I still play Warband, I haven't played Bannerlord in months. Game has lots of ways of gaining xp for your characters, perk system just makes the game grindier.
Much better to have them actually be powerful and unique rather than yet another generic hcav for a faction. Like you say the game is filled with unit redundancy.
Not only do they have too many units for each faction but they don't even do anything interesting with the different factions. There's a lot more interesting unit types they could do that they don't, such as jinetes for Aserai or mounted crossbowmen for Vlandia.
I played around with CTT on the base factions and making Druzhinnik use 2h axes on horseback was decently effective, the reach still allows them to hit infantry and cavalry with great cleave. Also fills a niche that no other faction does.
Dunno why you're so dead set on making excuses for the terrible mod support we've recieved for Bannerlord. Skyblivion and beyond skyrim are also garbage idk why you'd mention em. Porting a crappy game into another crappy game. Just play TR for Morrowind.
Lol all those cheat mods sure are high quality man
The modding scene compared to Warband is already a joke. Game's been playable for at least two years and not a single total conversion mod is in a fully playable state, meanwhile Warband had Brytenwalda feature complete in the same timespan. Instead we get crappy cheat tier plugins like the first 6 months of a Bethesda game's launch.
Last time I played Bannerlord you could get money from your unit's upkeep by having high enough quartermaster and relevant perks, or infinite food from quartermaster.
They're working on the mobile port, please understand.
Diplomacy had been dead for ages, it was just used in loads of other mods, including Dickplomacy.
Finish your mod