Quick Question: I'm a human who is a lord on the hause on Ken Urden. There are a few female lords here. Is it possible to marry one of them? And i nthat case that lord will be added to my army of they will stay "independent"
I have a few problems nevertheless. I'm a "human" who join the Drows. I had a village and everything is fine. But, Praven, the only drow city in the map still sees me as "enemy" and I have to "try to sneak in" to be able to sell items in there.
Hire some drow villagers. As each one joins your party, the party has less negative reaction and when the total score breaks 0 the town lets you walk in. Or up persuasion skill and the bar moves as well. Either one.
I have a few problems nevertheless. I'm a "human" who join the Drows. I had a village and everything is fine. But, Praven, the only drow city in the map still sees me as "enemy" and I have to "try to sneak in" to be able to sell items in there.
Hello. I was tryng to do a personal mod. So fay I added some items and recreate the troop tree. That was rather easy. So I though in going to more complex stuff.
Is is possible to add the floris expanded functions to my mod. I'm using the module system. Can I merge them somehow with out losing my progress so far. I downloaded the Dev suite but i lack the skill to fully undestand what goes where to make them work in the module_system.
I found some small bugs.
In visenya landing when you train peasants and you must do the training fight, you spawn 50 meters away from the shore in the sea. Off course you could always walk underwater to the shore but it take a bit of time.
I like it a lot winterfell. When the camera zoom out and you see the entire complex, one think "wow I will need a 1000 man to take this". It really look very very powerfull
@hiner, Pike is amazing. good work
I am preparing for you to set scen_props for Iron Islands, it will soon be you
if you need to do what the new structure-tell
I'm in sort of a predicament. I'm trying to think of ways to do Pyke's city. I don't want to just add houses to the slope because it then looks as if the houses are built into the ground. So I'm thinking of making a couple of "levels" to put the houses on. Inspiration admitedly coming from Brytenwalda . Just thought I'd give a quick preview of my plans. Any constructive criticism or suggestions are much appreciated.
Black lines represent where the Earthen Walls will be to make the "levels". TS shows placement for a town square. Stables off to the left. Big H's represent placement for bigger vikingish houses.
Intresting, but may be this is a discution for the second vertion of the game. There are a lot of work and add a new thing now, even intresting as it is, will delay the beta too much.
i dident mean to be unrealistic ,i just thought some of those characters would be interesting companions, and anguy is a member of the brotherhood without banners wich i thought was a minor faction in this mod. hows is it realistic for him to join you when he already belongs to a faction.
I ask about it, my english is a bit poor. But I want to try to do it. If you want to help me exellent!. Anyway, is up to the team the final word about everithing, but i guess they will be happy.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.