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  1. NewBie-BR

    Thorgrim's Map Editor v0.9.0 (Updated 20/06/2008)

    I have runtime c++ error, i use window 8.1, any suggestion?
  2. NewBie-BR

    Modding Q&A [For Quick Questions and Answers]

    Z.Master said:
    NewBie-BR said:
    Someones please help me change the musics of mod?
    do u want to change music in mode for which u have module system or for some without?

    I tried to change name of music in musics.txt in my mod, it work if i copy my musics files to folder music of M&B but it doesnt work when i copy that files to folder music of my mod  :sad:
  3. NewBie-BR

    Modding Q&A [For Quick Questions and Answers]

    Someones please help me change the musics of mod?
  4. NewBie-BR

    Modding Q&A [For Quick Questions and Answers]

    I need to change the music of mod, how can i do? please help
  5. NewBie-BR

    Modding Q&A [For Quick Questions and Answers]

    Caba`drin said:
    NewBie-BR said:
    I need to take all code of "Custome Comander", can you help me?
    All of Custom Commander's code is marked ## CC in its source.
    So i have to read all file? or just module file?
  6. NewBie-BR

    Modding Q&A [For Quick Questions and Answers]

    I used Tweak and that is possible. You should try but it won't work if u open Build file after use Tweak
  7. NewBie-BR

    Modding Q&A [For Quick Questions and Answers]

    Caba`drin said:
    Belendor said:
    Code:
    slot_faction_vassal_of            = 11

    Is this slot still valid? If it is, can it be used for recognizing lord parties?
    A search of the full module system turns up with nothing, hence it is commented out.

    spt_kindgom_hero value for slot_party_type for the party identifies lords parties, or just loop through the lord troops and use slot_troop_leaded_party to get their party ids


    NewBie-BR said:
    I need to find this "tf_center_justify", anyone can let me know which file have "tf_***"?
    That's a 'text flag' (tf_) and is defined in header_presentations since it modifies how text is displayed in presentations.

    I need to take all code of "Custome Comander", can you help me?
  8. NewBie-BR

    Modding Q&A [For Quick Questions and Answers]

    I need to take all code of "Custome Comander", can you help me?
  9. NewBie-BR

    Modding Q&A [For Quick Questions and Answers]

    Z.Master said:
    1. i want to add to my warband mode some place where i can recruit troops something like mercenary camp on with fire and sword. I add new parties like this

    Code:
    "training_ground_1a","Barracks",  icon_training_ground|pf_hide_defenders|pf_is_static|pf_always_visible|pf_label_medium, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(26, 77),[],100),
    but i dont know which code i need to add to module_game_menus
    i need only when i click on Barracks to enter to menu where i can recruit troops with this codes
    ("recruit_them",
          [
            (eq, reg7, 0),
            (gt, reg5, 0),
          ],
          "Recruit Archers (43 denars per man).",
          [
            (call_script, "script_village_recruit_volunteers_recruit"),
                           
            (jump_to_menu,"mnu_village"),
          ]),

          ("recruit_them",
          [
            (eq, reg7, 0),
            (gt, reg5, 0),
          ],
          "Recruit Crossbowman (103 denars per man).",
          [
            (call_script, "script_village_recruit_volunteers_recruit_1"),
                           
            (jump_to_menu,"mnu_village"),
          ]),
         
          ("recruit_them",
          [
            (eq, reg7, 0),
            (gt, reg5, 0),
          ],
          "Recruit Knights (256 denars per man).",
          [
            (call_script, "script_village_recruit_volunteers_recruit_2"),
                           
            (jump_to_menu,"mnu_village"),
          ]),
         
          ("recruit_them",
          [
            (eq, reg7, 0),
            (gt, reg5, 0),
          ],
          "Recruit Maceman (103 denars per man).",
          [
            (call_script, "script_village_recruit_volunteers_recruit_3"),
                           
            (jump_to_menu,"mnu_village"),
          ]),
    etc. i made code for every troop i have because they have different prices.

