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  1. Cracka

    SP Native Minimod: Companion Export & Banner Edit (respec companions) updated 4/24

    lono175 said:
    bigtoebuddy got the menu id wrong. That is why people cannot enter the town, and the strange cheat menu may show up in the game.
    The correct process should be (I use Prophesy of Pendor 3.611 as an example):

    [list type=decimal]
    [*]First Add 2 to the number at the top of this file. So if it's 273, change it to 275.
    The number indicates the number of menus in this file.

    [*]Search for menu_camp_action.
      Add 1 to the last number in this short line. So if it is 8, change it to 9
    [*]Search for mno_action_rename_kingdom
      Paste this right before it. Be mindful of spacing so that it's even like the other strings in the same line
    [/list]
    It should look something like this:
    menu_camp_action 0 Choose_an_action: none 0 9
    mno_camp_recruit_prisoners  11 105 1 1 2270 1 1224979098644774912 2106 2 1224979098644774912 24 32 2 1224979098644774912 144115188075856176 4 0 32 2 144115188075856176 0 2133 2 144115188075856174 0 2133 2 144115188075856175 0 2133 2 144115188075856176 0 3 0 2147483848 1 504403158265495618 Recruit_some_of_your_prisoners_to_your_party.  1 2060 1 864691128455135289  .  mno_action_read_book  0  Select_a_book_to_read.  1 2060 1 864691128455135291 .  mno_action_rename_party  0  Rename_your_party.  1 900 1 1513209474796486683 .  mno_action_export_import  0  Export/import_NPCs.  1 2060 1 864691128455135505  .  mno_action_rename_kingdom  3 31 2 144115188075856725 1 542 3 432345564227567630 21 0 542 3 432345564227567630 11 360287970189639680  Rename_your_kingdom.  1 900 1 1513209474796486685  .  mno_action_rename_order  1 31 2 144115188075856730 1  Rename_your_Order.  2 2060 1 864691128455135461 2133 2 144115188075856061 -1  .  mno_action_modify_banner  2 520 3 1224979098644774912 360287970189639680 13 32 2 1224979098644774912 0  Modify_your_banner.  1 900 1 1513209474796486687  .  mno_action_retire  0  Retire_from_adventuring.  1 2060 1 864691128455135293  .  mno_camp_action_4  0  Back_to_camp_menu.  1 2060 1 864691128455135259  .
    Note that there should be two spaces in front of the green text.

    The value of red text is the menu id of the first "Export/import NPCs" menu.
    The menu id begins from 0xC00000000000000.
    Since we are going to add the menus at the bottom of the file, the menu id of the first menu should be 0xC00000000000000 + 273 = 0xC00000000000000 + 0x111 =  0xC00000000000111 = 864691128455135505.


    Then we adds two menus (4 lines) at the bottom of the file:
    menu_export_import_npcs 256 Please_choose_an_NPC,_then_press_key_C_to_view_and_export/import_this_character.^^You_choose_{reg0?{s0}:none}. none 2 2133 2 72057594037927936 144115188075856169 2322 2 0 144115188075856169 15
    mno_export_import_back  0  Go_back  3 2133 2 144115188075856169 360287970189639680 47 1 144115188075856169 2060 1 864691128455135259  .  mno_export_import_npc1  2 2120 3 1224979098644774912 360287970189640020 59 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 59 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc2  2 2120 3 1224979098644774912 360287970189640020 60 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 60 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc3  2 2120 3 1224979098644774912 360287970189640020 61 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 61 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc4  2 2120 3 1224979098644774912 360287970189640020 62 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 62 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc5  2 2120 3 1224979098644774912 360287970189640020 63 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 63 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc6  2 2120 3 1224979098644774912 360287970189640020 64 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 64 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc7  2 2120 3 1224979098644774912 360287970189640020 65 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 65 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc8  2 2120 3 1224979098644774912 360287970189640020 66 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 66 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc9  2 2120 3 1224979098644774912 360287970189640020 67 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 67 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc10  2 2120 3 1224979098644774912 360287970189640020 68 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 68 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc11  2 2120 3 1224979098644774912 360287970189640020 69 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 69 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc12  2 2120 3 1224979098644774912 360287970189640020 70 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 70 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc13  2 2120 3 1224979098644774912 360287970189640020 71 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 71 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_next  0  Next_page  1 2060 1 864691128455135506  .
    menu_export_import_npcs_2 256 Please_choose_an_NPC,_then_press_key_C_to_view_and_export/import_this_character.^^You_choose_{reg0?{s0}:none}. none 2 2133 2 72057594037927936 144115188075856169 2322 2 0 144115188075856169 14
    mno_export_import_prev  0  Previous_page  1 2060 1 864691128455135505  .  mno_export_import_npc14  2 2120 3 1224979098644774912 360287970189640020 72 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 72 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc15  2 2120 3 1224979098644774912 360287970189640020 73 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 73 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc16  2 2120 3 1224979098644774912 360287970189640020 74 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 74 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc17  2 2120 3 1224979098644774912 360287970189640020 75 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 75 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc18  2 2120 3 1224979098644774912 360287970189640020 76 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 76 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc19  2 2120 3 1224979098644774912 360287970189640020 77 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 77 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc20  2 2120 3 1224979098644774912 360287970189640020 78 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 78 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc21  2 2120 3 1224979098644774912 360287970189640020 79 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 79 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc22  2 2120 3 1224979098644774912 360287970189640020 21 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 21 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc23  2 2120 3 1224979098644774912 360287970189640020 22 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 22 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc24  2 2120 3 1224979098644774912 360287970189640020 23 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 23 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc25  2 2120 3 1224979098644774912 360287970189640020 24 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 24 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc26  2 2120 3 1224979098644774912 360287970189640020 25 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 25 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .

