When I go into inventary and move my mouse near gear or my empty boxes where you have loot this pops up:
SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 1:
At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 2:
At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 3:
At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 540: Invalid Troop ID: -1; LINE NO: 27:
At script: troop_get_player_relation. At script: troop_get_player_relation. At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 1:
At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 2:
At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 3:
At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 540: Invalid Troop ID: -1; LINE NO: 27:
At script: troop_get_player_relation. At script: troop_get_player_relation. At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 1:
At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 2:
At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 3:
At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 540: Invalid Troop ID: -1; LINE NO: 27:
At script: troop_get_player_relation. At script: troop_get_player_relation. At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 1:
At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 2:
At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 3:
At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 540: Invalid Troop ID: -1; LINE NO: 27:
At script: troop_get_player_relation. At script: troop_get_player_relation. At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 1:
At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 2:
At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 3:
At script: troop_get_player_relation. At script: troop_get_player_relation. SCRIPT ERROR ON OPCODE 540: Invalid Troop ID: -1; LINE NO: 27:
At script: troop_get_player_relation. At script: troop_get_player_relation. At script: troop_get_player_relation. At script: troop_get_player_relation. vdt_regular discard_buffer()
When I start as king, it does not happen, when I start sandbox it does not happen also, only as vassal
On the new patch that just came out for viking conquest, whenever I play sandbox, I get spammed with:
SCRIPT ERROR ON OPCODE 520: invalid Troop ID: -1; LINE NO: 1
At script: troop_get_player_relation.
At script: troop_get_player_relation.
SCRIPT ERROR ON OPCODE 520: invalid Troop ID: -1; LINE NO: 2
At script: troop_get_player_relation.
At script: troop_get_player_relation.
SCRIPT ERROR ON OPCODE 520: invalid Troop ID: -1; LINE NO: 3
Dear MArdA, I know it isn't up to you, but it would be great to get the fixing update before the weekend. I don't know what is the situation around the world but in my country this will be a 4 days weekend because the all Saints, you know what I mean...
Hello, same here! Summary: "This application faced a problem. We need to collect necessary files to fix this problem. Would you like to upload this files now?". How to Reproduce: Start the game on GOG Galaxy Have you used cheats and if so which: No. Scene Name (if related): Media (Screenshots & Video): Computer Specs:
OS:Windows 10 Pro 64
GPU: 2047MB NVIDIA GeForce RTX 2060 (Gigabyte)
GPU Driver Version: 522.25
CPU:Intel(R) Core(TM) i5-9600KF CPU @ 3.70GHz
RAM:32
Motherboard: Gigabyte Technology Co. Ltd. Z390 AORUS PRO-CF (U3E1)
Storage Device 931GB Western Digital WDC WD10EZEX-08WN4A0 (SATA )
I'm quite busy, but I would welcome help from any testers who can provide detailed error analysis.
I'm focused on resolving significant game bugs now after fixing combat AI in the last patch.
How are you?
Hi,
sorry for late response, I was busy too with job things in the previous weeks. Did you wrote somewhere about what details you need if someone found a bug?
Guys, some very strange thing happened with me in classic Brytenwalda (just delete my post if it is too off-topic):
I went to the help of an East-Angle patrol against a band of Dena pirates. However, in the battlefield, somehow I found myself in cooperation with the pirates against the patrol. We won, and I saw a message, that my relation with sea riders increased from 0 to 4. Since that, the Denas not following nor escaping from me, so I feel that my game is now broken
Did you saw something like this before?
/srry because my English/
I am aiming it to be the last for a long time.
I am not saying it will be bugless, but everything will be there for a long campaign to establish a kingdom.
I am focusing on battle weapon triggers tonite.
Hi all, this looks like a great rework of Brytenwalda! I would like to ask some simple questions and I'm sorry if the answers are already in the thread but I just couldn't find them.
I downloaded the version from Nexus, primary link doesn't work for me. Is this the latest version?
If it's not the latest version, where do I get the 'latest patch' (I didn't see link to any patch)?
Is the mod compatible with M&B: Warband 1.158? I installed and tried playing, seems to work with some minor bugs that I can report in the bug thread. (If it turns out the version I have is latest and it is 1.158 compatible.)
Hello gamers.
These are mostly bugs on my target list.
1) Jewelry was just dropped in and not implemented throughout the code. Ignore it for now.
2) Morale doesn't actually reflect the true morale. I added in code to make lack of rest decrease morale, but it bungled things up.
I have a solution not released yet.
3) The game has a benign bug from my adding 2 mercenaries to each tavern versus 1 in Vanilla. The 2nd mercenary could be anyone in the troops list that's not a npc. It may not be fixable. What I did was disable recruiting of these odd characters.
4) vdt_regular discard_buffer() is something I can research. I'm glad to hear it's moving along. This one may not be quickly fixable but I'll try.
It would help if I knew whether the issue was with the Mystic Merchant or the companion dialog. When you get a CTD bug, go to the last save and see if you can get it to repeat under slightly different circumstances. For example, attempt to avoid the MM OR give the companion something different.
GDW
Hi Gdwitt,
thx for your answers and for your work. As I see, you move this project in a very good direction, so thank you again and don't stop with this!
Hello,
I just started to play this Reworked, so sorry if my question is stupid. I met 2 guys in a tavern, names was "tutorial student 1" and "empty slot". Did I made some mistake at the installation maybe? My M&B Warband is the newest version and I used the Reworked patch.
Thank you!
I am regularly meet crash to desktop when I starting to rest in city/camp. OS WIN10 (I dunno why is Win7 in rgl config), Video card driver updated, force_vsync = 1, postfx_dof = 0, postfx_hdr = 0
Starting new log file.
Version: 1.168
-- OS: Microsoft Windows 7 (build 7600), 64-bit
-- RAM: Available physical RAM: 1023MB/1024MB
-- CPU: Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~3392MHz / ~3392MHz / ~3392MHz / ~3392MHz )
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 46106
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1325 parties added.
launch complete.
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Hi Zoltaan,
I can see that you have 1Gb of RAM when the minimum is 3Gb, I'm afraid thats a problem. But from your other components I think it should be wrong (like the W7 when you said you have W10)... But those are the components the game is detecting and therefore you are running out of RAM really fast.
Then, you posted your rgl_log, not the rgl_config, please bring it here and bring your full component list as well, It's quite weird.
Hello,
thank you for the fast response! So the Win7 thing was my fault, I set it in the .exe compatibility option 100 years ago and forget it, sorry for that. The 1GB is strange, because I have 8 GB. I deleted the rgl.log and in the new one I see 4 GB now (but not 8 GB), you could see behind the spoiler below.
Starting new log file.
Version: 1.168
-- OS: Microsoft (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~3392MHz / ~3392MHz / ~3392MHz / ~3392MHz )
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