I've always been fascinated observing how the world of M&B/PoP behaves, evolves and interacts with itself outside of the player's control. Its complex enough to be dynamic and interesting but not so complex as to be overwhelming (after a learning curve, of course, but that's what Native is for ...
or at least until PoP2 is released :mrgreen:
I'm anxious to find out something about M&B II other than the fact it exists as a project, especially with regards to modability/dev support of modders.
I'm curious about how hardcore we all are 8-)
I play at:
Realistic Saving
Damage to self: Normal
Damage to friends: Normal
Blocking: Manual mouse
Battle AI: Good
Campaign AI: Good
Couching: Manual (hard)
Combat speed: Normal
Battle size: 500
Total difficulty: 190%
And, of course, Vicky is...
I'm an old time M&B veteran but a relative Pendor noob (just entered the second year of my first campaign) and I was wondering if any of the hardened old timers around here have noticed any interesting trends in the way the game tends to play out. For example, I've never played a Native campaign...
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