    The purple text is the menu id of camp menu. You can get its value at the end of "Back_to_camp_menu."
    The green text is the menu id of "Export/Import NPC " page 2, which is the last menu. The menu id should be 0xC00000000000000 + 273 + 1 = 0xC00000000000000 + 0x112 =  0xC00000000000112 = 864691128455135506.
    The red text is the menu id of "Export/Import NPC " page 1, which is 864691128455135505 as we computed before.

    The actual code I am using for Pendor 3.611:
    Code:
    menu_export_import_npcs 256 Please_choose_an_NPC,_then_press_key_C_to_view_and_export/import_this_character.^^You_choose_{reg0?{s0}:none}. none 2 2133 2 72057594037927936 144115188075856169 2322 2 0 144115188075856169 15
     mno_export_import_back  0  Go_back  3 2133 2 144115188075856169 360287970189639680 47 1 144115188075856169 2060 1 864691128455135259  .  mno_export_import_npc1  2 2120 3 1224979098644774912 360287970189640020 59 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 59 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc2  2 2120 3 1224979098644774912 360287970189640020 60 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 60 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc3  2 2120 3 1224979098644774912 360287970189640020 61 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 61 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc4  2 2120 3 1224979098644774912 360287970189640020 62 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 62 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc5  2 2120 3 1224979098644774912 360287970189640020 63 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 63 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc6  2 2120 3 1224979098644774912 360287970189640020 64 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 64 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc7  2 2120 3 1224979098644774912 360287970189640020 65 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 65 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc8  2 2120 3 1224979098644774912 360287970189640020 66 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 66 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc9  2 2120 3 1224979098644774912 360287970189640020 67 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 67 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc10  2 2120 3 1224979098644774912 360287970189640020 68 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 68 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc11  2 2120 3 1224979098644774912 360287970189640020 69 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 69 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc12  2 2120 3 1224979098644774912 360287970189640020 70 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 70 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc13  2 2120 3 1224979098644774912 360287970189640020 71 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 71 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_next  0  Next_page  1 2060 1 864691128455135506  . 
    menu_export_import_npcs_2 256 Please_choose_an_NPC,_then_press_key_C_to_view_and_export/import_this_character.^^You_choose_{reg0?{s0}:none}. none 2 2133 2 72057594037927936 144115188075856169 2322 2 0 144115188075856169 14
     mno_export_import_prev  0  Previous_page  1 2060 1 864691128455135505  .  mno_export_import_npc14  2 2120 3 1224979098644774912 360287970189640020 72 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 72 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc15  2 2120 3 1224979098644774912 360287970189640020 73 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 73 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc16  2 2120 3 1224979098644774912 360287970189640020 74 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 74 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc17  2 2120 3 1224979098644774912 360287970189640020 75 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 75 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc18  2 2120 3 1224979098644774912 360287970189640020 76 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 76 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc19  2 2120 3 1224979098644774912 360287970189640020 77 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 77 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc20  2 2120 3 1224979098644774912 360287970189640020 78 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 78 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc21  2 2120 3 1224979098644774912 360287970189640020 79 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 79 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc22  2 2120 3 1224979098644774912 360287970189640020 21 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 21 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc23  2 2120 3 1224979098644774912 360287970189640020 22 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 22 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc24  2 2120 3 1224979098644774912 360287970189640020 23 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 23 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc25  2 2120 3 1224979098644774912 360287970189640020 24 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 24 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc26  2 2120 3 1224979098644774912 360287970189640020 25 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189640020 25 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .

