At some point, 1.7 or maybe 1.8ish? A "bug fix" prevented companions that the player had added to their clan parties from staying in that party. Using mods you could fill parties with additional companions and designate them as scout/medic/engineer/steward. This was an incredible "unofficial"...
The Good.
It's an OOB. Awesome. When it's working properly and the kinks are worked out, it's going to allow for a huge QOL improvement in how players setup and deploy their armies.
The Bad.
We've lost granular control of how we setup and deploy groups. There is no real easy way to create a...
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