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  1. Le_Profyteur

    In Progress Scene Editor Helper box of SoundEmitter doesn't work

    In the editor, whene you place a sound emitter, i can turn on the visibility of sound entities in the visibility tab for see when i place my triggerbox/ shpere like this : since 1.8 beta the sound entity visibility doesn't work, the placement boxes or spheres are no longer displayed, so there...
  2. Le_Profyteur

    In Progress Scene Editor main map snow flowmap bugs

    Problem persists in 1.0.1 ( release )
  3. Le_Profyteur

    [CFS 2] Ligue 3 - Résultats des matchs de semaine

    De Hauteville vs LO2 - Mercredi 2 Novembre 21h00
    ok
  4. Le_Profyteur

    Resolved Scene Editor Global radiance Transfer - Global Illumination

    Update:

    the PRT file crashes all custom scenes created before 1.6.2, I have to delete the file for the scene to work.

    I also found a lot of lighting bugs on the vanilla game since the switch to 1.6.2, the solo and multiplayer scenes are impacted
  5. Le_Profyteur

    Resolved Scene Editor Global radiance Transfer - Global Illumination

    A new bug appeared with the 1.6.2 editor tools The Radiance compiute Transphere - Global Illumination is completely broken, The PRT data file crash the scenes in game, and if I want to calculate the lights again, the editor generates a really terrible rendering (black spots, inactive areas...
  6. Le_Profyteur

    Suggestions

    we must add naval battle! with warships and as a crew of sailors and gunner  :mrgreen:
  7. Le_Profyteur

    [Map] strong coastal

    other screen:

    http://i40.servimg.com/u/f40/17/00/21/71/mb111.jpg
    http://i40.servimg.com/u/f40/17/00/21/71/mb210.jpg
    http://i40.servimg.com/u/f40/17/00/21/71/mb310.jpg
    http://i40.servimg.com/u/f40/17/00/21/71/mb410.jpg
    http://i40.servimg.com/u/f40/17/00/21/71/mb511.jpg
    http://i40.servimg.com/u/f40/17/00/21/71/mb611.jpg
    http://i40.servimg.com/u/f40/17/00/21/71/mb713.jpg
    http://i40.servimg.com/u/f40/17/00/21/71/mb815.jpg
    http://i40.servimg.com/u/f40/17/00/21/71/mb910.jpg
    http://i40.servimg.com/u/f40/17/00/21/71/mb1011.jpg
    http://i40.servimg.com/u/f40/17/00/21/71/mb1110.jpg
  8. Le_Profyteur

    WB Mapping tuto (help)

    bonjour ,

    tes point de spawn ne sont pas la ou tu les veux car tu edite sur le mod edition de Napoleonic Wars,si tu veus voir si il sont bien placer, met ta map en un autre mod de jeu.

    apres le terrain qui change tout seul, c'est normal, tu edite sur une map qui change tout le temps. il faus bidouiller les fichier de code mais jai pas encors trouver

    ps: 'cest moi qui est commencer a faire le tuto  :grin:

    "Comment définir les spawns ? Comment choisir ou mettre le flag pour une map siège ?"
    -->-Pour l’équipe n°1 il faut mettre les points d’entrer de 1 a 31 et de 32 a 62.

    -Pour un siège, placer un point d’entrer a endroit ou vous voulez mettre le flag et lui attribuer le numéro 66.
    -Pour les échelles, placez votre échelle comme elle doit être en position levé et placer au pied un point d’entrer numéroter entre 100 et 110 en direction du sens ou vous voudrez quelle soit a terre.

    --> FantasyWarrior les point d'entrer ne sont pas tout a fait les meme sur les map solo et les map multi, apres je sais pas si genii3 veus mapper sur le multi ou le solo
  9. Le_Profyteur

    Napoleonic Wars: Official Scening Contest Submissions

    Template
    Name as you like it in the game credits: Romain "Profi" Racano
    Contact information (Preferably steam):  romainracano
    hotmail: [email protected]

    Information
    Scene Name: fort cotier

    Description: the map is a seat, with a strong coastal. spawn of the attacker is on a boat and it must land on the beach before taking the high
    Supported Gamemodes: siege

    Download link: http://www.mediafire.com/?7kg9al89be7oh75

    Codes as found in scenes.txt:

    scn_mp_fort_boyd mp_fort_boyd 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000043c6c94e3800a6a9a00004a77000048ee00002a52
      0
      0
    outer_terrain_beach
    Link to topic: http://forums.taleworlds.com/index.php?topic=239705.new#new

    Showcase your map

    Birds Eye-View:
    http://i40.servimg.com/u/f40/17/00/21/71/mb1810.jpg

    Others:
    http://i40.servimg.com/image_preview.php?i=49&u=17002171
    http://www.servimg.com/image_preview.php?i=46&u=17002171
    http://i40.servimg.com/u/f40/17/00/21/71/th/mb1810.jpg
    http://i40.servimg.com/u/f40/17/00/21/71/mb111.jpg
    http://i40.servimg.com/u/f40/17/00/21/71/mb210.jpg
    http://i40.servimg.com/u/f40/17/00/21/71/mb310.jpg
    http://i40.servimg.com/u/f40/17/00/21/71/mb410.jpg
    http://i40.servimg.com/u/f40/17/00/21/71/mb511.jpg
    http://i40.servimg.com/u/f40/17/00/21/71/mb611.jpg
    http://i40.servimg.com/u/f40/17/00/21/71/mb713.jpg
    http://i40.servimg.com/u/f40/17/00/21/71/mb815.jpg
    http://i40.servimg.com/u/f40/17/00/21/71/mb910.jpg
    http://i40.servimg.com/u/f40/17/00/21/71/mb1011.jpg
    http://i40.servimg.com/u/f40/17/00/21/71/mb1110.jpg
  10. Le_Profyteur

    [Map] strong coastal

    Information Scene Name: fort cotier Description: the map is a seat, with a strong coastal. spawn of the attacker is on a boat and it must land on the beach before taking the high Supported Gamemodes: siege Download link: /htt.p://www.mediafire.com/download.php?7kg9al89be7oh75 Codes as found...
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