    You need to modify the troopID just in front of '2322' and '2133' as well. Please refer to Asphe's post below, I don't repeat it here.

    Asphe said:
    bigtoebubby said:
    In a comparison with what's different in menus.txt for 1.112 and the one for your character export, I've found what has txt has been added. Do you really need to edit quick_strings.txt and scripts.txt for this? or are those two files changed for the banner repicker?

    edit: sweet!!! ive found a temp way for it to work in 1.112 as well. it's all in menus.txt but i moved things around. will post in a sec

    WARNING: This text change is not ready-playable as you won't be able to enter towns. You can use it temporarily to export/import your companions as necessary but be sure to restore your menus.txt file to ithe original once you're done.

    Change these values for menus.txt
    First Add 2 to the number at the top of this file. So if it's 217, change it to 219

    Search for menu_camp_action
    Add 1 to the last number in this short line. So if it is 6, change it to 7

    Search for mno_action_rename_kingdom
    Paste this right before it. Be mindful of spacing so that it's even like the other strings in the same line
    mno_action_export_import  0  Export/import_NPCs.  1 2060 1 864691128455135260  . 

    It should look something like this:
    menu_camp_action 0 Choose_an_action: none 0 7
    mno_camp_recruit_prisoners  10 105 1 1 2270 1 1224979098644774912 2106 2 1224979098644774912 24 32 2 1224979098644774912 144115188075856187 4 0 32 2 144115188075856187 0 2133 2 144115188075856185 0 2133 2 144115188075856186 0 2133 2 144115188075856187 0 3 0  Recruit_some_of_your_prisoners_to_your_party.  1 2060 1 864691128455135262  .  mno_action_read_book  0  Select_a_book_to_read.  1 2060 1 864691128455135264  .  mno_action_export_import  0  Export/import_NPCs.  1 2060 1 864691128455135260  .  mno_action_rename_kingdom  1 31 2 144115188075856576 1  Rename_your_kingdom.  1 900 1 1513209474796486683  .  mno_action_modify_banner  1 31 2 144115188075856163 1  {!}Cheat:_Modify_your_banner.  1 900 1 1513209474796486684  .  mno_action_retire  0  Retire_from_adventuring.  1 2060 1 864691128455135266  .  mno_camp_action_4  0  Back_to_camp_menu.  1 2060 1 864691128455135255  .
    Blue is the first change we did
    Green is what you need to add
    Red: Replace this with "0" to unlock modifying banner (already scripted in the game via cheat menu, but now freely accessible)
    Orange: Delete this if you so desire :smile:


    Finally paste this code above the line for menu_camp_recruit_prisoners
    Code:
    menu_export_import_npcs 256 Please_choose_an_NPC,_then_press_key_C_to_view_and_export/import_this_character.^^You_choose_{reg0?{s0}:none}. none 2 2133 2 72057594037927936 144115188075856169 2322 2 0 144115188075856169 10
     mno_export_import_back  0  Go_back  3 2133 2 144115188075856169 360287970189639680 47 1 144115188075856169 2060 1 864691128455135259  .  mno_export_import_npc1  2 2120 3 1224979098644774912 360287970189639874 0 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189639874 0 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc2  2 2120 3 1224979098644774912 360287970189639874 1 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189639874 1 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc3  2 2120 3 1224979098644774912 360287970189639874 2 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189639874 2 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc4  2 2120 3 1224979098644774912 360287970189639874 3 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189639874 3 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc5  2 2120 3 1224979098644774912 360287970189639874 4 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189639874 4 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc6  2 2120 3 1224979098644774912 360287970189639874 5 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189639874 5 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc7  2 2120 3 1224979098644774912 360287970189639874 6 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189639874 6 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc8  2 2120 3 1224979098644774912 360287970189639874 7 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189639874 7 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_next  0  Next_page  1 2060 1 864691128455135261  . 
    menu_export_import_npcs_2 256 Please_choose_an_NPC,_then_press_key_C_to_view_and_export/import_this_character.^^You_choose_{reg0?{s0}:none}. none 2 2133 2 72057594037927936 144115188075856169 2322 2 0 144115188075856169 9
     mno_export_import_prev  0  Previous_page  1 2060 1 864691128455135260  .  mno_export_import_npc9  2 2120 3 1224979098644774912 360287970189639874 8 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189639874 8 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc10  2 2120 3 1224979098644774912 360287970189639874 9 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189639874 9 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc11  2 2120 3 1224979098644774912 360287970189639874 10 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189639874 10 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc12  2 2120 3 1224979098644774912 360287970189639874 11 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189639874 11 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc13  2 2120 3 1224979098644774912 360287970189639874 12 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189639874 12 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc14  2 2120 3 1224979098644774912 360287970189639874 13 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189639874 13 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc15  2 2120 3 1224979098644774912 360287970189639874 14 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189639874 14 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .  mno_export_import_npc16  2 2120 3 1224979098644774912 360287970189639874 15 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189639874 15 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .

