In Warband, the level of skill taking place in duels reached as high as Mt. Everest. Skilled players had many tools to work with to overcome their opponent, and their opponent in turn had all the tools needed to nullify their them. This produced some very exciting (and in some cases very long) duels. Fights between highly skilled duelists could be quite lengthy affairs, and each second that passed only added to the suspense. On display was high level feinting, high level blocking, brinkmanship in the form of distance and timing "jousts" where both players would swing when they *just* within weapon range of one another, and meta-gaming (i.e. baiting out a kick, when to go for the spam when you think the opponent is going to feint, when to chamber, when to hold your swing for a fraction of a second when you think your opponent is going to try and chamber you). In all, this created such a deep and complex dueling culture that Warband enjoys like no other.