Search results for query: *

  1. Viking Conquest 2.063

    When I go into inventary and move my mouse near gear or my empty boxes where you have loot this pops up:

    SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 1:
    At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 2:
    At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 3:
    At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 540: Invalid Troop ID: -1; LINE NO: 27:
    At script: troop_get_player_relation. At script: troop_get_player_relation. At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 1:
    At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 2:
    At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 3:
    At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 540: Invalid Troop ID: -1; LINE NO: 27:
    At script: troop_get_player_relation. At script: troop_get_player_relation. At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 1:
    At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 2:
    At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 3:
    At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 540: Invalid Troop ID: -1; LINE NO: 27:
    At script: troop_get_player_relation. At script: troop_get_player_relation. At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 1:
    At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 2:
    At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 3:
    At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 540: Invalid Troop ID: -1; LINE NO: 27:
    At script: troop_get_player_relation. At script: troop_get_player_relation. At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 1:
    At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 2:
    At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 3:
    At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 540: Invalid Troop ID: -1; LINE NO: 27:
    At script: troop_get_player_relation. At script: troop_get_player_relation. At script: troop_get_player_relation. At script: troop_get_player_relation. vdt_regular discard_buffer()

    When I start as king, it does not happen, when I start sandbox it does not happen also, only as vassal
    Hi, same is here!
  2. Open Annoying Bug on the new Patch

    Is anyone here from the support team...?
  3. Open Annoying Bug on the new Patch

    On the new patch that just came out for viking conquest, whenever I play sandbox, I get spammed with:
    SCRIPT ERROR ON OPCODE 520: invalid Troop ID: -1; LINE NO: 1

    At script: troop_get_player_relation.

    At script: troop_get_player_relation.

    SCRIPT ERROR ON OPCODE 520: invalid Troop ID: -1; LINE NO: 2

    At script: troop_get_player_relation.

    At script: troop_get_player_relation.

    SCRIPT ERROR ON OPCODE 520: invalid Troop ID: -1; LINE NO: 3

    At script: troop_get_player_relation.

    At script: troop_get_player_relation.

    And it just keeps looping that.
    Same here, I got these messages when I move the pointer on some trade item in any settlement.
  4. Resolved Game Crashing on Gog

    Will let you know when I hear back from the team!
    Dear MArdA, I know it isn't up to you, but it would be great to get the fixing update before the weekend. I don't know what is the situation around the world but in my country this will be a 4 days weekend because the all Saints, you know what I mean... :wink:
  5. Resolved Game Crashing on Gog

    Hey guys i am informed that we have fixed the issue and we will send it as soon as possible. Sorry for any inconvenience!
    Thank you, checking the 'downloads' in GOG Galaxy in every 5 minutes! :smile:
  6. Resolved Game Crashing on Gog

    We both have a RTX 2060, so maybe that is related somehow...I wanna play the game :xf-cry:
    You/We will play soon, don't worry :smile: There are a lot of crashes out there, I'm sure we will get fixes soon.
  7. Resolved Game Crashing on Gog

    I posted a similar thread today. For what it's worth, I also have the game through GOG.
    Strange, the pre-release version was OK...
  8. Resolved Game Crashing on Gog

    Hello, same here!
    Summary: "This application faced a problem. We need to collect necessary files to fix this problem. Would you like to upload this files now?".
    How to Reproduce: Start the game on GOG Galaxy
    Have you used cheats and if so which: No.
    Scene Name (if related):
    Media (Screenshots & Video):
    Computer Specs:
    OS:Windows 10 Pro 64
    GPU: 2047MB NVIDIA GeForce RTX 2060 (Gigabyte)
    GPU Driver Version: 522.25
    CPU:Intel(R) Core(TM) i5-9600KF CPU @ 3.70GHz
    RAM:32
    Motherboard: Gigabyte Technology Co. Ltd. Z390 AORUS PRO-CF (U3E1)
    Storage Device 931GB Western Digital WDC WD10EZEX-08WN4A0 (SATA )

