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  1. nuekboi

    SP - General Some perks need a rework. Every perk should provide a noticeable change and not just a tiny percentage stat boost

    considering that they've locked all interesting perks (the first time around) behind nearly unreachable skill levels, I am not exactly expecting much out of it. (said "cool" perks were mostly not even working) Also the trees are unbalanced, redundant perks are an issue, and some of the "Forced" choices were too ridiculous while we've had "no-choice" perks that had the same level of usefulness as a comatose snail...

    Considering that they have absolutely zero experience creating complex build systems (which would be required for BL with a Perk System), I think this might be the worst feature even after the game is properly finished and officially released. I do love this, having a perk system, but how they do it can either ruin the entirety of the game, or make it a million times better, so far it's really badly designed (the entirety of Character progression). So my best bet is that they'll turn it into a "meh" thing.

    Main problem right now is the insanely exponential xp spike once you get to double digit levels. They need to reduce the multipliers for both leveling up and skills so we can actually see high tier perks in action
  2. nuekboi

    SP - General Some perks need a rework. Every perk should provide a noticeable change and not just a tiny percentage stat boost

    Why does it have to be the hitpoints again for you? Just make the armor better. Arrow damage could be a separate category from cut, blunt and pierce. It could be made to work very poorly against metal armor.

    Fair enough. Whatever it takes to make armor actually matter. Right now I feel like I'm watching a hollywood movie in terms of how easy it is for arrows to **** up armored troops
  3. nuekboi

    SP - General Some perks need a rework. Every perk should provide a noticeable change and not just a tiny percentage stat boost

    Edited my post from feeble to few. Yay autocorrects :wink:.

    But in terms of health, I do like that there is similarity in health. Being an emperor, a battle hardened veteran, aristocratic tourney monger, or peasant levy doesn’t change your likelihood of surviving a great axe to the face or arrow through vitals. There absolutely needs to be variance in HP, but not (IMO) to a mmo “game-y” level (which I don’t think you are proposing)

    Armor IS a better determination of protection than an arbitrary level. That stated armor vs damage calculations are definitely in the process of being balanced.

    I get what you mean, but I think we both have different understanding of what HP means. Mount and Blade is an RPG. A more realistic one at that but still an RPG. In real life you don't have an arbitrary HP bar that represents how many times your can get stabbed in the chest without falling down. In certain tabletop RPGs like D&D your HP represents not necessarily the absolute amount of health your character has, but rather their fighting force, or how much of a beating they can take while still fighting effectively. A seasoned war vet should be able to take more of a beating and still keep on fighting vs. a literal peasant who doesn't which end of the spear to point at the enemy.

    Mind you I don't think high level troops should have god tier health. 150 health for T6 troops would represent being able to take an extra hit or two unarmored at normal difficulty, and I think that makes sense. Combine that with rebalanced armor and we should solve the issue of high tier troops getting shredded by archers
  4. nuekboi

    SP - General Some perks need a rework. Every perk should provide a noticeable change and not just a tiny percentage stat boost

    Callum has confirmed multiple times over the past feeble days that perks are in the process of being overhauled. I’m really looking forward to seeing what their next iteration of the system will look like :smile:

    +Health perks have a secondary issue in that it increases how much you have to heal in order to be battle ready (20% of hp). You don’t heal any faster for having more hp, so despite being “sturdier/healthier” it take you longer to heal from critical injuries.

    Good to hear that.

    Damn I didn't know that's how it worked. Yeah, I think health system needs a rework. Maybe not Ironflesh like Warband, but there should be some physical different between level 30 and level 5 in terms of how many hits they can take
  5. nuekboi

    SP - General Let friends drop-in during battles to possess allied AI of your singleplayer campaign

    +1 to this. I remember they had this in Total War (dont know if they still do) where you can drop in to someone's campaign battle
  6. nuekboi

    SP - General Some perks need a rework. Every perk should provide a noticeable change and not just a tiny percentage stat boost

    By and large, the perk system is pretty good (minus the fact that it doesnt work right now, but still). There are two main issues with it I have ATM 1. Too many tiny percentage stat boosts, especially early on in weapons skills. 1.5% more damage with two handed weapons is pointless as a perk...
  7. nuekboi

    Main Thread - 3.0 released!

    Is there a reason behind the incredibly slow campaign map speeds for everyone? I assume there must be some logical reason behind it but it just makes playing the mod feel like a chore which is a shame because the rest of it is really, really well made
  8. nuekboi

    What is up with the huge banners?

    Thanks! :smile:

    EDIT: AAAnd it crashes when I start a new game :sad:
  9. nuekboi

    What is up with the huge banners?

    A direct link would be more helpful if you could oblige. Or the exact name of the mod
  10. nuekboi

    What is up with the huge banners?

    Playing 3.1 for the first time and I'm finding the massive banners a tad distracting when they are used for attacking they look rather comical. Everything else in the update's fantastic though. Especially the new look for the campaign map
  11. nuekboi

    How do you make money early on?

    Another questions? Is there anyway to make the AI use actual line tactics or they always just charge mindlessly
  12. nuekboi

    How do you make money early on?

    Literally all the regular quest give pennies so how do I get myself financially going for the first few weeks?
  13. nuekboi

    Question about Freelancer

    Why do I get signed up as a knight with badass equipment even though I made my character a lowly peasant? Its a bit immersion breaking imo and I'm curious if its intentional
  14. nuekboi

    Modding Q&A [For Quick Questions and Answers]

    How can I access the models for the game's world map flora? (Like trees and bushes on the world map)
  15. nuekboi

    Modding Q&A [For Quick Questions and Answers]

    jacobhinds said:
    No, but it's advisable not to make largehuge polygons as it messes with pathfinding.

    Thank you! Now I can rest easy that the hours I spent (and several more that will be spent) aligning vertices will not be in vain. I haven't gotten to the largehuge polygon part of my map yet. Will cut them down as they come
  16. nuekboi

    Modding Q&A [For Quick Questions and Answers]

    Quick question: Am I doing something horribly wrong if my world map polygons aren't in perfect little triangles like the native map? i.e the perfectly organized triangles on the flat parts of the map. Will the flat parts of the map get all funky if the vertices are in slightly wonky locations (not perfectly aligned)

    Sorry if this sounds retarded but I had to clarify
  17. nuekboi

    Wings3D vs Blender for the beginner modder?

    BLENDER IT IS! I already started working on my world map. The controls are ass-backwards retarded and annoying but I'm getting the hang of it. I'll be getting my CGcookie membership in a week or two.

    Thanks guys!
  18. nuekboi

    Mount&Blade Cartographer | Just my own spin-off...

    Are this and Thorgrim's completely incompatible? When I loaded up the map in Thorgrim's it was all vertical and ****. Now I'm afraid to actually open it in game
  19. nuekboi

    Wings3D vs Blender for the beginner modder?

    I asked this question in the Q and A threads yesterday and received no answer so I'm asking about it here now. What modelling software should someone like me (no modelling experience, just beginning to mod) be using for modding Warband? Wings3D seems like it would be a lot easier to use and it...
  20. nuekboi

    Modding Q&A [For Quick Questions and Answers]

    Ok so I'm finally gonna start modelling stuff (well actually its just gonna be the world map for now :razz:) but I'm torn as to which modelling software I should start with. Its a choice between Blender and Wings3D.

    I have little to no modelling experience so Wings3D looks a lot simpler to use although I'm not sure if it will have all the features I will be needing (modelling, texturing, rigging and I'll eventually be doing a few custom animations)

    So, which one should I be starting with?
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