    If someone is doing this for POP 3.51, add 154 to the npc troop ID number in the last section of code from bigtoebubby's above post.

    You have to make the changes in 3 spots.

    i) npcX (X = 1 to 16, you can increase the range to fit. POP has 20 npcs, so you might want to add npc17, npc18, npc19 and npc20)
    ii) the troopID just in front of '2322' and '2133'

    original Warband
    mno_export_import_npc1  2 2120 3 1224979098644774912 360287970189639874 0 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189639874 0 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .

    POP 3.51 version
    mno_export_import_npc1  2 2120 3 1224979098644774912 360287970189639874 154 2322 2 0 1224979098644774912  {s0}  3 2120 3 1224979098644774912 360287970189639874 154 2133 2 144115188075856169 1224979098644774912 47 1 144115188075856169  .

    npc2 => 155, npc3 => 156 and so on.

    I found this useful so I could drop back all my companion level/stats back to 1 ^-^

    PS If you're using plain Windows notepad, don't forget to turn off word-wrap before editing

    I know this thread is quite ancient, but just wanted to say thank you for this, it worked flawlessly for PoP-3.611.

    Also for anyone playing PoP-3.611, you don't have to change anything in the troop-ID code, just copy/paste Lono's code, it's spot on!

    Using Morgh's editor would be the ideal long-term solution, but alas, it's not save compatible. Lono's method got me out of a real pinch! 
  2. Cracka

    Why are Freelancer Archers garbage ?

    Yeah, that sounds doable, but I am enjoying the purist play through. I think for now I'll just embrace the mod for what it is And the Freelancers for what they are. At least the Komtur ritter and Hochmiester's seem very capable. But maybe Sigmund is just full of hot air.



  3. Cracka

    Why are Freelancer Archers garbage ?

    I remember for Native M&B, I created a custom troop class which had many different upgrade paths and access to 200+ unique items that I added, admittedly a lot stolen from popular Warband mods, And with my failure to resist temptation, they became abominations, albeit cool and sexy abominations, they were incredibly OP.


    I have since learned that I have no self-control with these things and find heavy editing usually ruins the experience, though it has been my disappointment that there are no unique end-game items in Floris. I long for a Rune weapon and Spirit horse lol. 
  4. Cracka

    Why are Freelancer Archers garbage ?

    Oh nice, I like the sound of the A7 troops, at least I can level them myself.

    About the Freelancers, I did a test and leveled up a Freelancer recruit to both max Archer and Skirmisher class- both had just 207 Proficiency with no option to upgrade further. Pretty lame for the alleged awesomeness of the Freelancers lol.
  5. Cracka

    Why are Freelancer Archers garbage ?

    I think I'll try those Virago Merc's out. I was just hoping to level my own Archer force so I have a history with my men, instead of just having a monetary bond.

    In Morgh's, the troop trees are really weird and complex. Not finding the type of troop is probably due to my own ineptitude.

    Thanks for the reply!

  6. Cracka

    Why are Freelancer Archers garbage ?

    I am currently trying to find some competent Archers to compliment my force, but can't quite tell which soldier is which, though I am slowly learning the names. I fired up Morgh's to get an idea of which mercenaries level into the Archer class, to my surprise (and horror) the top-tier "Expert...
  7. Cracka

    OSP Kit QoL Tournament Play Enhancements 1.5

    This Mod is beyond epic, I'm having so much fun with it!

    Every Mod should have this included. Thank you Windyplains and contributors, astounding work!
  8. Cracka

    Does a Companions skill get disabled once they are Knocked out ?