    2022-10-25_17.36.57_a65917fef29100f6c7715e243b90f5c3
  9. 2015-6 Brytenwalda Reworked pulling together the best features of BW submods +

    gdwitt said:
    I'm quite busy, but I would welcome help from any testers who can provide detailed error analysis.
    I'm focused on resolving significant game bugs now after fixing combat AI in the last patch.
    How are you?
    Hi,
    sorry for late response, I was busy too with job things in the previous weeks. Did you wrote somewhere about what details you need if someone found a bug?
  10. 2015-6 Brytenwalda Reworked pulling together the best features of BW submods +

    Hi gdwitt,
    is any news? How are you doing?
  11. 2015-6 Brytenwalda Reworked pulling together the best features of BW submods +

    Guys, some very strange thing happened with me in classic Brytenwalda (just delete my post if it is too off-topic):
    I went to the help of an East-Angle patrol against a band of Dena pirates. However, in the battlefield, somehow I found myself in cooperation with the pirates against the patrol. We won, and I saw a message, that my relation with sea riders increased from 0 to 4. Since that, the Denas not following nor escaping from me, so I feel that my game is now broken :sad:
    Did you saw something like this before?
    /srry because my English/
  12. 2015-6 Brytenwalda Reworked pulling together the best features of BW submods +

    gdwitt said:
    Another week delay. I'm sorry fans. I am now aiming for a Friday night release again.
    SE
    No problem, I will be on holiday next week  :cool:
  13. 2015-6 Brytenwalda Reworked pulling together the best features of BW submods +

    gdwitt said:
    I am aiming it to be the last for a long time.
    I am not saying it will be bugless, but everything will be there for a long campaign to establish a kingdom.
    I am focusing on battle weapon triggers tonite.
    Great, thank you, waiting for v27!
  14. 2015-6 Brytenwalda Reworked pulling together the best features of BW submods +

    gdwitt said:
    It will be the evening of April 30 at this rate.
    NP, take ur time. Do u know what release will be the final or close to final?
  15. 2015-6 Brytenwalda Reworked pulling together the best features of BW submods +

    gdwitt said:
    The next version of Reworked should be released April 29.
    If you have doable change requests, please send them to me or post in a thread.
    Gods bless you mate!
  16. 2015-6 Brytenwalda Reworked pulling together the best features of BW submods +

    slite said:
    Hi all, this looks like a great rework of Brytenwalda! I would like to ask some simple questions and I'm sorry if the answers are already in the thread but I just couldn't find them.

    I downloaded the version from Nexus, primary link doesn't work for me. Is this the latest version?
    If it's not the latest version, where do I get the 'latest patch' (I didn't see link to any patch)?
    Is the mod compatible with M&B: Warband 1.158? I installed and tried playing, seems to work with some minor bugs that I can report in the bug thread. (If it turns out the version I have is latest and it is 1.158 compatible.)

    Thank you in advance!
    Hello Mate,
    check goodies here: https://www.kirmiziperfect.com/mount-blade-warband-brytenwalda-reworked-total-conversion-mod/#version_mount_and_blade_brytenwalda_reworked
  17. Bug or error Reports for BW Reworked post here

    gdwitt said:
    Hello gamers.
    These are mostly bugs on my target list.
    1) Jewelry was just dropped in and not implemented throughout the code. Ignore it for now.
    2) Morale doesn't actually reflect the true morale. I added in code to make lack of rest decrease morale, but it bungled things up.
    I have a solution not released yet.
    3) The game has a benign bug from my adding 2 mercenaries to each tavern versus 1 in Vanilla. The 2nd mercenary could be anyone in the troops list that's not a npc. It may not be fixable. What I did was disable recruiting of these odd characters.
    4) vdt_regular discard_buffer() is something I can research. I'm glad to hear it's moving along. This one may not be quickly fixable but I'll try.
    It would help if I knew whether the issue was with the Mystic Merchant or the companion dialog. When you get a CTD bug, go to the last save and see if you can get it to repeat under slightly different circumstances. For example, attempt to avoid the MM OR give the companion something different.
    GDW