    2. can i add possibility to choose how much soldiers i can add (5 or 10 or 11..)
    3. i saw some modes in screen where u add skill points chage firearms to something else (i need to change to sling skill)

    I have some ideas. Just change "traning groud" to "barrack" and add this code to module_dialog:
    Code:
      [anyone|plyr,"member_question_2", [], "Could you draft in some troops for me?", "member_draft_question",[]],
    
      [anyone, "member_moneys", [
    	    (call_script, "script_troop_add_gold", "trp_player", 20000),
    		], "Sure why not, there is plenty in here", "do_member_view_char",[]],
    		
      [anyone, "member_draft_question", [], "So what kind of troops do you want?", "member_draft_troop",[]],
      
      [anyone|plyr,"member_draft_troop", [], "I would like some Caravan guards.", "member_draft_troop_question2",[ (assign, "$cost_draft", 100),(assign, "$draft_id", "trp_caravan_guard"),]],
      [anyone|plyr,"member_draft_troop", [], "I would like some Watchmen.", "member_draft_troop_question2",[(assign, "$cost_draft", 70), (assign, "$draft_id", "trp_watchman")]],
      [anyone|plyr,"member_draft_troop", [], "I would like some Bandit.", "member_draft_troop_question2",[(assign, "$cost_draft", 30), (assign, "$draft_id", "trp_bandit"),]],
      [anyone|plyr,"member_draft_troop", [], "I would like some Sarranid.", "member_draft_troop_question2",[(assign, "$cost_draft", 20), (assign, "$draft_id", "trp_sarranid_recruit"),]],
      [anyone|plyr,"member_draft_troop", [], "I would like some Swadian recruits.", "member_draft_troop_question2",[(assign, "$cost_draft", 20), (assign, "$draft_id", "trp_swadian_recruit"),]],
      [anyone|plyr,"member_draft_troop", [], "I would like some Veagir recruits.", "member_draft_troop_question2",[(assign, "$cost_draft", 20), (assign, "$draft_id", "trp_vaegir_recruit"),]],
      [anyone|plyr,"member_draft_troop", [], "I would like some Khergit tribesmen.", "member_draft_troop_question2",[(assign, "$cost_draft", 20), (assign, "$draft_id", "trp_khergit_tribesman"),]],
      [anyone|plyr,"member_draft_troop", [], "I would like some Nord recruits.", "member_draft_troop_question2",[(assign, "$cost_draft", 20), (assign, "$draft_id", "trp_nord_recruit"),]],
      [anyone|plyr,"member_draft_troop", [], "I would like some Rhodok tribesmen.", "member_draft_troop_question2",[(assign, "$cost_draft", 20), (assign, "$draft_id", "trp_rhodok_tribesman"),]],
      [anyone|plyr,"member_draft_troop", [], "I would like some Looters.", "member_draft_troop_question2",[(assign, "$cost_draft", 10), (assign, "$draft_id", "trp_looter"),]],
      [anyone|plyr,"member_draft_troop", [], "Never mind.", "close_window",[]],
        
      [anyone, "member_draft_troop_question2", [], "How many troops do you want?", "member_draft_troop_2",[]],
    
      [anyone|plyr,"member_draft_troop_2", [], "I would like 20.", "member_draft_troop_3",[ (assign, "$draft_num", 20)]],
      [anyone|plyr,"member_draft_troop_2", [], "I would like 19.", "member_draft_troop_3",[(assign, "$draft_num", 19)]],
      [anyone|plyr,"member_draft_troop_2", [], "I would like 18.", "member_draft_troop_3",[(assign, "$draft_num", 18)]],
      [anyone|plyr,"member_draft_troop_2", [], "I would like 17.", "member_draft_troop_3",[(assign, "$draft_num", 17)]],
      [anyone|plyr,"member_draft_troop_2", [], "I would like 16.", "member_draft_troop_3",[(assign, "$draft_num", 16)]],
      [anyone|plyr,"member_draft_troop_2", [], "I would like 15.", "member_draft_troop_3",[(assign, "$draft_num", 15)]],
      [anyone|plyr,"member_draft_troop_2", [], "I would like 14.", "member_draft_troop_3",[(assign, "$draft_num", 14)]],
      [anyone|plyr,"member_draft_troop_2", [], "I would like 13.", "member_draft_troop_3",[(assign, "$draft_num", 13)]],
      [anyone|plyr,"member_draft_troop_2", [], "I would like 12.", "member_draft_troop_3",[(assign, "$draft_num", 12)]],
      [anyone|plyr,"member_draft_troop_2", [], "I would like 11.", "member_draft_troop_3",[(assign, "$draft_num", 11)]],  
      [anyone|plyr,"member_draft_troop_2", [], "I would like 10.", "member_draft_troop_3",[ (assign, "$draft_num", 10)]],
      [anyone|plyr,"member_draft_troop_2", [], "I would like 9.", "member_draft_troop_3",[(assign, "$draft_num", 9)]],
      [anyone|plyr,"member_draft_troop_2", [], "I would like 8.", "member_draft_troop_3",[(assign, "$draft_num", 8)]],
      [anyone|plyr,"member_draft_troop_2", [], "I would like 7.", "member_draft_troop_3",[(assign, "$draft_num", 7)]],
      [anyone|plyr,"member_draft_troop_2", [], "I would like 6.", "member_draft_troop_3",[(assign, "$draft_num", 6)]],
      [anyone|plyr,"member_draft_troop_2", [], "I would like 5.", "member_draft_troop_3",[(assign, "$draft_num", 5)]],
      [anyone|plyr,"member_draft_troop_2", [], "I would like 4.", "member_draft_troop_3",[(assign, "$draft_num", 4)]],
      [anyone|plyr,"member_draft_troop_2", [], "I would like 3.", "member_draft_troop_3",[(assign, "$draft_num", 3)]],
      [anyone|plyr,"member_draft_troop_2", [], "I would like 2.", "member_draft_troop_3",[(assign, "$draft_num", 2)]],
      [anyone|plyr,"member_draft_troop_2", [], "I would like 1.", "member_draft_troop_3",[(assign, "$draft_num", 1)]],
      [anyone|plyr,"member_draft_troop_2", [], "Never mind.", "close_window",[]],
    But don't foget change member_talk to some thing belong to "the guy of training ground"  :razz:. Just a idea
  10. NewBie-BR

