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  1. Dest_wastaken

    Chambers should be re-evaluated

    Pretty plebian take considering your actual mechanical skill level.
    Asking to slow overheads by 30-40% is akin to asking for an engine lock of 15 fps for a cinematic feel.
    Problem is side-swings are neutered due to how far back the preparation animation reaches.
    I presume this was done to save the casuals from the good ol' reliable side spamming double hits.
    However it just increased the skill-ceiling for side-spams not rebuke it, you can still side-spam casuals and its harder for them to learn it themselves.
    There is no need for a weapon to reach as far as it does atm, we are not trying to scratch our backs.
    Upper swings the only reliable tool 1h infantry has atm, class might as well be deleted if we are neutering upper swings too.

    tl, dr:
    Up-swing isnt too strong, its fine, side-swings are too weak.
  2. Dest_wastaken

    Algorithmic handicapping is WRONG for Online Games

    Overwatch's system involved comparing your stats on the hero you played to the players who are "better" at the specific hero.
    This "betterness" is decided by overwatch devs according to their whim, which became meaningless with every meta change.
    Which resulted in players focusing on stat padding on specific heroes instead of doing their best to win, bc this is more advantageous if you just wanna raise your mmr. This was further elevated by the reality that due to Overwatch's nature as a game, statistics are not as meaningful as other games.
    Matchmaker failed to seed games both fun or fair, this doubled with virtue-signalling balance patches has killed a great multiplayer game which could have shined for decades.

    BUT non of these factors are prelevant in Bannerlords matchmaker currently, hence me disreagarding your critique.

    Overwatch and Bannerlord are similar in the fact that Developers who dont actually play the game but look at Spreadheets and Design docs instead, and assume they grasp the nature of the game better than the players, raining down cheesy comments about the "process" and "slow steps" form their ivory towers.

    This similary does not however extend to the matchmaker.

    Thanks for Listening to my TedTalk.
  3. Dest_wastaken

    10 Reasons why ...

    very good fix, improved by 10%
    snip is taken today

    unknown.png
  4. Dest_wastaken

    Algorithmic handicapping is WRONG for Online Games

    I believe that rank should be the basis of matchmaking, not MMR.
    MMR should not exist.

    Again non-sence, match-making is either totally random or there is a MMR number.
    Some games decide to hide the number from the playerbase, some games even does rated matchmaking but even hide vague ranks.
    Or very rarely MMR is calculated as a temporary variable from scratch every time player joins the queue (from players history).

    3. It is not the logical conclusion of my argument that all of the best and worst players should be on opposite teams from each other all the time. However that should be the case at least some of the time. MMR guarantees that it practically never happens, which is an artificially anti-competitive construct.

    What evidence are you proposing that, this is not happening time to time in BL? It has been observed that if you are on a win-streak you start getting very unfavourable(according to player's current rating) games and rise really fast if you win these unfavourable seeds.

    On a side note, Competitive Overwatch Streamers has taken accounts that were "stuck" in bronze/silver over a year and rose them up to Grandmaster before.

    Finally, I have no idea if you are completely ignorant of "Game Theory" or gone mad because you studied it too much, but I would like you to define this theoritical (with mathematics not ideas) match-making system that does not include a MMR.

    What is it? a State-Machine? a Neural Network? a bird? a flying man?
  5. Dest_wastaken

    Algorithmic handicapping is WRONG for Online Games

    Prime example of mathematical clouding to spew non-sence.
    Every ELO sysem is a statistical model, every statistical model has axioms.
    Certain approaches to this modelling might create unhealty seeding match-ups.
    Non of the elements you are critisizing about Overwatch Matchmaking is applied here.
    If anything experience of the playerbase is towards personal performance having very little impact.
  6. Dest_wastaken

    Ranked fix

    Leaving in warmup
    -minus 20 Elo penalty (to avoid strategic dodging for advantage)
    -5 minute cooldown
    -> match ends instantly

    Leaving during match
    -minus 20 Elo penalty (to avoid strategic leaving for advantage)
    -counts as loss
    -5 minute cooldown
    ->match will be played till the end and has to give full elo change for everyone (to avoid strategic leaving to minimize elo change for friends/enemys)
    bEiJMQX.png

    Stacking must be restricted
    Example:
    ytUO0sE.png


    Surrender option
    -100% acceptance only
    Agree with everything except every1 should be able to DuoQ, and maybe penalty for leaving/dodging should be at least 50 points.

    Edit: Also remove family sharing in MP, come on TW if you are going to let people smurf at least make money on it.
  7. Dest_wastaken

    10 Reasons why ...

    I've noted down the issues related to match-dodging and will bring them up to relevant developers. Thank you for your patience.
    Anybody who could not predict that players would want to dodge unfavourable games should not be called a developer. Script writing errand-boy fits the definition better.
  8. Dest_wastaken

    Varyag is the worst infantry even tho he is supposed to be the best

    Considering that the Vlandian Sergeant got the Noble Great Sword as a Perk 2 weapon to compensate for a lack of bastard sword, I wonder if it'd be prudent to have the Two-handed Woodsplitter Axe (Battanian Ranger melee perk) as a Perk 2 Varyag weapon.
    Having a 2hander without movement speed upgrade will not impact skirmish games. Any compentent player will spamchoke u to death.
  9. Dest_wastaken

    Varyag is the worst infantry even tho he is supposed to be the best

    Are we just gonna ignore the general mace nerfs across the board and the buff to the Varyag longsword and both axes?