    Hi Gdwitt,
    thx for your answers and for your work. As I see, you move this project in a very good direction, so thank you again and don't stop with this!
  18. Bug or error Reports for BW Reworked post here

    I found "jewelry" at villages as a trade item. Price: 1, quantity: 0/0
  19. Bug or error Reports for BW Reworked post here

    Hello,
    I just started to play this Reworked, so sorry if my question is stupid. I met 2 guys in a tavern, names was "tutorial student 1" and "empty slot". Did I made some mistake at the installation maybe? My M&B Warband is the newest version and I used the Reworked patch.
    Thank you!
  20. [Read 1st post] Viking Conquest RE: Issues

    CeltiberoCaesar said:
    Zoltaan said:
    Hello,

    I am regularly meet crash to desktop when I starting to rest in city/camp. OS WIN10 (I dunno why is Win7 in rgl config), Video card driver updated, force_vsync = 1, postfx_dof = 0, postfx_hdr = 0

    Starting new log file.
    Version:  1.168

    -- OS: Microsoft Windows 7  (build 7600), 64-bit
    -- RAM: Available physical RAM: 1023MB/1024MB
    -- CPU: Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz (GenuineIntel)
    - L2 cache size: 256K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 4 ( Speed: ~3392MHz / ~3392MHz / ~3392MHz / ~3392MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 660 Ti
    - Texture Memory: 4095 ( Available Texture Memory: 4064 )


