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  1. Viking Conquest: Reforged Edition - way to check village's culture?

    kalarhan said:
    Northumbria villages have a ~75% chance of angle recruits in villages

    in other words: its random
    Oh, that's sad.
    Good to know, though, thank you.
  2. Viking Conquest: Reforged Edition - way to check village's culture?

    Currently in Northhymbre and just like in Friese, villages in there give you troops from two different cultures. Is there a way to check the culture of villages without all of that recruitment hassle? Maybe there is a list of villages in module system somewhere? Because opening my savefile in...
  3. Modding Q&A [For Quick Questions and Answers]

    Does the fact that player comes from another land ever occurs somewhere else in the game besides character creation screen?
    I want to make him native to Calradia, so I was wondering what else should I check.
  4. Modding Q&A [For Quick Questions and Answers]

    Some questions here! Thanks in advance :grin:

    1. Is it possible to place several kinds of troops in one tier? I have two tier-5 units in a faction, and I want villages to give each of them randomly.

    2. If I want to lower the number of tiers in general - would it be enough to just delete entries in module_scripts? Or should I also delete entries in module_constants?

    3. How can I make companions to clash "one-on-one", not whining around about two other NPCs at once? This trick with Dranton or another minor character who cannot be recruited? And what if I just delete the second "personalityclash" entry?

    4. Disable NPC's Complaints in module_scripts works only for dislikes? What about emissaries and "likes"?
  5. Modding Q&A [For Quick Questions and Answers]

    Is it possible to change skill placements on character sheet?
    I need "Tracking" laying right after "Looting", which means I must swap it with "Trainer".
    Just swapped the numbers in "header_skills" and "ID_skills" as well as positions in "module_skills" but it's still a mess - NPCs with "Tracking" and "Trainer" have broken skill investment now - trainers are good at tracking and trackers boost my party with exp :lol:
  6. Morgh's M&B WB/WFAS Editor v1.50

    Lumos, I just thought if merchants already had pre-made faces then it is possible to get those facecodes somewhere.
    But when you check their codes in editor - it always the same default ugliness. Can't understand how it worked in the first place - still so much to poke around :lol:
    Thanks for replies!
  7. Morgh's M&B WB/WFAS Editor v1.50

    Lumos, after I've done that things went even worse.
    image.png
  8. Morgh's M&B WB/WFAS Editor v1.50

    I'm just curious - why it always changes the face of start-quest merchant? :lol:
    No matter what I edit in troops.txt - it always automatically edit his face.
    It's nothing of importance, I'm just worried that it can mess up a face of someone more major, like a monarch or companion.
  9. Diplomacy 4.3 source (.py files)

    And what about
    https://www.assembla.com/code/diplomacy/subversion/nodes
    Looks like those are your source files.
    Downloaded, compiled and then compared output txts with those in Diplomacy 4.3 module-folder - same files.
    Looks legit enough for me :smile:
  10. Diplomacy 4.3 source (.py files)

    Another one in the line for latest source files.
    That's odd, 4.3 was released a while ago, so why no updates for "py" files?
    Just want to tweak it a little bit for my liking, can't wait to play :smile:
  11. Modding Q&A [For Quick Questions and Answers]

    Is it possible to make an option of becoming a king of existing faction?
    I've found a thread with similar question, but I wasn't able to find the actual answer.
    I never saw a mod with such feature, maybe it is hard coded and can't be changed?
  12. Unkillable troops

    Specialist said:
    First: You really should use the Q&A Thread in the future. It saves forum space and keeps it uncluttered.
    Oh, sorry, didn't want to be rude, missed this thread unintentionally :oops:
    Specialist said:
    Second:
    You want to use a ti_on_agent_hit trigger
    get the troop type, if the troop type is your unkillable troop, then add on all damage taken back to the HP and re-deliver it using a blunt weapon. (Haven't made anything like this in a long time, I'll post my code if I can dig it up for you)
    Thanks, would be awesome.
  13. Unkillable troops

    I need to find a way to make standard, non-hero, troop to fall unconsciousness instead of dying - messing with unkillable flag does nothing. Couldn't find anything about this topic here - is it even possible?
  14. Persuade a king

    One of the most important features of Diplomacy is persuading a king to start a war, but I can't figure it out. With persuasion of 6 it is still impossible to start a war. So I waited for opportunity, got this message about stolen cattle and "Faction Relations" had this "Casus belli" status -...
  15. Troop Trees?

    Thanks a lot for all of your posts!
    Looking forward to powerful dragoons :wink:
  16. Troop Trees?

    Dragoons have range weapons? I know that they have 200 in "Cannons" but whenever I hire them, it is only melee versions without any means of distant combat.
  17. Troop Trees?

    Hallegra, yes, I wanted to know specifically about mercenaries.
    Playing for Condottiere, looking forward to powerful army consisting from mercenaries, because of roleplay matters.
    Do mercenary have mounted range units?
  18. Troop Trees?

    Tried this mod today and it was awesome. But I need some help - I want to know about current troop trees. Party upgrading isn't easy and cheap so It would be nice to do some planing.
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