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  1. rubik

    SP Other Skill Overhaul Mod (v0.42 released)

    Download link on Mount&Blade Nexus: http://www.nexusmods.com/mbwarband/mods/6052/ Source Code is included! I overhaul the skill system of Mount&Blade. Create a new attribute: Vitality instead of Charisma. Now 3/4 of attributes are realted to combat, they're Strength, Agility, Vitality. Only one...
  2. rubik

    OSP Code SP Perfect troop tree presentation

    Hi, I had the original idea of troop tree presentation. I draw objects one by one in presentation in early version of it. Now I improve it with my recursive and backtracking algorithm. The troop trees are generate automatically according to the the upgrade settings. All branches are arrayed...
  3. rubik

    OSP Code SP The World Map to show the exact realm of factions

    Hi,all. As the title suggests, I made this World Map to show the exact realm of factions. Updated on 18/12/2012 Add borderlines for the territory of every tow or castle, totally optional. Screenshots: Source code: Add this line of code to the top of module_presentations.py. Paste this...
  4. rubik

    OSP Code Gambling System (source code is released)

    I have implemented it in the Warband 1.142. As below: The source code is ready. NOTE: it's only for the WB 1.142 or higher version. Paste this into module_presentations.py. these into module_dialogs.py. these into module_scripts.py and these into the following place of module_game_menus.py:
  5. rubik

    Improved looting system! Especially for the amount of war booties is over 96

    As is known to all, the max inventory slots of a troop(with 10 inventory Management) is 96, so do the amount of war booties. Related code is here in module_scripts.py. It makes trp_temp_troop to loot all the defeated enemies one by one. Maybe when trp_temp_troop had looted some low-level...
  6. rubik

    OSP Code SP [WB] A presentation for viewing all items directly

    The main section is a presentation, paste this presentation into module_presentations.py. ("all_items", 0, mesh_load_window, [ (ti_on_presentation_load, [ (presentation_set_duration, 999999), (set_fixed_point_multiplier, 1000), (create_combo_label_overlay...
  7. rubik

    Command Line?

    Press left shift and ` to bring it out.  But what is it used for?
  8. rubik

    I have implemented it. HP bars on heads!

    It will be updated in the next version of my MOD: http://forums.taleworlds.com/index.php/topic,111808.0.html Sorry for including chinese characters in the following screenshot. Hell difficult! Enemies have 3 times of HP, allies have 2 times of HP.
  9. rubik

    SP Native Custom Commander v1.396 for Warband 1.165+ (source code included)

    Download link: http://mountandblade.nexusmods.com/mods/1851 Hi,everyone. I'm from china. I come here to introduce my mod.   As the title suggests, this modification will allow you (the player) to pick a hero (this includes your character of course) to control in battle so that they fare...
  10. rubik

    SP Other Custom camera patch for the Warband v1.105

    Very simple, use the patch to overwrite the mission_templates.txt in your native folder. Please backup your mission_templates.txt first. Download: http://www.mbrepository.com/file.php?id=1773 Key up: raise the camera Key down: lower the camera Key left: zoom out Key right: zoom in When any...
  11. rubik

    Better strategy AI on following and besieging for AI lords

    There is a problem about following and besieging for AI lords. When they see some weak enemy parties nearby, they will interrupt following the marshal or interrupt besieging, and chase these weak enemy parties. I have written some code to solve this problem. 1. Define...
  12. rubik

    OSP Code Combat Custom camera

    Very simple. One trigger is enough. Define this at the top of module_mission_templates.py, then add "custom_commander_camera," into any applicable mission template. custom_commander_camera = ( 0, 0, 0, [], [ (get_player_agent_no, ":player_agent"), (agent_get_look_position, pos1...
  13. rubik

    Source code of auto-loot improved and auto-sell

    Credits: fisheye: Original autoloot source code rubik:  auto-loot improved           auto-sell source code Original autoloot thread by fisheye: http://forums.taleworlds.com/index.php/topic,50883.0.html I had adjusted autoloot. Reorganized how NPCs will choose their loots, they will accord to...
  14. rubik

    [S] New MOD: Puzzle games 7 in 1 (Port to the Warband v1.102)

    Puzzle games 7 in 1, I use MB Module System to implement them.  :D Note: it is a real MOD of MB, not an independence game. Upddate on 1/4/2010 1. Port to the WB v1.102! Upddate on 15/3/2010 1. Add 78 new stages for Pentominoes, total 123 stages now! 2. The size of the map for Minesweeper can...
  15. rubik

    OSP Code Campaign Restoration of a faction

    About restoration: defeated faction can be restored once a lord of this faction get a town or castle after he switch to other factions. All lords of this faction include the king will come back, the defeated faction is restored. Source code: Paste the following into module_simple_triggers.py...
  16. rubik

    OSP Code SP [M&B] Easy regulars upgrading (it will save you mouse) update June 29, 2009

    There is a big problem about upgrading the regulars all the time that you can only upgrade them one by one. If 100  regulars can upgrade, you need to click left mouse button 100 times. I have write some code to solve the problem. Source code: At first, define slot_root_troop in...
  17. rubik

    SP Tutorial Other export/import NPCs - source code released

    Incidentally I found that when a NPC do as the commander in battles, you can export/import him/her just like the player in my MOD Custom Commander. There is some code below to implement it in a menu, no need to enter a scene any more. I just insert the menu option in the menu "camp_action"...
  18. rubik

    B Info Module System How to use some simple PYTHON functions in MNB Module System.

    For example: def set_item_difficulty():   item_difficulty = []    # create an empty list: item_difficulty   for i_item in xrange(len(items)):  # do a loop in the list items     item_difficulty.append((item_set_slot, i_item, slot_item_difficulty, get_difficulty(items[i_item][6]))) # append...
  19. rubik

    OSP Code Optimisation Autoloot improved-source Updated on 3-25, 2009

    Original autoloot thread by fisheye: http://forums.taleworlds.com/index.php/topic,50883.0.html I had adjusted autoloot. Reorganized how NPCs will choose their loots, they will accord to the performance instead of the price. source: https://www.mbrepository.com/file.php?id=1163 Now,The...
  20. rubik

    SP Native Custom Battle Expand(troop ratio bar added) update on 3/3/2009

    Custom Battle Expand, the troop ratio bar is added, the source is included. Download: http://files.filefront.com/Custom+Battletroop+ratio+drar/;13401918;/fileinfo.html Credits: Iberon - Mod Originator Kolba - port the MOD to 1.011/1.010. rubik - add the troop ratio bar Screenshots: Edit...
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