    Modding Q&A [For Quick Questions and Answers]

    I need to find this "tf_center_justify", anyone can let me know which file have "tf_***"?
  11. NewBie-BR

    Modding Q&A [For Quick Questions and Answers]

    Caba`drin said:
    The code will be found in presentations (to draw the bars), and mission templates (to activate the bars in missions) and might rely on some scripts (you'll have to see).
    I've found the code but some trouble too, anyway, thanks
  12. NewBie-BR

    Modding Q&A [For Quick Questions and Answers]

    Caba`drin said:
    You'll find it on the Repository, or in the Caravanserai where it has its own thread.

    Well. I've its source but i dont know how which code is Troop HP bar. And i dont know what you mean Repository and Caravanserai
  13. NewBie-BR

    Modding Q&A [For Quick Questions and Answers]

    Caba`drin said:
    NewBie-BR said:
    Please help me with "Troop's blood bar", i see that a lot of mod get it, but i don't see the tutorial anywhere. Please help me
    Troop HP bar is part of custom commander. See its source.

    Thanks, but i don't know how to get its code
  14. NewBie-BR

    Modding Q&A [For Quick Questions and Answers]

    Please help me with "Troop's blood bar", i see that a lot of mod get it, but i don't see the tutorial anywhere. Please help me
  15. NewBie-BR

    Modding Q&A [For Quick Questions and Answers]

    Some ones have the code allow make a on/off menu for code. Exam: i add Decapitating Script and some ones don't like that can disable it. Please help me.
  16. NewBie-BR

    Modding Q&A [For Quick Questions and Answers]

    hi all. I have some animations, i want to add to my mod but i dont know how, can you help me?
  17. NewBie-BR

    Nordous' Sceners Guild

    Crossbow Joe said:
    Nordous said:
    NewBie-BR said:
    Sorry if there are some question like this in this topic because there are alot of page, and you know that i can't check all with my poor English.  I want to ask that how can i add more object to my mod. That isn't like add object to the edit screen, hope you understand

    Sorry for not ansvering, I skipped your question because I don't think I can help you. But I know what you mean.

    The objects that are available in the editor are called scene props. They require unique models and scripts to code them into the game. Unfortunately I can't tell you more.

    The only thing I can add is that if you add and use your custom scene props to your mod, these very scene props will be missing if you try to put your scene in Native or any other mod.

    Guys, somebody, help him out! :smile:
    For that you need models of the new props you want, then you need the module system and add the new scene prop into scene_props.py, or just add it through the scene_props.txt file.
    There are several scene prop packs around which have done the hard work for you and you can just add them in.
    Like this one

    i'm not sure that i can do this but i will try my best, thanks for help
  18. NewBie-BR

    Modding Q&A [For Quick Questions and Answers]

    Hi all, i need a tutorial about make new animations for M&B WB, someones know?
  19. NewBie-BR

    OSP Kit Campaign Outposts! v0.8 - updated 15.07.11

    Do think about allow enemy attack player's fort?
  20. NewBie-BR

    Nordous' Sceners Guild

    Comrade Temuzu said:
    NewBie-BR said:
    Sorry if there are some question like this in this topic because there are alot of page, and you know that i can't check all with my poor English.  I want to ask that how can i add more object to my mod. That isn't like add object to the edit screen, hope you understand
    Try asking here: http://forums.taleworlds.com/index.php/topic,6575.9660.html

    @Adorno, yeah, I know, there so much one could do with swimming :lol: But gotta work with what we have.
    This is second time. No one answer my question in that topic :sad:
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