Edited my post from feeble to few. Yay autocorrects
.
But in terms of health, I do like that there is similarity in health. Being an emperor, a battle hardened veteran, aristocratic tourney monger, or peasant levy doesn’t change your likelihood of surviving a great axe to the face or arrow through vitals. There absolutely needs to be variance in HP, but not (IMO) to a mmo “game-y” level (
which I don’t think you are proposing)
Armor IS a better determination of protection than an arbitrary level. That stated armor vs damage calculations are definitely in the process of being balanced.