Greetings!
Base model were done by Narf of Picklestink, these are just in different colours.
Screenies:
I'll put some up, here they are:
In-game screenshots:
You can download archive with models in OBJ format and textures here:
PY code:
["blacksale_salad", "Black Visored Sallet with...
Navy unintentionally touched some of the scenes in v0118 and some of them became bugged. They can cause a massive crash on all players when map auto change to those. Therefore we have no choice but to release a new version to fix this major bug as well as some balancing, map fixing and some new...
FI2 Official v0120
Wolfpack v0120
ICA (Imperial Chinese Army v0120)
Dwarven
The two other v0120 server is temporary, which means they will be gone soon.
The rest of the servers are still running v0119.
To all hosters:
We will give you a copy of v0118 so that you can update your server in advance before uploading it to Moddb so that when players grab the new version there will be servers running the latest version.
If you are one of the hosters. Please download v0118 and update your server...
This is the latest map updates by the devs of FI2, this is a must for hosters if you want to have a almost glitch free server on all maps. Arthur spend alot of time working on these and fixing them.
to install put the folder SceneObj onto Full Invasion2 server folder, if done right it will ask...
v0118 Progress Updated 17/06/2014 - Release date :Soon
Some Screenies for v0118
Takeda Cavalry
Date No Dachi Samurai:
Grey Samurai:
Bronze Knight:
White Maximian Set:
This video explains it all:
Please note that there is no longer two different versions for each release. The current release of the mod (Amber 2.0) is based on the old low-res version, as the high-res version was too big to run on any PC without crashing.
New Futuristic Soldier:
New Gondor Armor:
Black Gondor Armor:
New Uruks:
Roman Golden Armor set inspired by Ryse son of Rome
T-Rex Attacking-
Raptors searching for survivors:
now people, (Factions Overhaul Ideas (Adding new troops to existing factions)
Us Developers would like...
In warband mainmenu, you have 'Start a new game', #Multiplayer, and such, i looked into various py files and still have no clue on how to edit these names.
i know some mod like NW already disable the button 'Start a new game'. but how?
Hi all,
i heard from some people and they said that if you put all/most brf files together, (merge them into one), it will make the mod run alot faster when you are at the loading screen. is that true?
The question is;
is it better to have 100 Brf files, or 200 Brf files?
By using module system, is there a way to change warband grey smoke into NW/ WFAS red/yellow smoke?
Grey smoke is very unrealistic, i want to see those smokes u see in WFAS / NW,
anyone?
So my mod have reach the max amount of Skin, we want to have as many skins we want so certain troops can have unique sounds and make different noise.
For example French Infantry will speaks French while British speaks English, Ghost makes creepy noise etc.
any one have experience in this?
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