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Archonsod said:
The addition of a 'hive of scum and villainy' for independent players would be interesting. Alternatively, simply add the option when you loot a village or town of turning it over to one of your own men rather than a faction king, which would turn the settlement into a neutral city like Zendar, or simply allow the player to lead their own faction if they can sieze the land. Either one is good.
I like the idea of adding in what you guys have suggested for a villain type character.
Azakura said:
I agree. Before 0.9 it had alot more to do with war. Now im just running around and doing all these quests. Yea, I enjoy quests here and there but these 'Deliver this letter' 'Go kill the guy hiding in "-----" village'. I want to be challenged 'Go and conquer this castle for your King or be disgraced'. Make it more battle quests then errand quests. Also I like fief development and such but make it more 'interactive' rather then 'improve' and nothing else really. Maybe make it where you can buy guards for a fief or make a better wall or guard tower and such. That would be cool.
It's kind of funny how in .89x people were complaining about there being very few quests and now that we get tons of quests, people are complaining about too many quests. I dont do a quest if I dont want to do it and if I want to do a quest I do it.