(v1.167) without...
  20. _Sebastian_

    MOVED: Performance Issue

    This topic has been moved to The Apothecary - Technical Support. http://forums.taleworlds.com/index.php?topic=329283.0
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