Swadius said:
I'm afraid I'm not following you. Are you saying that because a soldier has two arms they must utilize it via dual wielding? They seem perfectly utilized with swords, shields, polearms, and two handed weaponry.
Not perfectly IMHO, It's true that current system is working smoothly in conventional way. I believe there is better way to present combat in M&B.
My prototype would go something like this
LMB = action with primary hand (right hand)
RMB = action with secondary hand (left hand)
or may be vice vesa, but leave it like this for now.
tab a mouse button to strike with that hand
click and hold to guard with that hand
Sword&shield case:
you click LMB to attack with your sword in your right hand
You hold RMB to guard with your shield in your left hand
This is just like convensional control scheme in current m&b. No player're affected.
But in this control scheme, you can parry with your RH's sword when you see a strike coming and don't feel like wasting your shield HP.
Just hold LMB+direction to parry it just like how parry work currently.
Blocking with shield is also become directional, blocking at right direction and your shield will suffer less damage.
Wrong direction block should still save user somewhat. Either a shield save user from only 3 diretion strike but not opposite one or a shield suffer extra damage damage from opposite strike.
tab a RMB and you got a shield bash.
You can also attack while you are blocking with your shield.
Single weapon case:
LMB with main hand weapon work the same as above.
RMB represent free hand which is now not useless.
tab a RMB to punch.
hold a RMB, I would say guarding is useless with barehand. So I suggest grasping when holding mouse.
A short range attack that if reach opponent hand render its useless unless your foe kick you out or of cause smash your face with weapon in another hand ^^"
Two handed weapon case:
work pretty much like one handed weapon but also locked your other hand.
You can change your grip into staff style.
Staff/pole arm case:
LMB represent main hand action (blade side)
RMB represent off hand action (shaft side)
tab LMB will perform attack just like how it's now inflict cut or piece damage.
tab RMB to attack with shaft inflict blunt damage.
hold LMB to guard with upper part of your staff
hold RMB to guard with lower part of your staff
This should result in this long weapon can block attack from two direction at once.
Dual wielding case:
also pretty much like one handed weapon except you have two of them
both LMB and RMB function the same.
You can spam attack from both hand at once but it'll likely come from same direction which is easy to block. so arcade style spamming won't work.
or you can attack in successive sequence. If you are skill enough. Your attack should be faster and come from various direction than single weapon which will overwhelm you enemy.
parrying with two weapon may seem very confusing. Good strategy (from gameplay point of view) would be permanent block one direction with your offhand while your main hand attack and need to parry only 3 direction.
barehand case:
Go graps both of your opponent hand and kick him to death
Archery case:
Hmmmm........I don't know. didn't think that far ^^"
Swadius said:
You see you must balance priorities within the game, although the very bones of what you're saying in that comment is defensible, it is not applicable in the game or in any real life industry. Like any other industry, there is a limited amount of money, IE. a limited amount of power. Comparing it to balancing a medical budget, it's right that people think that money shouldn't be a factor in who gets a transplant and who doesn't because there isn't enough money, but the reality is that there is only enough resources for some of them.
This entire board, the King's Court and privy council, is an instrument of testing which ideas should get the green light and which ones kick the bucket. It's like a board of directors trying to balance a medical budget. Sure, they probably shouldn't be saying which people should die and which should live simply because of money, but reality is is just that.
What you're saying here is nothing short of people that say that what these directors do is wrong, it has it's place, but not where pure philosophy meets reality. The sentiment that it's not about the devs finding out which idea to put in and which to shut out but it's that each idea should have it's place being that they are not totally physically impossible doesn't not belong on this board (maybe in the Anarchronist guild, but not here).
I'm afraid I'm not following you as well. How does my "suggestion" not belong to "suggestion" forum ? And since when that suggest something because it's the way it should be is a bad reason for it ?? No matter how much you hate it and no matter how much you disagree with me but calling other people's idea "offtopic" is a bit harsh don't you think ? (and those who called other people retard just because they suggest something they hate are beyond help)
I do agree with you that, in the end, developer is the one who get green light what to implement. Unless I'm missing something, you are not one of them, are you ?