    Processing Ini File {
    Module_name =  Viking_Conquest2021
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  2.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.650000
    Setting armor_reduction_factor_against_cut =  0.950000
    Setting armor_reduction_factor_against_pierce =  0.650000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  2.000000
    Setting melee_damage_speed_power =  1.400000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Unrecognized Module_info directive =  give_performance_warnings . Skipping.
    Loading Module Resource  La_Grandmasters_Shaders
    Loading Module Resource  test
    Loading Module Resource  shaders
    Loading Module Resource  textures
    Loading Module Resource  vc_textures
    Loading Module Resource  vc_materials
    Loading Module Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Module Resource  vc_bodies
    Loading Module Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Module Resource  helpers
    Loading Module Resource  vc_map_objects
    Loading Module Resource  vc_map_iconchars
    Loading Module Resource  particle_meshes
    Loading Module Resource  skeletons
    Loading Module Resource  grass_meshes
    Loading Module Resource  plant_meshes
    Loading Module Resource  object_meshes
    Loading Module Resource  object_bodies
    Loading Module Resource  goods_meshes
    Loading Module Resource  item_meshes1
    Loading Module Resource  food
    Loading Module Resource  village_houses
    Loading Module Resource  village_houses_a
    Loading Module Resource  village_houses_b
    Loading Module Resource  interiors_a
    Loading Module Resource  interiors_b
    Loading Module Resource  interiors_c
    Loading Module Resource  arena
    Loading Module Resource  castle_a
    Loading Module Resource  dungeon
    Loading Module Resource  snowy_houses
    Loading Module Resource  square_keep
    Loading Module Resource  vc_pictures
    Loading Module Resource  user_interface_b
    Loading Module Resource  user_interface_c
    Loading Module Resource  user_interface_d
    Loading Module Resource  scene_encounter_spot
    Loading Module Resource  interior_thirsty_lion
    Loading Module Resource  houses1
    Loading Module Resource  wall_meshes1
    Loading Module Resource  town_houses
    Loading Module Resource  doors
    Loading Module Resource  churches
    Loading Module Resource  castle_c
    Loading Module Resource  castle_d
    Loading Module Resource  castle_e
    Loading Module Resource  castle_f
    Loading Module Resource  castle_g
    Loading Module Resource  castle_h
    Loading Module Resource  castle_i
    Loading Module Resource  viking_houses
    Loading Module Resource  town_houses_c
    Loading Module Resource  particles_2
    Loading Module Resource  prisons
    Loading Module Resource  prisons_b
    Loading Module Resource  vc_terrain_borders
    Loading Module Resource  skyboxes
    Loading Module Resource  new_skyboxes
    Loading Module Resource  object_b
    Loading Module Resource  destroy
    Loading Module Resource  vc_trees
    Loading Module Resource  grass_meshes_b
    Loading Module Resource  interiors_steppe
    Loading Module Resource  town_houses_d
    Loading Module Resource  ani_horse_mounted
    Loading Module Resource  horse_skeleton
    Loading Module Resource  instruments
    Loading Module Resource  simple_primitives
    Loading Module Resource  ani_man_walk
    Loading Module Resource  ani_death
    Loading Module Resource  ani_stand_guardsman
    Loading Module Resource  ani_human_mounted
    Loading Module Resource  ani_lady_stand
    Loading Module Resource  ani_poses
    Loading Module Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Module Resource  ani_strikes
    Loading Module Resource  ani_equip_arms
    Loading Module Resource  ani_run_p
    Loading Module Resource  ani_run_forward_left_right
    Loading Module Resource  uni_strikes3
    Loading Module Resource  ani_walk_sideways
    Loading Module Resource  ani_run_sideways
    Loading Module Resource  ani_stand
    Loading Module Resource  ani_crouch_down
    Loading Module Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Module Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Module Resource  ani_kicks
    Loading Module Resource  ani_walk_backward
    Loading Module Resource  ani_run_lookingsides
    Loading Module Resource  ani_defends
    Loading Module Resource  ani_walk_lookingsides
    Loading Module Resource  ani_jump
    Loading Module Resource  ani_wedding
    Loading Module Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Module Resource  uni_equip
    Loading Module Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Module Resource  uni_fistswing
    Loading Module Resource  uni_lord_stand
    Loading Module Resource  uni_defence
    Loading Module Resource  uni_sideways
    Loading Module Resource  dart
    Loading Module Resource  rock
    Loading Module Resource  raw_materials
    Loading Module Resource  gauntlets_new
    Loading Module Resource  bride_dress
    Loading Module Resource  ui_server_filter
    Loading Module Resource  ship
    Loading Module Resource  arabian_houses
    Loading Module Resource  object_c
    Loading Module Resource  valleyProps
    Loading Module Resource  workshops
    Loading Module Resource  barrier_primitives
    Loading Module Resource  town_houses_e
    Loading Module Resource  wb_mp_objects_a
    Loading Module Resource  vc_arcosyflechas
    Loading Module Resource  bry_banners
    Loading Module Resource  bry_banners_default
    Loading Module Resource  bry_battlebanners
    Loading Module Resource  bry_flags_vertical
    Loading Module Resource  vc_iconos
    Loading Module Resource  bry_pic_mesh
    Loading Module Resource  vc_shields
    Loading Module Resource  vc_shields_tableau
    Loading Module Resource  vc_armors_angle
    Loading Module Resource  vc_armors_briton
    Loading Module Resource  vc_armors_frisians
    Loading Module Resource  vc_armors_generic
    Loading Module Resource  vc_armors_irish
    Loading Module Resource  vc_armors_norse
    Loading Module Resource  vc_armors_picts
    Loading Module Resource  vc_armors_saxon
    Loading Module Resource  vc_clerics
    Loading Module Resource  vc_female_dresses
    Loading Module Resource  vc_shoes
    Loading Module Resource  vc_swords
    Loading Module Resource  vc_helmets
    Loading Module Resource  vc_axes
    Loading Module Resource  vc_native
    Loading Module Resource  vc_props
    Loading Module Resource  vc_props2
    Loading Module Resource  vc_props3
    Loading Module Resource  vc_props_new_houses
    Loading Module Resource  vc_sea_battle
    Loading Module Resource  vc_spears
    Loading Module Resource  dedal_anims
    Loading Module Resource  vc_hoods
    Loading Module Resource  vc_shields2
    Loading Module Resource  vc_swords2
    Loading Module Resource  vc_food
    Loading Module Resource  vc_tradeitems
    Loading Module Resource  vc_knifes
    Loading Module Resource  vc_horses
    Loading Module Resource  La_Grandmasters_map_text
    Loading Module Resource  vc_shields_basic
    Loading Module Resource  vc_work
    Loading Module Resource  vc_animals

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  46106
    Finished All...
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    1325 parties added.
    launch complete.