    Also armor across the board was reduced so axes are gonna be better by that fact alone too. Oh well I am lying, not all classes armor was reduced. The Varyag is the only infantry class that had its armor buffed.

    Brawny got a buff that you failed to mention by 5%. There is a buff to their shield too... And yeah Fellers extra damage was reduced by 3%, while all Melee Expert perks for other factions were reduced by 5% (from 15% - > 10%) So you deal 7% more damage than other inf now, rather than the +5% before. Also they have the best anti inf armor perk with blunt damage reduction.

    No idea where you are coming from with this. Literally everything in this patch is made to pave the way for this class to become better. Sure those changes might seem small to you, but a lot of things do, I swear this patch is a grower.

    Yes, we are ignoring it, because your changes are trivial and are not adressing the problem.
    Moving around damage numbers is not the solution to varyags problems.
    Varyag will still be the worse heavy inf in the game to chase light archers.
    Varyag will still be worse (in cost effectivity) in group hug distance 4v4 inf fights all other heavy infs and tribal warrior.

    And Speaking for the faction, Sturgian Cav will still have mules for horses bc they are "Sturgian", but they will still have the worse cav shields bc they are not "Sturgian" in that department. I'll repeat myself, Berserker is plain scam for its price. What faction is supposed to enjoy a proper 2handing class if not sturgia?

    Moving numbers around every 6 months and loading the Servers harder with more scripts every patch is not fixing anything.
  10. Dest_wastaken

    Varyag is the worst infantry even tho he is supposed to be the best

    Let's rewind the time back to like 8,9 months ago when Taleworlds decided that they will change the stats of 50% of the weapons in-game. I personally always check the weapon handling,speed and damage to see what the devs tweak on the different classes and perks.
    Before the patch:
    There was only 1 axe compared to 2 1h axes for the varyag.
    The OG axe had 94 dmg compared to current 90(The damage isn't the issue with the axe)
    And 90 or 91 speed compared to the current 87 and 88 for bad and good axes.
    Current handling in 86.

    The solution:
    Increase the swing speed of the axe that comes from the Axe Specialist perk from 88 to 90
    Increase the handling of the same axe from 86 to 88.

    There was no point in nerfing the weapon I really don't know who gave you the idea. The axe that comes from the improved armor should remain the same but the Axe Specialist axe needs handling and swing speed buff.
    Better axe is way less reliable from the improved armor axe. I actually prefer the worse axe. Making the "better" axe better would be a good start.
    There is not a single excuse in the planet for Varyag not being priced at 150. (Berseker for 130 is also just plain scam.)
    I also agree with bufffing the movement speed.
    Although I'd prefer if all movement speed from perks are removed and inf movement speed being buffed flatly.
    I'll also go ahead and say as long as guarentee kick hits stay and blunt damage is 100% penetration, weapons will never be balanced.
  11. Dest_wastaken

    EU Other Open 2v2 Groupfighting Tournament

    Team Name: Wicked Tavern Fanatics
    Roster: Perseus , Dest
    Contact: Dest
  12. Dest_wastaken

    [Beast 5] Division B -Weekly Matchups

    Mob vs WTF Sunday 20.00 CEST
  13. Dest_wastaken

    [BEAST 5] Rosters

    Player Addition

    Team Name:Wicked Tavern Fanatics
    Name of player(s):
  14. Dest_wastaken

    [BEAST 5] Rosters

    Player Addition

    Team Name: Wicked Tavern Fanatics
    Name of player(s):

  15. Dest_wastaken

    [BEAST 5] Rosters

    Player Addition

    Team Name: Wicked Tavern Fanatics
    Name of player(s):

  16. Dest_wastaken

    [Beast 5] Class restriction vote

    Clan/Team: Wicked Tavern Fanatics
    Do you want to impose a class restriction? No
    If a class restriction is imposed, which restriction do you prefer? 3
  17. Dest_wastaken

    EU Skirmish Completed NEW BEAST#5 Sign up thread

    Team Name: Wicked Tavern Fanatics
    Team Tag: WTF
    Contact 1:
    Dest Taleworlds & Steam
    Contact 2: Firates Taleworlds & Steam
    WTFBANNERyenili.jpg
  18. Dest_wastaken

    EU Skirmish Completed Bannerlord Draft Cup 3,5 - Sign Ups Open (55/56)

    Name : Dest
    Nationality : Turkish
    Main Class : cav/inf
    Steam Link : https://steamcommunity.com/id/wtfDest/
    TW ID : IDest#2117
  19. Dest_wastaken

    BEAST - Bannerlord Early Access Skirmish Tournament

    What if game breaks on May the 11th? , u do not have a set date for the grand final but set date for next tournement, this is too hasty imo
  20. Dest_wastaken

    EU Skirmish Completed Bannerlord Draft Cup 3 - Sign Ups Open (3/56)

    Name : Dest
    Nationality : Turkish
    Main Class : cav/inf
    Steam Link : https://steamcommunity.com/id/wtfDest/
    TW ID : IDest#2117
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