["short_bow_h1", "Short Bow", [("short_bow_h1",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_next_item_as_melee ,itcf_shoot_musket|itcf_carry_crossbow_back,
683 , weight(1.0)|difficulty(0)|spd_rtng(80) | shoot_speed(40) | thrust_damage(100 ,pierce)|accuracy(99),imodbits_none,[]],
# [(ti_on_weapon_attack, [(store_trigger_param_1,":user_agent"),(call_script, "script_server_fire_musket", ":user_agent", firearm_type_rifle)])]],
["short_bow_h1_melee", "Short Bow", [("short_bow_h1",0),("short_bow_carry_h1",ixmesh_carry)], itp_has_upper_stab|itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket,itc_musket_melee|itcf_carry_crossbow_back,
180 , weight(1.0)|difficulty(0)|spd_rtng(84) | weapon_length(85)|swing_damage(14 , blunt) | thrust_damage(20 , blunt),imodbits_none ],
["arrows_h1","Arrows", [("arrows_h1",0),("arrows_flying_h1",ixmesh_flying_ammo),("arrows_quiver_h1",ixmesh_inventory)], itp_type_bolts|itp_merchandise|itp_default_ammo|itp_can_penetrate_shield, 0, 64,weight(2.0)|abundance(90)|weapon_length(1)|thrust_damage(1,pierce)|max_ammo(30),imodbits_missile,
[(ti_on_missile_hit, [(copy_position,pos63,pos1),(store_trigger_param_2, ":collision_type"),(call_script, "script_mm_on_bullet_hit",":collision_type")])]],