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Hi Zoltaan,
    I can see that you have 1Gb of RAM when the minimum is 3Gb, I'm afraid thats a problem. But from your other components I think it should be wrong (like the W7 when you said you have W10)... But those are the components the game is detecting and therefore you are running out of RAM really fast.

    Then, you posted your rgl_log, not the rgl_config, please bring it here and bring your full component list as well, It's quite weird.

    Hello,
    thank you for the fast response! So the Win7 thing was my fault, I set it in the .exe compatibility option 100 years ago and forget it, sorry for that. The 1GB is strange, because I have 8 GB. I deleted the rgl.log and in the new one I see 4 GB now (but not 8 GB), you could see behind the spoiler below.

    Starting new log file.
    Version:  1.168

    -- OS: Microsoft  (build 9200), 64-bit
    -- RAM: Available physical RAM: 4095MB/4096MB
    -- CPU: Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz (GenuineIntel)
    - L2 cache size: 256K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 4 ( Speed: ~3392MHz / ~3392MHz / ~3392MHz / ~3392MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 660 Ti
    - Texture Memory: 4095 ( Available Texture Memory: 4064 )


    Processing Ini File {
    Module_name =  Viking_Conquest2021
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  2.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.650000
    Setting armor_reduction_factor_against_cut =  0.950000
    Setting armor_reduction_factor_against_pierce =  0.650000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  2.000000
    Setting melee_damage_speed_power =  1.400000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Unrecognized Module_info directive =  give_performance_warnings . Skipping.
    Loading Module Resource  La_Grandmasters_Shaders
    Loading Module Resource  test
    Loading Module Resource  shaders
    Loading Module Resource  textures
    Loading Module Resource  vc_textures
    Loading Module Resource  vc_materials
    Loading Module Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Module Resource  vc_bodies
    Loading Module Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Module Resource  helpers
    Loading Module Resource  vc_map_objects
    Loading Module Resource  vc_map_iconchars
    Loading Module Resource  particle_meshes
    Loading Module Resource  skeletons
    Loading Module Resource  grass_meshes
    Loading Module Resource  plant_meshes
    Loading Module Resource  object_meshes
    Loading Module Resource  object_bodies
    Loading Module Resource  goods_meshes
    Loading Module Resource  item_meshes1
    Loading Module Resource  food
    Loading Module Resource  village_houses
    Loading Module Resource  village_houses_a
    Loading Module Resource  village_houses_b
    Loading Module Resource  interiors_a
    Loading Module Resource  interiors_b
    Loading Module Resource  interiors_c
    Loading Module Resource  arena
    Loading Module Resource  castle_a
    Loading Module Resource  dungeon
    Loading Module Resource  snowy_houses
    Loading Module Resource  square_keep
    Loading Module Resource  vc_pictures
    Loading Module Resource  user_interface_b
    Loading Module Resource  user_interface_c
    Loading Module Resource  user_interface_d
    Loading Module Resource  scene_encounter_spot
    Loading Module Resource  interior_thirsty_lion
    Loading Module Resource  houses1
    Loading Module Resource  wall_meshes1
    Loading Module Resource  town_houses
    Loading Module Resource  doors
    Loading Module Resource  churches
    Loading Module Resource  castle_c
    Loading Module Resource  castle_d
    Loading Module Resource  castle_e
    Loading Module Resource  castle_f
    Loading Module Resource  castle_g
    Loading Module Resource  castle_h
    Loading Module Resource  castle_i
    Loading Module Resource  viking_houses
    Loading Module Resource  town_houses_c
    Loading Module Resource  particles_2
    Loading Module Resource  prisons
    Loading Module Resource  prisons_b
    Loading Module Resource  vc_terrain_borders
    Loading Module Resource  skyboxes
    Loading Module Resource  new_skyboxes
    Loading Module Resource  object_b