    Awesome, thanks all!


    I never even thought of trying to access the party screen during combat, my brain automatically decided it wouldn't work lol.
  9. Cracka

    Great Mod but there's nobody to fight!

    Oh wow, I never knew morale affected movement speeds!

    My troops typically had poor morale because I took half the loot even though I got all the kills lol.
  10. Cracka

    Does a Companions skill get disabled once they are Knocked out ?

    Oh cool, thanks for that.

    I could never quite tell as I've noticed some wild fluctuations in survivability even when my medic is still conscious, that's why I was still on the fence about it. At least I now know having a 2nd medic in the group is viable providing our assumptions are correct. I'd still like confirmation if anyone has accessed this data. 
  11. Cracka

    Great Mod but there's nobody to fight!

    Yeah, those are some good ideas, some of which will take a bit of work, something that i'll have to get back to as I'd really like to play this mod in its entirety.

    I don't want to mutate this mod that much if I can help it. It has been, so far, the most punishing mod I've ever played.

    Thanks again, and hopefully my feedback has been useful in some way.

  12. Cracka

    Does a Companions skill get disabled once they are Knocked out ?

    I'm trying to figure out whether my medic's Surgery skill is still in effect for the remainder of a battle once they have been knocked out. Oh cool the April fools Cat's are back, it even matches my topic lol. Silly question or nobody has the data on this ?
  13. Cracka

    Great Mod but there's nobody to fight!

    I don't think the problem is the amount of spawns, just the spawn densities. The lack of low-mid tier numbers makes the pacing quite slow. Of all the Theow spawns, 80% of them are no larger than 6 or 8- which means by day 20'ish you have a 20-30 strong army that can't catch them (as well as everything else) so they linger indefinitely and subsequently aren't replaced by a variation of that particular spawn.

    I'd like to remedy this by leveling Pathfinding, but again the only XP I can get is from Franks and Dena which make the whole process counter-productive. Bottom-line for me is that there's not enough low-mid tier spawns, but there seems an overkill of elite spawns in high number spawns relative to game days.

    I've gone back to PoP right now in which there is a radical difference, as you are spoiled for choice. There are so many different spawn types and ALWAYS something to fight. The main attraction for me is the games combat. I have always thought that the questing feature-sets are too primitive and unrefined to be enjoyable in M&B.

    Brytenwalda is an incredible mod, it's just the pacing and spawn balancing is way off for me.
  14. Cracka

    Great Mod but there's nobody to fight!

    Cool, thanks for the suggestions guys. I was reading about the Repolished mod here and it seemed people had some problems with it so I am just playing the base Mod. I think all it really needs is some tweaking to the spawns and it would be great, especially for people who aren't into questing.

    Seeing as though my army is only 29 strong and full of lvl 1-3 companions and base level archers, ideally I would want to fight groups of 20-35 Theow, but there just aren't any. Trying to level pathfinding so as to catch those smaller groups, but the Franks just beat me down every time lol. More importantly is that I can't keep them from zerging my army.

    I have held off recruiting high-tier troops because I'm trying to level my core troops, even then I am only lvl 8 so I can't carry them. I'll try to tinker with the existing Theow spawns and beef them up a bit.
  15. Cracka

    Great Mod but there's nobody to fight!

    Was initially blown away by the quality of this mod, it's much better than VC DLC imo, however there doesn't seem to be much going on at the 27 day mark. I got really bored travelling around without finding any armies to fight (even with ctrl+T) there is hardly any armies on the map. The only...
  16. Cracka

    Any Update?

    IknewIT said:
    neural connections


    Synaptic misfires are all part of the game.  :wink:


    But yeah, It would be swell if we could get an update from 0.97 and straight to 1.00. And disregard the  0.97-1 patch, it caused many problems for me.

    I will even volunteer to balance the entirety of the mod. It really is out of whack. Probably my only gripe about it.  :grin:


  17. Cracka

    Cant Use Native Recruitment?

    conflictsoul said:
    Cracka said:
    conflictsoul said:
    Cracka said:
    pvthoch said:
    Cracka said:
    Ehh, that sucks. Beta is broken and SVN has that crappy Lance system. Looks like I'm all out of options.


    Not happy jan material.

    is not crappy man is that everyone has the right to play their game however they want but right now they forcing that system on you by the way the lance recruitment reminds me of Byg's Grim real recruitment for medieval 2 mod Stainless Steel


    Indeed. Perhaps i should rephrase that.

