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  1. Cider

    Discussion + Suggestions

    Leonion said:
    All that is doable but time consuming and there is the problem of quality.
    Randomly generated lords (with random gear, random faces, random banners, random stats, no or random household troops etc.) will be meh. You can see this in PoP random KOs (and their sometimes poorly styled and bizarre gear), and bear in mind they've polishing this feature for quite some time and only generated gear, not any other things I listed.
    It will be some pretty crazy mess. I didn't spend so much time working on lords for 0.8 with personal approach to every one of them to just spam the game with random weirdos.  :smile:

    Then lords can also be manually created, just "disabled" at the start of the game. But making a ton of new lords for all small factions would be too time-consuming.

    That is entirely fair.
  2. Cider

    Discussion + Suggestions

    Sky Warden said:
    Cider said:
    Here is a request, how about for the smaller factions like Kaikoth, Sut, Bakhal, Kuu-Lan, Cretas etc etc as you conquer more more lords of that racial and cultural type will appear to become new lords that way if say I conquer all of the Reich as Sut there will be more giant lords

    Also for this you can find new lords to give land to among your subjects if you're a king/queen.

    Dynamic amount of lords seems hard to do as I have never seen any mod that "creates" new lords on the fly. One way to do this is to simply make more noble companions of those races so you can make lords out of them. Of course this needs to be really well thought out to prevent the player from making an army of companions.

    Honestly imo only Giants and Dwarves need it as the human lords could probably have a script that changes their gear and unit types. I think unit types is already a thing that happens but they still wear the same gear. I don't know how hard this would be though.
  3. Cider

    Discussion + Suggestions

    Here is a request, how about for the smaller factions like Kaikoth, Sut, Bakhal, Kuu-Lan, Cretas etc etc as you conquer more more lords of that racial and cultural type will appear to become new lords that way if say I conquer all of the Reich as Sut there will be more giant lords

    Also for this you can find new lords to give land to among your subjects if you're a king/queen.
  4. Cider

    What is your first conquest?

    I always go after Voldeberg to free my Illica people!
  5. Cider

    Discussion + Suggestions

    I have an idea, what if instead of fighting villagers, raiding villages and caravans you have a more honorable way of telling them to go back home in order to starve a city out of supplies and resources? Also could use the telling caravans where to go as a way to divert trade to your own fiefs which can harm your opinion with other town-owning lords and cause honor lost

    A system like this could also be used to encourage bandit groups to move to another area and could build outlaw relations. A good way to handle it is you can use persuasion or bribe them but bribing them costs more depending on the size and amount of bandits in the area.
  6. Cider

    Perisno Q&A + FAQ

    1. Is the Maccavian Civil War implemented in the new version or still being worked on?

    2. How do I build my relationship with New/Old God followers? I can't find the priests that used to be in Maccan anywhere.
  7. Cider

    Perisno Factions, Lore, and Info

    Posted this in the wrong thread, my bad
  8. Cider

    Concerns About Companions in 0.8

    I think we should be able to make a guild hall of sorts for the companions and recruit them one by one so we can have a central point for them. Could even have a feature where we can send companions on missions and by supplying enough troops depends on how effective the mission is.
  9. Cider

    Discussion + Suggestions

    Not sure if this has been suggested but I would absolutely love if you could wage a rebellion against your liege. Like you have enough support and right to rule that you can effective claim you are better suited for leading the faction, it could even spawn an entire quest line.
  10. Cider

    Discussion + Suggestions

    I was thinking of an idea that could be good for a role-play, the option to burn the bodies of slain warbands and burn prisoners. Would give you different negative relation points with the faction whose troops you burn depending on if it's just the corpses or if it was prisoners. Could be a good way for religious characters who are hunting down those they see as heretics (For instance a holy paladin burning the bodies of demon worshipers and demon worshipers burning the corpses as a means of sacrifice with holy factions)
  11. Cider

    Bluewood quest problem

    No you just have to own the city, monarch or vassal.
  12. Cider

    Does this mod come with Diplomacy?