    Loading Module Resource  destroy
    Loading Module Resource  vc_trees
    Loading Module Resource  grass_meshes_b
    Loading Module Resource  interiors_steppe
    Loading Module Resource  town_houses_d
    Loading Module Resource  ani_horse_mounted
    Loading Module Resource  horse_skeleton
    Loading Module Resource  instruments
    Loading Module Resource  simple_primitives
    Loading Module Resource  ani_man_walk
    Loading Module Resource  ani_death
    Loading Module Resource  ani_stand_guardsman
    Loading Module Resource  ani_human_mounted
    Loading Module Resource  ani_lady_stand
    Loading Module Resource  ani_poses
    Loading Module Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Module Resource  ani_strikes
    Loading Module Resource  ani_equip_arms
    Loading Module Resource  ani_run_p
    Loading Module Resource  ani_run_forward_left_right
    Loading Module Resource  uni_strikes3
    Loading Module Resource  ani_walk_sideways
    Loading Module Resource  ani_run_sideways
    Loading Module Resource  ani_stand
    Loading Module Resource  ani_crouch_down
    Loading Module Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Module Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Module Resource  ani_kicks
    Loading Module Resource  ani_walk_backward
    Loading Module Resource  ani_run_lookingsides
    Loading Module Resource  ani_defends
    Loading Module Resource  ani_walk_lookingsides
    Loading Module Resource  ani_jump
    Loading Module Resource  ani_wedding
    Loading Module Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Module Resource  uni_equip
    Loading Module Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Module Resource  uni_fistswing
    Loading Module Resource  uni_lord_stand
    Loading Module Resource  uni_defence
    Loading Module Resource  uni_sideways
    Loading Module Resource  dart
    Loading Module Resource  rock
    Loading Module Resource  raw_materials
    Loading Module Resource  gauntlets_new
    Loading Module Resource  bride_dress
    Loading Module Resource  ui_server_filter
    Loading Module Resource  ship
    Loading Module Resource  arabian_houses
    Loading Module Resource  object_c
    Loading Module Resource  valleyProps
    Loading Module Resource  workshops
    Loading Module Resource  barrier_primitives
    Loading Module Resource  town_houses_e
    Loading Module Resource  wb_mp_objects_a
    Loading Module Resource  vc_arcosyflechas
    Loading Module Resource  bry_banners
    Loading Module Resource  bry_banners_default
    Loading Module Resource  bry_battlebanners
    Loading Module Resource  bry_flags_vertical
    Loading Module Resource  vc_iconos
    Loading Module Resource  bry_pic_mesh
    Loading Module Resource  vc_shields
    Loading Module Resource  vc_shields_tableau
    Loading Module Resource  vc_armors_angle
    Loading Module Resource  vc_armors_briton
    Loading Module Resource  vc_armors_frisians
    Loading Module Resource  vc_armors_generic
    Loading Module Resource  vc_armors_irish
    Loading Module Resource  vc_armors_norse
    Loading Module Resource  vc_armors_picts
    Loading Module Resource  vc_armors_saxon
    Loading Module Resource  vc_clerics
    Loading Module Resource  vc_female_dresses
    Loading Module Resource  vc_shoes
    Loading Module Resource  vc_swords
    Loading Module Resource  vc_helmets
    Loading Module Resource  vc_axes
    Loading Module Resource  vc_native
    Loading Module Resource  vc_props
    Loading Module Resource  vc_props2
    Loading Module Resource  vc_props3
    Loading Module Resource  vc_props_new_houses
    Loading Module Resource  vc_sea_battle
    Loading Module Resource  vc_spears
    Loading Module Resource  dedal_anims
    Loading Module Resource  vc_hoods
    Loading Module Resource  vc_shields2
    Loading Module Resource  vc_swords2
    Loading Module Resource  vc_food
    Loading Module Resource  vc_tradeitems
    Loading Module Resource  vc_knifes
    Loading Module Resource  vc_horses
    Loading Module Resource  La_Grandmasters_map_text
    Loading Module Resource  vc_shields_basic
    Loading Module Resource  vc_work
    Loading Module Resource  vc_animals

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  45036
    Finished All...
Back
Top Bottom