    I meant that the Lance system is just not good at all for my play style. Half the fun for me is leveling up my army. It may sound silly, but I actually perform mundane tasks on the battlefield so that my army is ensured kills, just so I can hit that upgrade button and feel its awesomeness.  :wink:

    I dont think it matters if your army gets the kills, all tho not certain. but isnt the experience shared?
    Also
    I know how u feel about leveling up your army, Just feels like your growing more powerful.

    I am positive that NPC troops get their own kill XP, plus the combined party XP.


    To test it, play a battle and leave mid-tier Cavalry at the back of the army, so as not to engage in battle. They will most likely not level up because they only gain a fraction of combined party XP.


    Now reload and play that battle again. This time baby sit the cavalry and make it easy for them to get a decent amount of kills. When I do this all the Cavalry level up.


    This becomes even more evident for heroes. Since you can actually witness them leveling up in battle after a kill.

    I have no need to test this :razz:, i believe you xD --- Tho i rarely have any cavalry because i can take them out easily and feel that if u dont have a massive amount of cavalry they will just run at the middle of a horde of enemies and die instantly.


    Lol, Yeah, they can be quite useless like that. Especially since the horses die in one hit.


    I've only had luck building my entire army of Senior Knights, yet even they can die in mysterious ways.  :wink:


    I don't know about SVN, but I am seeing a lot of major balancing issues with the 0.97 beta, though the rest of the game world and context is beautifully intricate. The tournaments are so much fun, but I feel there could be more enjoyment from the combat.


    The way Cavalry are depicted here is horrendously inaccurate/unrealistic. A fully armored warhorse should have much more resilience than it's rider, but instead they have half the armor and equal HP to the rider. Add to that some dodgy game physics and weapon specifications and it's a glorious mess.

    Most Shields break after receiving one hit, this may be true if you are being whaled on by a Polehammer, or two-handed Axe, but even a single slash from a short-sword or javelin thrown by a peasant - I don't think so. 


    Other than the comical balancing, this is a fantastic mod. It just needs a bit more attention or major tweaking. *opens up editor* 




  18. Cracka

    Cant Use Native Recruitment?

    conflictsoul said:
    Cracka said:
    pvthoch said:
    Cracka said:
    Ehh, that sucks. Beta is broken and SVN has that crappy Lance system. Looks like I'm all out of options.


    Not happy jan material.

    is not crappy man is that everyone has the right to play their game however they want but right now they forcing that system on you by the way the lance recruitment reminds me of Byg's Grim real recruitment for medieval 2 mod Stainless Steel


    Indeed. Perhaps i should rephrase that.

    I meant that the Lance system is just not good at all for my play style. Half the fun for me is leveling up my army. It may sound silly, but I actually perform mundane tasks on the battlefield so that my army is ensured kills, just so I can hit that upgrade button and feel its awesomeness.  :wink:

    I dont think it matters if your army gets the kills, all tho not certain. but isnt the experience shared?
    Also
    I know how u feel about leveling up your army, Just feels like your growing more powerful.

    I am positive that NPC troops get their own kill XP, plus the combined party XP.


    To test it, play a battle and leave mid-tier Cavalry at the back of the army, so as not to engage in battle. They will most likely not level up because they only gain a fraction of combined party XP.


    Now reload and play that battle again. This time baby sit the cavalry and make it easy for them to get a decent amount of kills. When I do this all the Cavalry level up.


    This becomes even more evident for heroes. Since you can actually witness them leveling up in battle after a kill.
  19. Cracka

    Cant Use Native Recruitment?

    pvthoch said:
    Cracka said:
    Ehh, that sucks. Beta is broken and SVN has that crappy Lance system. Looks like I'm all out of options.


    Not happy jan material.

    is not crappy man is that everyone has the right to play their game however they want but right now they forcing that system on you by the way the lance recruitment reminds me of Byg's Grim real recruitment for medieval 2 mod Stainless Steel


    Indeed. Perhaps i should rephrase that.

    I meant that the Lance system is just not good at all for my play style. Half the fun for me is leveling up my army. It may sound silly, but I actually perform mundane tasks on the battlefield so that my army is ensured kills, just so I can hit that upgrade button and feel its awesomeness.  :wink:
  20. Cracka

    Cant Use Native Recruitment?

    Ehh, that sucks. Beta is broken and SVN has that crappy Lance system. Looks like I'm all out of options.


    Not happy jan material.
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