    The minister has to be a companion, a feature I still think is kinda stupid.
  13. Cider

    Discussion + Suggestions

    So I was wondering, for your own kingdom you can hire a new lord, correct? What if we tied culture into it? Say my culture is Draharan so thus when I recruit a new lord they follow the Draharan culture and recruit Draharan soldiers.
  14. Cider

    Perisno Mod Bug Reports

    zoo889 said:
    I gotta pay my slaves 13 gold every week? They're my slaves, why would they get paid?

    I tried looking in Morgh's but couldn't find anything to fix it.

    Any way to change this?

    Equipment, Romans use to pay their slaves with an allowance. Could be a standard in Perisno that slaves are given a allowance, kinda like a rule of ownership accepted by all traditions in Perisno.
  15. Cider

    Version 0.772 Released!

    Honestly I think the best option is to just remove the limitation that differs between a hero minister and a non-hero minister. Make it a choice, not a requirement.
  16. Cider

    Bluewood quest problem

    are you the member of any faction? If you don't actually own the city you won't complete the mission.
  17. Cider

    Discussion + Suggestions

    So I was thinking, what if we add in a manor building to certain cities? The manor can act like the castle of a city but instead of you owning the castle you just own a manor. It can have a new interior, be used to store items, if you managed to get a wife to run away with you she has some place to go but in exchange not only do you have to buy the manor but also pay taxes to the lord of it.

    depending on your relations with the town, lord and faction of the city you get discounts on how to purchase it.

    OR

    Make it a guildhouse system for your mercenary band. The idea is that my character can make a fortune without joining any faction through trade, fighting and enterprises but they have no where to go, no home. I could have thousands of aurums but no house? No hall for my troops to relax in? It doesn't make much sense to me.

    Another idea which can tie in with the guildhouse is establish your own trading guild that can be tied in with your enterprises and businesses. I'm not sure if it's possible with the engine but if you could find a coder who can make a system like this that would be awesome!
  18. Cider

    Discussion + Suggestions

    RedStrat said:
    1) Add please opportunity to employ Red Immortal
    2) Why maps of regions are necessary? (If you use them - they vanish)
    3) It is possible to add the button to game - to improve all? That is I gathered is admissible 100 recruits - that 100 times not to click the button - to make 1 button and all improve at once.
    4) Add please opportunity to do weapons/armour to order.
    5) Add please opportunity to agree with other fractions, without using other heroes, and simply any left messengers.
    6) Add please the button - to Move all troops to garrison / from garrison
    7) Add please opportunity to employ troops of the Blue Forest elfs
    :cool: Why Perisno's Ruins are necessary?

    When upgrading troops or moving them hit shift+click for ten, ctrl+click for all troops.
  19. Cider

    Perisno Mod Bug Reports

    The problem is they use the standard Ai so if they see you with a group of like 150 they will nope out of there.
  20. Cider

    Is Perisno too easy now?

    Rabbie86 said:
    Step 1: create character using Travelling Merchant, Paige, Squire, Forced out of Home (8 leadership for no charisma investment!) Inheritance is unimportant, dump some points into looting.
    Step 2: choose to start in khul vara
    Step 3: search the marketplace until you have a 'crushes through block' weapon (b or p, it's not about prisoners)
    Step 4: find yourself a juicy foreign invader party
    Step 5: spend 10-20 minutes circling the 70-100 man group swatting them down like flies because they're too slow to catch your courser and have zero ranged ability
    Step 6: rake in the easy XP (lvl 15+ in the first battle is pretty much a guarantee), take the hefty battle aurums and the 50 renown, fill your bag with loot to sell/equip
    - Repeat steps 4-6 until you're an unstoppable one man army, then go spend your vast fortunes on enterprises and mercs, then steamroll the map.

    I know it's cheap, but once you know how easy it is, it just feels like crippling yourself to -not- get your level up early this way :sad:

    I'd suggest throwing some big ole pikes or long spears into the foreign grunts equipment pool to add a high level of risk to taking them on so early, same goes for the wolf knights tbh, but they're not worth as much xp as invaders, so i tend only to go for them once my looting's high enough to have good wolf drop chances :grin:

    That sounds like a good start for a slave trader character but yea it kinda is a bit broken.
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